move the closeTree functions out of autoload
Remove `closeTreeIfOpen` and just make `closeTree` fail silently.
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@ -98,44 +98,6 @@ endfunction
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" SECTION: View Functions {{{1
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"============================================================
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"FUNCTION: nerdtree#closeTree() {{{2
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"Closes the primary NERD tree window for this tab
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function! nerdtree#closeTree()
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call g:NERDTree.MustBeOpen()
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if winnr("$") != 1
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if winnr() == g:NERDTree.GetWinNum()
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call nerdtree#exec("wincmd p")
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let bufnr = bufnr("")
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call nerdtree#exec("wincmd p")
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else
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let bufnr = bufnr("")
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endif
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call nerdtree#exec(g:NERDTree.GetWinNum() . " wincmd w")
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close
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call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
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else
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close
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endif
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endfunction
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"FUNCTION: nerdtree#closeTreeIfOpen() {{{2
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"Closes the NERD tree window if it is open
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function! nerdtree#closeTreeIfOpen()
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if g:NERDTree.IsOpen()
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call nerdtree#closeTree()
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endif
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endfunction
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"FUNCTION: nerdtree#closeTreeIfQuitOnOpen() {{{2
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"Closes the NERD tree window if the close on open option is set
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function! nerdtree#closeTreeIfQuitOnOpen()
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if g:NERDTreeQuitOnOpen && g:NERDTree.IsOpen()
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call nerdtree#closeTree()
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endif
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endfunction
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"FUNCTION: nerdtree#dumpHelp {{{2
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"prints out the quick help
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function! nerdtree#dumpHelp()
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@ -212,7 +212,7 @@ function! s:closeTreeWindow()
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exec "buffer " . b:NERDTreePreviousBuf
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else
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if winnr("$") > 1
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call nerdtree#closeTree()
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call g:NERDTree.Close()
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else
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call nerdtree#echo("Cannot close last window")
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endif
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@ -547,7 +547,7 @@ endfunction
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function! nerdtree#ui_glue#setupCommands()
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command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
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command! -n=0 -bar NERDTreeClose :call nerdtree#closeTreeIfOpen()
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command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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command! -n=0 -bar NERDTreeFind call s:findAndRevealPath()
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@ -56,7 +56,7 @@ function! s:Creator.createPrimary(name)
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if g:NERDTree.ExistsForTab()
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if g:NERDTree.IsOpen()
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call nerdtree#closeTree()
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call g:NERDTree.Close()
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endif
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unlet t:NERDTreeBufName
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endif
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@ -169,7 +169,7 @@ function! s:Creator.createMirror()
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endif
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if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
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call nerdtree#closeTree()
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call g:NERDTree.Close()
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endif
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let t:NERDTreeBufName = bufferName
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@ -340,7 +340,7 @@ function! s:Creator.togglePrimary(dir)
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endif
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call b:NERDTree.ui.restoreScreenState()
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else
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call nerdtree#closeTree()
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call g:NERDTree.Close()
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endif
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else
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call self.createPrimary(a:dir)
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@ -3,6 +3,38 @@
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let s:NERDTree = {}
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let g:NERDTree = s:NERDTree
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"FUNCTION: s:NERDTree.Close() {{{1
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"Closes the primary NERD tree window for this tab
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function! s:NERDTree.Close()
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if !s:NERDTree.IsOpen()
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return
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endif
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if winnr("$") != 1
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if winnr() == s:NERDTree.GetWinNum()
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call nerdtree#exec("wincmd p")
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let bufnr = bufnr("")
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call nerdtree#exec("wincmd p")
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else
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let bufnr = bufnr("")
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endif
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call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w")
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close
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call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
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else
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close
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endif
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endfunction
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"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
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"Closes the NERD tree window if the close on open option is set
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function! s:NERDTree.CloseIfQuitOnOpen()
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if g:NERDTreeQuitOnOpen && s:NERDTree.IsOpen()
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call s:NERDTree.Close()
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endif
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endfunction
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" Function: s:NERDTree.ExistsForBuffer() {{{1
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" Returns 1 if a nerd tree root exists in the current buffer
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function! s:NERDTree.ExistsForBuf()
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@ -59,4 +91,3 @@ endfunction
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function! s:NERDTree.render()
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call self.ui.render()
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endfunction
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@ -40,7 +40,7 @@ function! s:Opener._checkToCloseTree(newtab)
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endif
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if (a:newtab && self._where == 't') || !a:newtab
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call nerdtree#closeTreeIfQuitOnOpen()
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call g:NERDTree.CloseIfQuitOnOpen()
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endif
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endfunction
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