Add an :EditBookmarks command to edit the bookmarks file (#954)
* Add a new NERDTree buffer command to edit the bookmarks file. * Update the mini-help panel with missing bookmark commands. * Update the help file with the new :EditBookmarks command.
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@ -206,6 +206,10 @@ Note: The following commands are only available within the NERDTree buffer.
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:ClearAllBookmarks
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Remove all bookmarks.
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:EditBookmarks
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Opens the bookmarks file for manual editing, e.g. for removing invalid
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bookmarks.
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:ReadBookmarks
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Re-read the bookmarks in the |NERDTreeBookmarksFile|.
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@ -218,13 +222,14 @@ If invalid bookmarks are detected, the script will issue an error message and
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the invalid bookmarks will become unavailable for use.
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These bookmarks will still be stored in the bookmarks file (see
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|NERDTreeBookmarksFile|), down the bottom. There will always be a blank line
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|NERDTreeBookmarksFile|), down at the bottom. There will always be a blank line
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after the valid bookmarks but before the invalid ones.
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Each line in the bookmarks file represents one bookmark. The proper format is:
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<bookmark name><space><full path to the bookmark location>
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After you have corrected any invalid bookmarks, either restart vim, or go
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You can use the :EditBookmarks command to open the bookmarks file for editing.
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After you have corrected any invalid bookmarks, either restart vim, or run
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:ReadBookmarks from the NERD tree window.
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------------------------------------------------------------------------------
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@ -156,6 +156,13 @@ function! s:Bookmark.delete()
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call s:Bookmark.Write()
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endfunction
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" FUNCTION: s:Edit() {{{1
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" opens the NERDTreeBookmarks file for manual editing
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function! s:Bookmark.Edit()
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execute "wincmd w"
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execute "edit ".g:NERDTreeBookmarksFile
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endfunction
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" FUNCTION: Bookmark.getNode(nerdtree, searchFromAbsoluteRoot) {{{1
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" Returns the tree node object associated with this Bookmark.
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" Throws "NERDTree.BookmarkedNodeNotFoundError" if the node is not found.
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@ -26,6 +26,7 @@ function! s:Creator._bindMappings()
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command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
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command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
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command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
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command! -buffer -nargs=0 EditBookmarks call g:NERDTreeBookmark.Edit()
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endfunction
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" FUNCTION: s:Creator._broadcastInitEvent() {{{1
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@ -119,6 +119,9 @@ function! s:UI._dumpHelp()
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let help .= "\" :OpenBookmark <name>\n"
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let help .= "\" :ClearBookmarks [<names>]\n"
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let help .= "\" :ClearAllBookmarks\n"
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let help .= "\" :ReadBookmarks\n"
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let help .= "\" :WriteBookmarks\n"
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let help .= "\" :EditBookmarks\n"
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silent! put =help
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elseif !self.isMinimal()
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let help ="\" Press ". g:NERDTreeMapHelp ." for help\n"
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