Break some code into autoloads.

Not useful to keep it in one file anymore, since we already rely upon
multiple, and this will make later extending easier by giving us some
library functions for approximators.
This commit is contained in:
Matt Wozniski 2009-05-30 00:01:52 -04:00
parent ca9745614e
commit d2c9063179
3 changed files with 114 additions and 105 deletions

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@ -0,0 +1,46 @@
let s:xterm_colors = [ 0x00, 0x5F, 0x87, 0xAF, 0xD7, 0xFF ]
let s:eterm_colors = [ 0x00, 0x2A, 0x55, 0x7F, 0xAA, 0xD4 ]
let s:konsole_colors = [ 0x00, 0x33, 0x66, 0x99, 0xCC, 0xFF ]
let s:xterm_greys = [ 0x08, 0x12, 0x1C, 0x26, 0x30, 0x3A,
\ 0x44, 0x4E, 0x58, 0x62, 0x6C, 0x76,
\ 0x80, 0x8A, 0x94, 0x9E, 0xA8, 0xB2,
\ 0xBC, 0xC6, 0xD0, 0xDA, 0xE4, 0xEE ]
let s:urxvt_colors = [ 0x00, 0x8B, 0xCD, 0xFF ]
let s:urxvt_greys = [ 0x2E, 0x5C, 0x73, 0x8B,
\ 0xA2, 0xB9, 0xD0, 0xE7 ]
" Uses &term to determine which cube should be use. If &term is set to
" "xterm" or begins with "screen", the variables g:CSApprox_eterm and
" g:CSApprox_konsole can be used to select a different palette.
function! csapprox#common#PaletteType()
if &t_Co == 88
let type = 'urxvt'
elseif &term ==# 'xterm' || &term =~# '^screen' || &term==# 'builtin_gui'
if exists('g:CSApprox_konsole') && g:CSApprox_konsole
let type = 'konsole'
elseif exists('g:CSApprox_eterm') && g:CSApprox_eterm
let type = 'eterm'
else
let type = 'xterm'
endif
elseif &term =~? '^konsole'
let type = 'konsole'
elseif &term =~? '^eterm'
let type = 'eterm'
else
let type = 'xterm'
endif
return type
endfunction
" Retrieve the list of greyscale ramp colors for the current palette
function! csapprox#common#Greys()
return (&t_Co == 88 ? s:urxvt_greys : s:xterm_greys)
endfunction
" Retrieve the list of non-greyscale ramp colors for the current palette
function! csapprox#common#Colors()
return s:{csapprox#common#PaletteType()}_colors
endfunction

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@ -0,0 +1,66 @@
" Integer comparator used to sort the complete list of possible colors
function! s:IntCompare(i1, i2)
return a:i1 == a:i2 ? 0 : a:i1 > a:i2 ? 1 : -1
endfunc
" Color comparator to find the nearest element to a given one in a given list
function! s:NearestElemInList(elem, list)
let len = len(a:list)
for i in range(len-1)
if (a:elem <= (a:list[i] + a:list[i+1]) / 2)
return a:list[i]
endif
endfor
return a:list[len-1]
endfunction
" Takes 3 decimal values for r, g, and b, and returns the closest cube number.
"
" This approximator considers closeness based upon the individiual components.
" For each of r, g, and b, it finds the closest cube component available on
" the cube. If the three closest matches can combine to form a valid color,
" this color is used, otherwise we repeat the search with the greys removed,
" meaning that the three new matches must make a valid color when combined.
function! csapprox#per_component#Approximate(r,g,b)
let hex = printf("%02x%02x%02x", a:r, a:g, a:b)
let colors = csapprox#common#Colors()
let greys = csapprox#common#Greys()
let type = csapprox#common#PaletteType()
if !exists('s:approximator_cache_'.type)
let s:approximator_cache_{type} = {}
endif
let rv = get(s:approximator_cache_{type}, hex, -1)
if rv != -1
return rv
endif
" Only obtain sorted list once
if !exists("s:".type."_greys_colors")
let s:{type}_greys_colors = sort(greys + colors, "s:IntCompare")
endif
let greys_colors = s:{type}_greys_colors
let r = s:NearestElemInList(a:r, greys_colors)
let g = s:NearestElemInList(a:g, greys_colors)
let b = s:NearestElemInList(a:b, greys_colors)
let len = len(colors)
if (r == g && g == b && index(greys, r) != -1)
let rv = 16 + len * len * len + index(greys, r)
else
let r = s:NearestElemInList(a:r, colors)
let g = s:NearestElemInList(a:g, colors)
let b = s:NearestElemInList(a:b, colors)
let rv = index(colors, r) * len * len
\ + index(colors, g) * len
\ + index(colors, b)
\ + 16
endif
let s:approximator_cache_{type}[hex] = rv
return rv
endfunction

