Add NERDTreeRefreshRoot command (#897)
* Add NERDTreeRefreshRoot command * Document NERDTreeRefreshRoot
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@ -524,10 +524,17 @@ endfunction
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" Reloads the current root. All nodes below this will be lost and the root dir
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" will be reloaded.
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function! s:refreshRoot()
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if !g:NERDTree.IsOpen()
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return
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endif
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call nerdtree#echo("Refreshing the root node. This could take a while...")
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let l:curWin = winnr()
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call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w")
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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redraw
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call nerdtree#exec(l:curWin . "wincmd w")
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call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
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endfunction
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@ -554,6 +561,7 @@ function! nerdtree#ui_glue#setupCommands()
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>')
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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command! -n=? -complete=file -bar NERDTreeFind call s:findAndRevealPath('<args>')
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command! -n=0 -bar NERDTreeRefreshRoot call s:refreshRoot()
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command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
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command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
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endfunction
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@ -145,6 +145,9 @@ The following features and functionality are provided by the NERD tree:
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Change the NERDTree root to the current working directory. If no
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NERDTree exists for this tab, a new one is opened.
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:NERDTreeRefreshRoot *:NERDTreeRefreshRoot*
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Refreshes the NERD tree root node.
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------------------------------------------------------------------------------
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2.2. Bookmarks *NERDTreeBookmarks*
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