Merge pull request #785 from lifecrisis/find-new-file
In certain cases, ":NERDTreeFind" would fail to reveal files that were created/written after the current tab's NERDTree had been initialized. This pull request repairs that problem.
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commit
57788abd6f
@ -261,61 +261,55 @@ function! s:displayHelp()
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call b:NERDTree.ui.centerView()
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endfunction
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" FUNCTION: s:findAndRevealPath(path) {{{1
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function! s:findAndRevealPath(path)
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let l:path = a:path
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" FUNCTION: s:findAndRevealPath(pathStr) {{{1
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function! s:findAndRevealPath(pathStr)
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let l:pathStr = !empty(a:pathStr) ? a:pathStr : expand('%:p')
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if empty(l:path)
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let l:path = expand('%:p')
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if empty(l:pathStr)
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call nerdtree#echoWarning('no file for the current buffer')
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return
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endif
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try
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let p = g:NERDTreePath.New(l:path)
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let l:pathObj = g:NERDTreePath.New(l:pathStr)
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("no file for the current buffer")
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call nerdtree#echoWarning('invalid path')
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return
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endtry
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if p.isUnixHiddenPath()
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let showhidden=g:NERDTreeShowHidden
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if l:pathObj.isUnixHiddenPath()
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let l:showHidden = g:NERDTreeShowHidden
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let g:NERDTreeShowHidden = 1
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endif
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if !g:NERDTree.ExistsForTab()
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try
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let cwd = g:NERDTreePath.New(getcwd())
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let l:cwd = g:NERDTreePath.New(getcwd())
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("current directory does not exist.")
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let cwd = p.getParent()
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call nerdtree#echo('current directory does not exist.')
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let l:cwd = l:pathObj.getParent()
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endtry
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if p.isUnder(cwd)
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call g:NERDTreeCreator.CreateTabTree(cwd.str())
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if l:pathObj.isUnder(l:cwd)
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call g:NERDTreeCreator.CreateTabTree(l:cwd.str())
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else
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call g:NERDTreeCreator.CreateTabTree(p.getParent().str())
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call g:NERDTreeCreator.CreateTabTree(l:pathObj.getParent().str())
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endif
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else
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if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
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if !g:NERDTree.IsOpen()
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call g:NERDTreeCreator.ToggleTabTree('')
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else
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call g:NERDTree.CursorToTreeWin()
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endif
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NERDTreeFocus
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if !l:pathObj.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
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call b:NERDTree.ui.setShowHidden(g:NERDTreeShowHidden)
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call s:chRoot(g:NERDTreeDirNode.New(p.getParent(), b:NERDTree))
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else
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if !g:NERDTree.IsOpen()
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call g:NERDTreeCreator.ToggleTabTree("")
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endif
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call s:chRoot(g:NERDTreeDirNode.New(l:pathObj.getParent(), b:NERDTree))
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endif
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endif
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call g:NERDTree.CursorToTreeWin()
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let node = b:NERDTree.root.reveal(p)
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call b:NERDTree.render()
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call node.putCursorHere(1,0)
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if p.isUnixHiddenFile()
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let g:NERDTreeShowHidden = showhidden
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let l:node = b:NERDTree.root.reveal(l:pathObj)
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call b:NERDTree.render()
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call l:node.putCursorHere(1, 0)
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if l:pathObj.isUnixHiddenFile()
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let g:NERDTreeShowHidden = l:showHidden
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endif
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endfunction
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@ -126,20 +126,20 @@ The following features and functionality are provided by the NERD tree:
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Changes made to one tree are reflected in both as they are actually the
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same buffer.
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If only one other NERD tree exists, that tree is automatically mirrored. If
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more than one exists, the script will ask which tree to mirror.
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If only one other NERD tree exists, that tree is automatically mirrored.
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If more than one exists, the script will ask which tree to mirror.
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:NERDTreeClose *:NERDTreeClose*
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Close the NERD tree in this tab.
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:NERDTreeFind *:NERDTreeFind*
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Find the current file in the tree.
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:NERDTreeFind [<path>] *:NERDTreeFind*
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Without the optional argument, find and reveal the file for the active
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buffer in the NERDTree window. With the <path> argument, find and
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reveal the specified path.
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If no tree exists and the current file is under vim's CWD, then init a
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tree at the CWD and reveal the file. Otherwise init a tree in the current
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file's directory.
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In any case, the current file is revealed and the cursor is placed on it.
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Focus will be shifted to the NERDTree window, and the cursor will be
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placed on the tree node for the determined path. If a NERDTree for the
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current tab does not exist, a new one will be initialized.
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:NERDTreeCWD *:NERDTreeCWD*
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Change tree root to current directory. If no NERD tree exists for this
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@ -1128,13 +1128,12 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
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Additionally, a "scope" argument may be supplied. This constrains the
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mapping so that it is only activated if the cursor is on a certain object.
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That object is then passed into the handling method. Possible values are:
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"FileNode" - a file node
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"DirNode" - a directory node
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"Node" - a file or directory node
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"Bookmark" - A bookmark
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"all" - the keymap is not constrained to any scope (default). When
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thei is used, the handling function is not passed any arguments.
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"FileNode" .... a file node
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"DirNode" ..... a directory node
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"Node" ........ a file node OR a directory node
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"Bookmark" .... a bookmark
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"all" ......... global scope; handler receives no arguments (default)
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Example: >
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call NERDTreeAddKeyMap({
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@ -568,6 +568,13 @@ function! s:TreeDirNode.reveal(path, ...)
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throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str()
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endif
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" Refresh "self.children" to avoid missing paths created after this node
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" was last opened. If "self.children" is empty, the call to "open()" will
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" initialize the children.
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if !empty(self.children)
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" Silence messages/errors. They were seen on the first open.
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silent! call self._initChildren(1)
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endif
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call self.open()
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if self.path.equals(a:path.getParent())
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