2014-07-04 19:29:45 -04:00
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" ============================================================================
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" File: git.vim
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" Description: Expt. plugin to add git flags to the UI
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" Maintainer:
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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if exists("g:loaded_nerdtree_git")
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finish
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endif
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let g:loaded_nerdtree_git = 1
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call g:NERDTreeRefreshNotifier.AddListener("g:NERDTreeGitRefreshListener")
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function! g:NERDTreeGitRefreshListener(path)
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if !isdirectory(b:NERDTreeRoot.path.str() . '/.git')
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return
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end
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let modifiedFiles = s:GetModifiedFiles()
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if index(modifiedFiles, a:path.str()) >= 0
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2014-07-05 15:51:21 -04:00
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call a:path.flagSet.addFlag("git", "+")
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2014-07-04 19:29:45 -04:00
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else
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2014-07-05 15:51:21 -04:00
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call a:path.flagSet.removeFlag("git", "+")
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2014-07-04 19:29:45 -04:00
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endif
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endfunction
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"Cache the list of modified files for a few seconds - otherwise we must shell
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"out to get it for every path that is refreshed which takes ages
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function! s:GetModifiedFiles()
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if !exists('s:modifiedFiles') || (localtime() - s:modifiedFilesTime > 2)
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let s:modifiedFiles = split(system('git -C ' . b:NERDTreeRoot.path.str() . ' ls-files -m'))
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let s:modifiedFilesTime = localtime()
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call map(s:modifiedFiles, 'b:NERDTreeRoot.path.str() . "/" . v:val')
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endif
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return s:modifiedFiles
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endfunction
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autocmd filetype nerdtree call s:AddHighlighting()
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function! s:AddHighlighting()
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syn match NERDTreeGitflag #^ *\zs\[+\]# containedin=NERDTreeFile
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hi link NERDTreeGitFlag error
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endfunction
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"when a buffer is saved, refresh it in nerdtree
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autocmd bufwritepost * call s:FileUpdated(expand("%"))
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function! s:FileUpdated(fname)
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if !nerdtree#isTreeOpen()
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return
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endif
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call nerdtree#putCursorInTreeWin()
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let node = b:NERDTreeRoot.findNode(g:NERDTreePath.New(a:fname))
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if !empty(node)
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call node.refresh()
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endif
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call NERDTreeRender()
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endfunction
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