2017-06-15 04:30:34 -04:00
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" Author: w0rp <devw0rp@gmail.com>, David Alexander <opensource@thelonelyghost.com>
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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" Description: Primary code path for the plugin
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" Manages execution of linters when requested by autocommands
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let s:lint_timer = -1
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2017-04-25 18:52:13 -04:00
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let s:queued_buffer_number = -1
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2017-03-21 10:52:02 -04:00
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let s:should_lint_file_for_buffer = {}
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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2017-05-26 16:21:15 -04:00
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" Return 1 if a file is too large for ALE to handle.
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function! ale#FileTooLarge() abort
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let l:max = ale#Var(bufnr(''), 'maximum_file_size')
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return l:max > 0 ? (line2byte(line('$') + 1) > l:max) : 0
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endfunction
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2017-02-14 16:02:49 -05:00
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" A function for checking various conditions whereby ALE just shouldn't
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" attempt to do anything, say if particular buffer types are open in Vim.
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function! ale#ShouldDoNothing() abort
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" Do nothing for blacklisted files
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" OR if ALE is running in the sandbox
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return index(g:ale_filetype_blacklist, &filetype) >= 0
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2017-04-03 14:21:11 -04:00
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\ || (exists('*getcmdwintype') && !empty(getcmdwintype()))
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2017-02-14 16:02:49 -05:00
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\ || ale#util#InSandbox()
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2017-05-26 16:21:15 -04:00
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\ || !ale#Var(bufnr(''), 'enabled')
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\ || ale#FileTooLarge()
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2017-02-14 16:02:49 -05:00
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endfunction
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2017-03-21 09:38:27 -04:00
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" (delay, [linting_flag])
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2017-03-14 19:51:57 -04:00
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function! ale#Queue(delay, ...) abort
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if len(a:0) > 1
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throw 'too many arguments!'
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endif
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2017-03-21 10:52:02 -04:00
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" Default linting_flag to ''
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let l:linting_flag = get(a:000, 0, '')
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2017-03-14 19:51:57 -04:00
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2017-03-21 09:38:27 -04:00
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if l:linting_flag !=# '' && l:linting_flag !=# 'lint_file'
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throw "linting_flag must be either '' or 'lint_file'"
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2017-03-14 19:51:57 -04:00
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endif
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2017-02-14 16:02:49 -05:00
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if ale#ShouldDoNothing()
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2016-10-31 10:47:08 -04:00
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return
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endif
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2017-03-21 10:52:02 -04:00
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" Remember that we want to check files for this buffer.
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" We will remember this until we finally run the linters, via any event.
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if l:linting_flag ==# 'lint_file'
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let s:should_lint_file_for_buffer[bufnr('%')] = 1
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endif
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2017-03-14 19:51:57 -04:00
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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if s:lint_timer != -1
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call timer_stop(s:lint_timer)
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let s:lint_timer = -1
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endif
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2017-07-07 18:47:41 -04:00
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let l:buffer = bufnr('')
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let l:linters = ale#linter#Get(getbufvar(l:buffer, '&filetype'))
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" Don't set up buffer data and so on if there are no linters to run.
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if empty(l:linters)
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" If we have some previous buffer data, then stop any jobs currently
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" running and clear everything.
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if has_key(g:ale_buffer_info, l:buffer)
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call ale#engine#RunLinters(l:buffer, [], 1)
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endif
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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return
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endif
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if a:delay > 0
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2017-04-25 18:52:13 -04:00
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let s:queued_buffer_number = bufnr('%')
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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let s:lint_timer = timer_start(a:delay, function('ale#Lint'))
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else
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call ale#Lint()
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endif
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endfunction
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function! ale#Lint(...) abort
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2017-04-25 18:52:13 -04:00
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" Get the buffer number linting was queued for.
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" or else take the current one.
