refactor KeyMap so we dont use index() on an array of objects
Dont do `remove(array_of_prototype_obs, index(...)))`. In the past this has been found to cause seg faults when the objects get large.
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@ -520,6 +520,15 @@ function! s:KeyMap.bind()
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exec 'nnoremap <buffer> <silent> '. mapkey . premap . ':call <SID>KeyMap_Invoke("'. self.key .'")<cr>'
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endfunction
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"FUNCTION: KeyMap.Remove(key, scope) {{{3
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function! s:KeyMap.Remove(key, scope)
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let maps = s:KeyMap.All()
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for i in range(len(maps))
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if maps[i].key ==# a:key && maps[i].scope ==# a:scope
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return remove(maps, i)
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endif
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endfor
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endfunction
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"FUNCTION: KeyMap.invoke() {{{3
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"Call the KeyMaps callback function
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function! s:KeyMap.invoke(...)
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@ -606,11 +615,7 @@ endfunction
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"FUNCTION: KeyMap.Add(keymap) {{{3
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function! s:KeyMap.Add(keymap)
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let oldmap = s:KeyMap.FindFor(a:keymap.key, a:keymap.scope)
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if !empty(oldmap)
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call remove(s:KeyMap.All(), index(s:KeyMap.All(), oldmap))
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endif
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call s:KeyMap.Remove(a:keymap.key, a:keymap.scope)
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call add(s:KeyMap.All(), a:keymap)
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endfunction
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