Use :mode only in neovim. MacVim still needs to use :redraw! (#1019)
* Use :mode only in neovim. MacVim still needs to use :redraw! * Make nerdtree#redraw do both redraw and redraw! based on a parameter. * Make bang a required parameter. * Replace all redraw statments with call nerdtree#redraw function calls. * Update version in change log.
This commit is contained in:
parent
2f0d48d632
commit
4ac07f52a3
@ -1,6 +1,7 @@
|
||||
# Change Log
|
||||
|
||||
#### 5.2...
|
||||
- **.7**: Use :mode only in neovim. MacVim still needs to use :redraw! [#1019](https://github.com/scrooloose/nerdtree/pull/1019)
|
||||
- **.6**: In CHANGELOG.md and PR template, make reference to PR a true HTML link. [#1017](https://github.com/scrooloose/nerdtree/pull/1017)
|
||||
- **.5**: Use `:mode` instead of `:redraw!` when updating menu. (PhilRunninger) [#1016](https://github.com/scrooloose/nerdtree/pull/1016)
|
||||
- **.4**: When searching for root line num, stop at end of file. (PhilRunninger) [#1015](https://github.com/scrooloose/nerdtree/pull/1015)
|
||||
|
@ -22,8 +22,24 @@ endfunction
|
||||
" SECTION: General Functions {{{1
|
||||
"============================================================
|
||||
|
||||
function! nerdtree#slash()
|
||||
"FUNCTION: nerdtree#redraw(bang)
|
||||
" Redraws the screen (Neovim uses the mode statement). If bang is TRUE, use
|
||||
" redraw! instead of redraw.
|
||||
function! nerdtree#redraw(bang)
|
||||
if has('nvim')
|
||||
mode
|
||||
else
|
||||
if a:bang
|
||||
redraw!
|
||||
else
|
||||
redraw
|
||||
endif
|
||||
endif
|
||||
endfunction
|
||||
|
||||
"FUNCTION: nerdtree#slash()
|
||||
" Returns the directory separator based on OS and &shellslash
|
||||
function! nerdtree#slash()
|
||||
if nerdtree#runningWindows()
|
||||
if exists('+shellslash') && &shellslash
|
||||
return '/'
|
||||
@ -216,7 +232,7 @@ endfunction
|
||||
"Args:
|
||||
"msg: the message to echo
|
||||
function! nerdtree#echo(msg)
|
||||
redraw
|
||||
call nerdtree#redraw(0)
|
||||
echomsg empty(a:msg) ? "" : ("NERDTree: " . a:msg)
|
||||
endfunction
|
||||
|
||||
|
@ -254,7 +254,7 @@ function! s:deleteBookmark(bookmark)
|
||||
|
||||
let l:choices = "&Yes\n&No"
|
||||
|
||||
echo | redraw
|
||||
echo | call nerdtree#redraw(0)
|
||||
let l:selection = confirm(l:message, l:choices, 1, 'Warning')
|
||||
|
||||
if l:selection != 1
|
||||
@ -266,7 +266,7 @@ function! s:deleteBookmark(bookmark)
|
||||
call a:bookmark.delete()
|
||||
silent call b:NERDTree.root.refresh()
|
||||
call b:NERDTree.render()
|
||||
echo | redraw
|
||||
echo | call nerdtree#redraw(0)
|
||||
catch /^NERDTree/
|
||||
call nerdtree#echoWarning('could not remove bookmark')
|
||||
endtry
|
||||
@ -577,7 +577,7 @@ function! s:refreshRoot()
|
||||
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w")
|
||||
call b:NERDTree.root.refresh()
|
||||
call b:NERDTree.render()
|
||||
redraw
|
||||
call nerdtree#redraw(0)
|
||||
call nerdtree#exec(l:curWin . "wincmd w")
|
||||
call nerdtree#echo("")
|
||||
endfunction
|
||||
|
@ -31,7 +31,7 @@ function! s:MenuController.showMenu()
|
||||
let l:done = 0
|
||||
|
||||
while !l:done
|
||||
mode
|
||||
call nerdtree#redraw(1)
|
||||
call self._echoPrompt()
|
||||
|
||||
let l:key = nr2char(getchar())
|
||||
@ -42,7 +42,7 @@ function! s:MenuController.showMenu()
|
||||
|
||||
" Redraw when "Ctrl-C" or "Esc" is received.
|
||||
if !l:done || self.selection == -1
|
||||
redraw!
|
||||
call nerdtree#redraw(1)
|
||||
endif
|
||||
endtry
|
||||
|
||||
|
@ -78,7 +78,7 @@ function! s:inputPrompt(action)
|
||||
endif
|
||||
|
||||
if g:NERDTreeMenuController.isMinimal()
|
||||
redraw! " Clear the menu
|
||||
call nerdtree#redraw(1) " Clear the menu
|
||||
return minimal . " "
|
||||
else
|
||||
let divider = "=========================================================="
|
||||
@ -185,7 +185,7 @@ function! NERDTreeAddNode()
|
||||
call newTreeNode.putCursorHere(1, 0)
|
||||
endif
|
||||
|
||||
redraw!
|
||||
call nerdtree#redraw(1)
|
||||
catch /^NERDTree/
|
||||
call nerdtree#echoWarning("Node Not Created.")
|
||||
endtry
|
||||
@ -234,7 +234,7 @@ function! NERDTreeMoveNode()
|
||||
|
||||
call curNode.putCursorHere(1, 0)
|
||||
|
||||
redraw!
|
||||
call nerdtree#redraw(1)
|
||||
catch /^NERDTree/
|
||||
call nerdtree#echoWarning("Node Not Renamed.")
|
||||
endtry
|
||||
@ -272,7 +272,7 @@ function! NERDTreeDeleteNode()
|
||||
call s:promptToDelBuffer(bufnum, prompt)
|
||||
endif
|
||||
|
||||
redraw!
|
||||
call nerdtree#redraw(1)
|
||||
catch /^NERDTree/
|
||||
call nerdtree#echoWarning("Could not remove node")
|
||||
endtry
|
||||
@ -362,7 +362,7 @@ function! NERDTreeCopyNode()
|
||||
call nerdtree#echo("Copy aborted.")
|
||||
endif
|
||||
let &shellslash = l:shellslash
|
||||
redraw!
|
||||
call nerdtree#redraw(1)
|
||||
endfunction
|
||||
|
||||
" FUNCTION: NERDTreeCopyPath() {{{1
|
||||
|
Loading…
Reference in New Issue
Block a user