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let l:buffer = len(a:0) > 1 && a:1 == s:lint_timer
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\ ? s:queued_buffer_number
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\ : bufnr('%')
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2017-07-07 18:47:41 -04:00
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if ale#ShouldDoNothing()
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return
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endif
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2017-04-25 18:52:13 -04:00
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" Use the filetype from the buffer
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let l:linters = ale#linter#Get(getbufvar(l:buffer, '&filetype'))
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2017-03-21 10:52:02 -04:00
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let l:should_lint_file = 0
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" Check if we previously requested checking the file.
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if has_key(s:should_lint_file_for_buffer, l:buffer)
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unlet s:should_lint_file_for_buffer[l:buffer]
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2017-06-15 04:30:34 -04:00
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" Lint files if they exist.
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let l:should_lint_file = filereadable(expand('#' . l:buffer . ':p'))
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2017-03-21 10:52:02 -04:00
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endif
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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2017-07-07 18:47:41 -04:00
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call ale#engine#RunLinters(l:buffer, l:linters, l:should_lint_file)
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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endfunction
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2017-03-21 10:52:02 -04:00
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" Reset flags indicating that files should be checked for all buffers.
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function! ale#ResetLintFileMarkers() abort
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let s:should_lint_file_for_buffer = {}
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endfunction
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2017-04-15 19:16:48 -04:00
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2017-05-05 18:03:19 -04:00
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let g:ale_has_override = get(g:, 'ale_has_override', {})
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" Call has(), but check a global Dictionary so we can force flags on or off
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" for testing purposes.
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function! ale#Has(feature) abort
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return get(g:ale_has_override, a:feature, has(a:feature))
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endfunction
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2017-04-15 19:16:48 -04:00
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" Given a buffer number and a variable name, look for that variable in the
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" buffer scope, then in global scope. If the name does not exist in the global
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" scope, an exception will be thrown.
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"
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" Every variable name will be prefixed with 'ale_'.
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function! ale#Var(buffer, variable_name) abort
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2017-05-30 17:15:24 -04:00
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let l:nr = str2nr(a:buffer)
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2017-04-15 19:16:48 -04:00
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let l:full_name = 'ale_' . a:variable_name
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2017-05-30 17:15:24 -04:00
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if bufexists(l:nr)
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let l:vars = getbufvar(l:nr, '')
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elseif has_key(g:, 'ale_fix_buffer_data')
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let l:vars = get(g:ale_fix_buffer_data, l:nr, {'vars': {}}).vars
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else
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let l:vars = {}
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endif
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return get(l:vars, l:full_name, g:[l:full_name])
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2017-04-15 19:16:48 -04:00
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endfunction
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2017-05-12 04:20:16 -04:00
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2017-05-20 18:32:41 -04:00
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" Initialize a variable with a default value, if it isn't already set.
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"
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" Every variable name will be prefixed with 'ale_'.
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function! ale#Set(variable_name, default) abort
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let l:full_name = 'ale_' . a:variable_name
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let l:value = get(g:, l:full_name, a:default)
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let g:[l:full_name] = l:value
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return l:value
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endfunction
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2017-05-12 04:20:16 -04:00
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" Escape a string suitably for each platform.
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2017-05-15 15:21:18 -04:00
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" shellescape does not work on Windows.
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2017-05-12 04:20:16 -04:00
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function! ale#Escape(str) abort
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if fnamemodify(&shell, ':t') ==? 'cmd.exe'
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2017-06-14 06:05:49 -04:00
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" If the string contains spaces, it will be surrounded by quotes.
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" Otherwise, special characters will be escaped with carets (^).
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return substitute(
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\ a:str =~# ' '
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\ ? '"' . substitute(a:str, '"', '""', 'g') . '"'
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\ : substitute(a:str, '\v([&|<>^])', '^\1', 'g'),
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\ '%',
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\ '%%',
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\ 'g',
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\)
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2017-05-12 04:20:16 -04:00
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endif
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2017-05-25 19:06:16 -04:00
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return shellescape (a:str)
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2017-05-12 04:20:16 -04:00
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endfunction
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