Refactor
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@ -4,14 +4,9 @@ let s:cursor_off = 0
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let s:cursor_on = 1
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let s:cursor_on = 1
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let s:t_ve = &t_ve
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let s:t_ve = &t_ve
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function! s:toggle_cursor(f)
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let &t_ve = a:f ? s:t_ve : ''
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endfunction
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let s:STATE_LOOP = 1
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let s:STATE_LOOP = 1
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let s:STATE_DIE = 2
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let s:STATE_DIE = 2
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let s:STATE_GAMEOVER = 3
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let s:STATE_FINISH = 3
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let s:STATE_FINISH = 4
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let s:seed = 0
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let s:seed = 0
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function! s:srand(seed) abort
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function! s:srand(seed) abort
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@ -23,6 +18,10 @@ function! s:rand() abort
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return (s:seed < 0 ? s:seed - 0x80000000 : s:seed) / 0x10000 % 0x8000
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return (s:seed < 0 ? s:seed - 0x80000000 : s:seed) / 0x10000 % 0x8000
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endfunction
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endfunction
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function! s:toggle_cursor(f)
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let &t_ve = a:f ? s:t_ve : ''
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endfunction
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function! s:stage_init() abort
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function! s:stage_init() abort
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" open new buffer
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" open new buffer
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silent edit `='==FlappyVird=='`
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silent edit `='==FlappyVird=='`
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