Add mouse support and rearrange some functions.
This commit is contained in:
parent
79805fed84
commit
eb6fc83f02
439
plugin/gundo.vim
439
plugin/gundo.vim
@ -54,218 +54,6 @@ endif"}}}
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"}}}
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"{{{ Movement
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function! s:GundoMove(direction)"{{{
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let start_line = getline('.')
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" If we're in between two nodes we move by one to get back on track.
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if stridx(start_line, '[') == -1
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let distance = 1
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else
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let distance = 2
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endif
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let target_n = line('.') + (distance * a:direction)
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" Bound the movement to the graph.
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if target_n <= 4
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call cursor(5, 0)
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else
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call cursor(target_n, 0)
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endif
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let line = getline('.')
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" Move to the node, whether it's an @ or an o
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let idx1 = stridx(line, '@')
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let idx2 = stridx(line, 'o')
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if idx1 != -1
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call cursor(0, idx1 + 1)
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else
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call cursor(0, idx2 + 1)
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endif
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let target_line = matchstr(getline("."), '\v\[[0-9]+\]')
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let target_num = matchstr(target_line, '\v[0-9]+')
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call s:GundoRenderPreview(target_num)
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endfunction"}}}
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"}}}
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"{{{ Gundo buffer settings
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function! s:GundoMapGraph()"{{{
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nnoremap <script> <silent> <buffer> <CR> :call <sid>GundoRevert()<CR>
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nnoremap <script> <silent> <buffer> j :call <sid>GundoMove(1)<CR>
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nnoremap <script> <silent> <buffer> k :call <sid>GundoMove(-1)<CR>
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nnoremap <script> <silent> <buffer> gg gg:call <sid>GundoMove(1)<CR>
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nnoremap <script> <silent> <buffer> P :call <sid>GundoPlayTo()<CR>
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nnoremap <script> <silent> <buffer> q :call <sid>GundoClose()<CR>
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cabbrev <script> <silent> <buffer> q call <sid>GundoClose()
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cabbrev <script> <silent> <buffer> quit call <sid>GundoClose()
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endfunction"}}}
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function! s:GundoMapPreview()"{{{
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nnoremap <script> <silent> <buffer> q :call <sid>GundoClose()<CR>
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cabbrev <script> <silent> <buffer> q call <sid>GundoClose()
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cabbrev <script> <silent> <buffer> quit call <sid>GundoClose()
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endfunction"}}}
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function! s:GundoSettingsGraph()"{{{
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setlocal buftype=nofile
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setlocal bufhidden=hide
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setlocal noswapfile
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setlocal nobuflisted
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setlocal nomodifiable
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setlocal filetype=gundo
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setlocal nolist
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setlocal nonumber
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setlocal norelativenumber
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setlocal nowrap
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call s:GundoSyntaxGraph()
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call s:GundoMapGraph()
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endfunction"}}}
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function! s:GundoSettingsPreview()"{{{
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setlocal buftype=nofile
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setlocal bufhidden=hide
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setlocal noswapfile
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setlocal nobuflisted
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setlocal nomodifiable
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setlocal filetype=diff
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setlocal nonumber
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setlocal norelativenumber
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setlocal nowrap
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setlocal foldlevel=20
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call s:GundoMapPreview()
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endfunction"}}}
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function! s:GundoSyntaxGraph()"{{{
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let b:current_syntax = 'gundo'
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syn match GundoCurrentLocation '@'
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syn match GundoHelp '\v^".*$'
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syn match GundoNumberField '\v\[[0-9]+\]'
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syn match GundoNumber '\v[0-9]+' contained containedin=GundoNumberField
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hi def link GundoCurrentLocation Keyword
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hi def link GundoHelp Comment
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hi def link GundoNumberField Comment
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hi def link GundoNumber Identifier
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endfunction"}}}
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"}}}
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"{{{ Buffer/window management
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function! s:GundoResizeBuffers(backto)"{{{
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exe bufwinnr(bufnr('__Gundo__')) . "wincmd w"
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exe "vertical resize " . g:gundo_width
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "resize " . g:gundo_preview_height
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exe a:backto . "wincmd w"
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endfunction"}}}
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function! s:GundoOpenGraph()"{{{
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let existing_gundo_buffer = bufnr("__Gundo__")
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if existing_gundo_buffer == -1
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "new __Gundo__"
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call s:GundoResizeBuffers(winnr())
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else
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let existing_gundo_window = bufwinnr(existing_gundo_buffer)
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if existing_gundo_window != -1
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if winnr() != existing_gundo_window
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exe existing_gundo_window . "wincmd w"
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endif
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else
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "split +buffer" . existing_gundo_buffer
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call s:GundoResizeBuffers(winnr())
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endif
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endif
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endfunction"}}}
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function! s:GundoOpenPreview()"{{{
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let existing_preview_buffer = bufnr("__Gundo_Preview__")
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if existing_preview_buffer == -1
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exe "vnew __Gundo_Preview__"
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if g:gundo_right
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wincmd L
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else
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wincmd H
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endif
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else
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let existing_preview_window = bufwinnr(existing_preview_buffer)
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if existing_preview_window != -1
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if winnr() != existing_preview_window
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exe existing_preview_window . "wincmd w"
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endif
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else
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exe "vsplit +buffer" . existing_preview_buffer
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if g:gundo_right
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wincmd L
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else
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wincmd H
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endif
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endif
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endif
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endfunction"}}}
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function! s:GundoClose()"{{{
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if bufwinnr(bufnr('__Gundo__')) != -1
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exe bufwinnr(bufnr('__Gundo__')) . "wincmd w"
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quit
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endif
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if bufwinnr(bufnr('__Gundo_Preview__')) != -1
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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quit
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endif
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exe bufwinnr(g:gundo_target_n) . "wincmd w"
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endfunction"}}}
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function! s:GundoToggle()"{{{
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if expand('%') == "__Gundo__"
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call s:GundoClose()
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else
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if expand('%') != "__Gundo_Preview__"
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" Record the previous buffer number.
