Move guisp retrieval into a separate function.
No idea why this is faster... but it is, profiling proves it.
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@ -194,24 +194,14 @@ function! s:Highlights(modes)
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let rv[i][where][attr] = synIDattr(i, attr, where)
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let rv[i][where][attr] = synIDattr(i, attr, where)
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endfor
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endfor
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for attr in [ "fg", "bg", "sp" ]
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for attr in [ "fg", "bg" ]
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let rv[i][where][attr] = synIDattr(i, attr.'#', where)
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let rv[i][where][attr] = synIDattr(i, attr.'#', where)
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endfor
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endfor
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if s:NeedRedirFallback()
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if where == "gui"
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redir => temp
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let rv[i][where]["sp"] = s:SynGuiSp(i, rv[i].name)
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exe 'sil hi ' . rv[i].name
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redir END
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let temp = matchstr(temp, where.'sp=\zs.*')
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if len(temp) == 0 || temp[0] =~ '\s'
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let temp = ""
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else
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else
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" Make sure we can handle guisp='dark red'
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let rv[i][where]["sp"] = -1
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let temp = substitute(temp, '[\x00].*', '', '')
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let temp = substitute(temp, '\s*\(c\=term\|gui\).*', '', '')
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let temp = substitute(temp, '\s*$', '', '')
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endif
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let rv[i][where]["sp"] = temp
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endif
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endif
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for attr in [ "fg", "bg", "sp" ]
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for attr in [ "fg", "bg", "sp" ]
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@ -225,6 +215,39 @@ function! s:Highlights(modes)
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return rv
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return rv
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endfunction
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endfunction
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" {>2} Retrieve guisp
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" Get guisp using whichever method is specified by _redir_fallback
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function! s:SynGuiSp(idx, name)
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if !s:NeedRedirFallback()
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return s:SynGuiSpAttr(a:idx)
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else
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return s:SynGuiSpRedir(a:name)
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endif
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endfunction
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" {>3} Implementation for retrieving guisp with redir hack
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function! s:SynGuiSpRedir(name)
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redir => temp
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exe 'sil hi ' . a:name
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redir END
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let temp = matchstr(temp, 'guisp=\zs.*')
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if len(temp) == 0 || temp[0] =~ '\s'
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let temp = ""
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else
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" Make sure we can handle guisp='dark red'
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let temp = substitute(temp, '[\x00].*', '', '')
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let temp = substitute(temp, '\s*\(c\=term\|gui\).*', '', '')
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let temp = substitute(temp, '\s*$', '', '')
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endif
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return temp
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endfunction
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" {>3} Implementation for retrieving guisp with synIDattr()
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function! s:SynGuiSpAttr(idx)
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return synIDattr(a:idx, 'sp#', 'gui')
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endfunction
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" {>1} Handle color names
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" {>1} Handle color names
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" Place to store rgb.txt name to color mappings - lazy loaded if needed
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" Place to store rgb.txt name to color mappings - lazy loaded if needed
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