add/update doc for the mark commands
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@ -2,7 +2,7 @@
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omg its ... ~
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________ ________ _ ____________ ____ __________ ____________~
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/_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~
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@ -21,7 +21,8 @@ CONTENTS *NERDTree-contents*
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1.Intro...................................|NERDTree|
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2.Functionality provided..................|NERDTreeFunctionality|
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2.1 Commands..........................|NERDTreeCommands|
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2.1 Global commands...................|NERDTreeGlobalCommands|
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2.1 Mark commands.....................|NERDTreeMarkCommands|
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2.2 NERD tree mappings................|NERDTreeMappings|
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2.3 The filesystem menu...............|NERDTreeFilesysMenu|
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3.Options.................................|NERDTreeOptions|
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@ -82,25 +83,57 @@ The following features and functionality are provided by the NERD tree:
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2. Functionality provided *NERDTreeFunctionality*
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------------------------------------------------------------------------------
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2.1. Commands *NERDTreeCommands*
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2.1. Global Commands *NERDTreeGlobalCommands*
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:NERDTree [start-directory] *:NERDTree*
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Opens a fresh NERD tree in [start-directory] or the current
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directory if [start-directory] isn't specified.
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For example: >
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:NERDTree /home/marty/vim7/src
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< will open a NERD tree in /home/marty/vim7/src.
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:NERDTree [<start-directory> | <mark-name>] *:NERDTree*
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Opens a fresh NERD tree. The root of the tree depends on the argument
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given. There are 3 cases: If no argument is given, the current directory
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will be used. If a directory is given, that will be used. If a mark name
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is given, the corresponding directory will be used. For example: >
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:NERDTree /home/marty/vim7/src
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:NERDTree foo (foo is the name of a mark)
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<
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:NERDTreeFromMark <mark-name>
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Opens a fresh NERD tree with the root initialized to dir for <mark-name>.
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This only reason to use this command over :NERDTree is for the completion
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(which is for marks rather than directories).
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:NERDTreeToggle [start-directory] *:NERDTreeToggle*
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If a NERD tree already exists for this tab, it is reopened and
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rendered again. If no NERD tree exists for this tab then this
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command acts the same as the |:NERDTree| command.
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:NERDTreeToggle [<start-directory> | <mark-name>] *:NERDTreeToggle*
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If a NERD tree already exists for this tab, it is reopened and rendered
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again. If no NERD tree exists for this tab then this command acts the
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same as the |:NERDTree| command.
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:NERDTreeClose
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Close the NERD tree in this tab.
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Close the NERD tree in this tab.
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------------------------------------------------------------------------------
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2.2. NERD tree Mappings *NERDTreeMappings*
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2.2. *NERDTreeMarkCommands*
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:Mark <name>
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Mark the current node as <name>. If there is already a <name> mark, it is
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overwritten. <name> must consist of alphanumeric characters and
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underscores.
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:MarkToRoot <mark>
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Make the directory corresponding to <mark> the new root. If a treenode
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corresponding to <mark> is already cached somewhere in the tree then the
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current tree will be used, otherwise a fresh tree will be opened. Note
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that if <mark> points to a file then its parent will be used instead.
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:OpenMark <mark>
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<mark> must point to a file. The file is opened as though |NERDTree-o| was
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applied. If the node is cached under the current root then it will be
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revealed and the cursor will be placed on it.
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:ClearMarks [<marks>]
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Remove all the given marks. If no marks are given then remove all marks on
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the current node.
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:ClearAllMarks
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Remove all marks.
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------------------------------------------------------------------------------
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2.3. NERD tree Mappings *NERDTreeMappings*
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Default Description~ help-tag~
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Key~
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@ -472,6 +505,8 @@ NERD tree. These options should be set in your vimrc.
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|NERDTreeIgnore| Tells the NERD tree which files to ignore.
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|NERDTreeMarksFile| Where the marks are stored.
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|NERDTreeMouseMode| Tells the NERD tree how to handle mouse
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clicks.
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@ -620,6 +655,13 @@ line: >
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The file filters can be turned on and off dynamically with the |NERDTree-f|
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mapping.
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------------------------------------------------------------------------------
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*NERDTreeMarksFile*
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Values: a path
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Default: $HOME/.NERDTreeMarks
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This is where marks are saved. See |NERDTreeMarkCommands|.
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------------------------------------------------------------------------------
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*NERDTreeMouseMode*
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Values: 1, 2 or 3.
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