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"
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" This sucks because we're not getting the window number, and there
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" may be more than one window viewing the same buffer, so we might
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" go back to the wrong one.
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"
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" Unfortunately window numbers change as we open more windows.
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"
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" TODO: Figure out how to fix this.
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let g:gundo_target_n = bufnr('')
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let g:gundo_target_f = @%
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endif
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call s:GundoOpenPreview()
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exe bufwinnr(g:gundo_target_n) . "wincmd w"
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GundoRender
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" TODO: Move these lines into RenderPreview
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let target_line = matchstr(getline("."), '\v\[[0-9]+\]')
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let target_num = matchstr(target_line, '\v[0-9]+')
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call s:GundoRenderPreview(target_num)
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endif
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endfunction"}}}
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"}}}
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"{{{ Mercurial's graphlog code
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python << ENDPYTHON
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def asciiedges(seen, rev, parents):
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@ -671,6 +459,233 @@ def changenr(nodes):
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ENDPYTHON
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"}}}
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"{{{ Gundo buffer settings
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function! s:GundoMapGraph()"{{{
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nnoremap <script> <silent> <buffer> <CR> :call <sid>GundoRevert()<CR>
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nnoremap <script> <silent> <buffer> j :call <sid>GundoMove(1)<CR>
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nnoremap <script> <silent> <buffer> k :call <sid>GundoMove(-1)<CR>
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nnoremap <script> <silent> <buffer> gg gg:call <sid>GundoMove(1)<CR>
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nnoremap <script> <silent> <buffer> P :call <sid>GundoPlayTo()<CR>
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nnoremap <script> <silent> <buffer> q :call <sid>GundoClose()<CR>
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cabbrev <script> <silent> <buffer> q call <sid>GundoClose()
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cabbrev <script> <silent> <buffer> quit call <sid>GundoClose()
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nnoremap <script> <silent> <buffer> <2-LeftMouse> :call <sid>GundoMouseDoubleClick()<CR>
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endfunction"}}}
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function! s:GundoMapPreview()"{{{
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nnoremap <script> <silent> <buffer> q :call <sid>GundoClose()<CR>
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cabbrev <script> <silent> <buffer> q call <sid>GundoClose()
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cabbrev <script> <silent> <buffer> quit call <sid>GundoClose()
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endfunction"}}}
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function! s:GundoSettingsGraph()"{{{
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setlocal buftype=nofile
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setlocal bufhidden=hide
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setlocal noswapfile
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setlocal nobuflisted
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setlocal nomodifiable
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setlocal filetype=gundo
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setlocal nolist
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setlocal nonumber
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setlocal norelativenumber
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setlocal nowrap
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call s:GundoSyntaxGraph()
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call s:GundoMapGraph()
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endfunction"}}}
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function! s:GundoSettingsPreview()"{{{
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setlocal buftype=nofile
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setlocal bufhidden=hide
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setlocal noswapfile
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setlocal nobuflisted
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setlocal nomodifiable
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setlocal filetype=diff
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setlocal nonumber
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setlocal norelativenumber
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setlocal nowrap
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setlocal foldlevel=20
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call s:GundoMapPreview()
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endfunction"}}}
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function! s:GundoSyntaxGraph()"{{{
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let b:current_syntax = 'gundo'
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syn match GundoCurrentLocation '@'
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syn match GundoHelp '\v^".*$'
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syn match GundoNumberField '\v\[[0-9]+\]'
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syn match GundoNumber '\v[0-9]+' contained containedin=GundoNumberField
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hi def link GundoCurrentLocation Keyword
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hi def link GundoHelp Comment
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hi def link GundoNumberField Comment
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hi def link GundoNumber Identifier
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endfunction"}}}
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"}}}
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"{{{ Buffer/window management
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function! s:GundoResizeBuffers(backto)"{{{
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exe bufwinnr(bufnr('__Gundo__')) . "wincmd w"
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exe "vertical resize " . g:gundo_width
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "resize " . g:gundo_preview_height
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exe a:backto . "wincmd w"
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endfunction"}}}
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function! s:GundoOpenGraph()"{{{
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let existing_gundo_buffer = bufnr("__Gundo__")
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if existing_gundo_buffer == -1
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "new __Gundo__"
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call s:GundoResizeBuffers(winnr())
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else
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let existing_gundo_window = bufwinnr(existing_gundo_buffer)
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if existing_gundo_window != -1
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if winnr() != existing_gundo_window
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exe existing_gundo_window . "wincmd w"
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endif
