remove testing git plugin

This commit is contained in:
Martin Grenfell 2014-07-10 20:14:41 +01:00
parent 9f351de594
commit 579d96a0f3

View File

@ -1,65 +0,0 @@
" ============================================================================
" File: git.vim
" Description: Expt. plugin to add git flags to the UI
" Maintainer:
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists("g:loaded_nerdtree_git")
finish
endif
let g:loaded_nerdtree_git = 1
call g:NERDTreeRefreshNotifier.AddListener("g:NERDTreeGitRefreshListener")
function! g:NERDTreeGitRefreshListener(path)
if !isdirectory(b:NERDTreeRoot.path.str() . '/.git')
return
end
let modifiedFiles = s:GetModifiedFiles()
if index(modifiedFiles, a:path.str()) >= 0
call a:path.flagSet.addFlag("git", "+")
else
call a:path.flagSet.removeFlag("git", "+")
endif
endfunction
"Cache the list of modified files for a few seconds - otherwise we must shell
"out to get it for every path that is refreshed which takes ages
function! s:GetModifiedFiles()
if !exists('s:modifiedFiles') || (localtime() - s:modifiedFilesTime > 2)
let s:modifiedFiles = split(system('git -C ' . b:NERDTreeRoot.path.str() . ' ls-files -m'))
let s:modifiedFilesTime = localtime()
call map(s:modifiedFiles, 'b:NERDTreeRoot.path.str() . "/" . v:val')
endif
return s:modifiedFiles
endfunction
autocmd filetype nerdtree call s:AddHighlighting()
function! s:AddHighlighting()
syn match NERDTreeGitflag #^ *\zs\[+\]# containedin=NERDTreeFile
hi link NERDTreeGitFlag error
endfunction
"when a buffer is saved, refresh it in nerdtree
autocmd bufwritepost * call s:FileUpdated(expand("%"))
function! s:FileUpdated(fname)
if !nerdtree#isTreeOpen()
return
endif
call nerdtree#putCursorInTreeWin()
let node = b:NERDTreeRoot.findNode(g:NERDTreePath.New(a:fname))
if !empty(node)
call node.refresh()
endif
call NERDTreeRender()
endfunction