View File

@ -77,110 +77,6 @@ let g:CSApprox_loaded = 1
let s:savecpo = &cpo
set cpo&vim
" {>1} Built-in approximation algorithm
" {>2} Cube definitions
let s:xterm_colors = [ 0x00, 0x5F, 0x87, 0xAF, 0xD7, 0xFF ]
let s:eterm_colors = [ 0x00, 0x2A, 0x55, 0x7F, 0xAA, 0xD4 ]
let s:konsole_colors = [ 0x00, 0x33, 0x66, 0x99, 0xCC, 0xFF ]
let s:xterm_greys = [ 0x08, 0x12, 0x1C, 0x26, 0x30, 0x3A,
\ 0x44, 0x4E, 0x58, 0x62, 0x6C, 0x76,
\ 0x80, 0x8A, 0x94, 0x9E, 0xA8, 0xB2,
\ 0xBC, 0xC6, 0xD0, 0xDA, 0xE4, 0xEE ]
let s:urxvt_colors = [ 0x00, 0x8B, 0xCD, 0xFF ]
let s:urxvt_greys = [ 0x2E, 0x5C, 0x73, 0x8B,
\ 0xA2, 0xB9, 0xD0, 0xE7 ]
" {>2} Integer comparator
" Used to sort the complete list of possible colors
function! s:IntCompare(i1, i2)
return a:i1 == a:i2 ? 0 : a:i1 > a:i2 ? 1 : -1
endfunc
" {>2} Approximator
" Takes 3 decimal values for r, g, and b, and returns the closest cube number.
" Uses &term to determine which cube should be used, though if &term is set to
" "xterm" or begins with "screen", the variables g:CSApprox_eterm and
" g:CSApprox_konsole can be used to select a different palette.
"
" This approximator considers closeness based upon the individiual components.
" For each of r, g, and b, it finds the closest cube component available on
" the cube. If the three closest matches can combine to form a valid color,
" this color is used, otherwise we repeat the search with the greys removed,
" meaning that the three new matches must make a valid color when combined.
function! s:ApproximatePerComponent(r,g,b)
let hex = printf("%02x%02x%02x", a:r, a:g, a:b)
let greys = (&t_Co == 88 ? s:urxvt_greys : s:xterm_greys)
if &t_Co == 88
let colors = s:urxvt_colors
let type = 'urxvt'
elseif ((&term ==# 'xterm' || &term =~# '^screen' || &term==# 'builtin_gui')
\ && exists('g:CSApprox_konsole') && g:CSApprox_konsole)
\ || &term =~? '^konsole'
let colors = s:konsole_colors
let type = 'konsole'
elseif ((&term ==# 'xterm' || &term =~# '^screen' || &term==# 'builtin_gui')
\ && exists('g:CSApprox_eterm') && g:CSApprox_eterm)
\ || &term =~? '^eterm'
let colors = s:eterm_colors
let type = 'eterm'
else
let colors = s:xterm_colors
let type = 'xterm'
endif
if !exists('s:approximator_cache_'.type)
let s:approximator_cache_{type} = {}
endif
let rv = get(s:approximator_cache_{type}, hex, -1)
if rv != -1
return rv
endif
" Only obtain sorted list once
if !exists("s:".type."_greys_colors")
let s:{type}_greys_colors = sort(greys + colors, "s:IntCompare")
endif
let greys_colors = s:{type}_greys_colors
let r = s:NearestElemInList(a:r, greys_colors)
let g = s:NearestElemInList(a:g, greys_colors)
let b = s:NearestElemInList(a:b, greys_colors)
let len = len(colors)
if (r == g && g == b && index(greys, r) != -1)
let rv = 16 + len * len * len + index(greys, r)
else
let r = s:NearestElemInList(a:r, colors)
let g = s:NearestElemInList(a:g, colors)
let b = s:NearestElemInList(a:b, colors)
let rv = index(colors, r) * len * len
\ + index(colors, g) * len
\ + index(colors, b)
\ + 16
endif
let s:approximator_cache_{type}[hex] = rv
return rv
endfunction
" {>2} Color comparator
" Finds the nearest element to the given element in the given list
function! s:NearestElemInList(elem, list)
let len = len(a:list)
for i in range(len-1)
if (a:elem <= (a:list[i] + a:list[i+1]) / 2)
return a:list[i]
endif
endfor
return a:list[len-1]
endfunction
" {>1} Collect info for the set highlights
" {>2} Determine if synIDattr is usable
@ -531,7 +427,8 @@ function! s:SetCtermFromGui(hl)
" Set up the default approximator function, if needed
if !exists("g:CSApprox_approximator_function")
let g:CSApprox_approximator_function=function("s:ApproximatePerComponent")
let g:CSApprox_approximator_function =
\ function("csapprox#per_component#Approximate")
endif
" Clear existing highlights