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else
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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exe "split +buffer" . existing_gundo_buffer
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call s:GundoResizeBuffers(winnr())
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endif
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endif
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endfunction"}}}
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function! s:GundoOpenPreview()"{{{
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let existing_preview_buffer = bufnr("__Gundo_Preview__")
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if existing_preview_buffer == -1
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exe "vnew __Gundo_Preview__"
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if g:gundo_right
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wincmd L
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else
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wincmd H
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endif
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else
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let existing_preview_window = bufwinnr(existing_preview_buffer)
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if existing_preview_window != -1
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if winnr() != existing_preview_window
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exe existing_preview_window . "wincmd w"
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endif
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else
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exe "vsplit +buffer" . existing_preview_buffer
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if g:gundo_right
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wincmd L
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else
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wincmd H
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endif
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endif
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endif
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endfunction"}}}
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function! s:GundoClose()"{{{
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if bufwinnr(bufnr('__Gundo__')) != -1
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exe bufwinnr(bufnr('__Gundo__')) . "wincmd w"
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quit
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endif
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if bufwinnr(bufnr('__Gundo_Preview__')) != -1
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exe bufwinnr(bufnr('__Gundo_Preview__')) . "wincmd w"
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quit
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endif
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exe bufwinnr(g:gundo_target_n) . "wincmd w"
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endfunction"}}}
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function! s:GundoToggle()"{{{
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if expand('%') == "__Gundo__"
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call s:GundoClose()
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else
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if expand('%') != "__Gundo_Preview__"
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" Record the previous buffer number.
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"
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" This sucks because we're not getting the window number, and there
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" may be more than one window viewing the same buffer, so we might
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" go back to the wrong one.
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"
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" Unfortunately window numbers change as we open more windows.
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"
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" TODO: Figure out how to fix this.
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let g:gundo_target_n = bufnr('')
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let g:gundo_target_f = @%
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endif
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call s:GundoOpenPreview()
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exe bufwinnr(g:gundo_target_n) . "wincmd w"
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GundoRender
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" TODO: Move these lines into RenderPreview
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let target_line = matchstr(getline("."), '\v\[[0-9]+\]')
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let target_num = matchstr(target_line, '\v[0-9]+')
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call s:GundoRenderPreview(target_num)
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endif
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endfunction"}}}
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"}}}
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"{{{ Mouse handling
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function! s:GundoMouseDoubleClick()"{{{
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let start_line = getline('.')
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if stridx(start_line, '[') == -1
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return
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else
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call s:GundoRevert()
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endif
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endfunction"}}}
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"}}}
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"{{{ Movement
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function! s:GundoMove(direction)"{{{
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let start_line = getline('.')
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" If we're in between two nodes we move by one to get back on track.
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if stridx(start_line, '[') == -1
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let distance = 1
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else
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let distance = 2
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endif
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let target_n = line('.') + (distance * a:direction)
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" Bound the movement to the graph.
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if target_n <= 4
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call cursor(5, 0)
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else
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call cursor(target_n, 0)
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endif
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let line = getline('.')
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" Move to the node, whether it's an @ or an o
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let idx1 = stridx(line, '@')
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let idx2 = stridx(line, 'o')
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if idx1 != -1
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call cursor(0, idx1 + 1)
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else
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call cursor(0, idx2 + 1)
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endif
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let target_line = matchstr(getline("."), '\v\[[0-9]+\]')
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let target_num = matchstr(target_line, '\v[0-9]+')
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call s:GundoRenderPreview(target_num)
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endfunction"}}}
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"}}}
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"{{{ Rendering
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function! s:GundoRenderGraph()"{{{
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