2017-06-15 04:30:34 -04:00
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" Author: w0rp <devw0rp@gmail.com>, David Alexander <opensource@thelonelyghost.com>
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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" Description: Primary code path for the plugin
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" Manages execution of linters when requested by autocommands
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2018-05-28 14:19:20 -04:00
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" Strings used for severity in the echoed message
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let g:ale_echo_msg_error_str = get(g:, 'ale_echo_msg_error_str', 'Error')
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let g:ale_echo_msg_info_str = get(g:, 'ale_echo_msg_info_str', 'Info')
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let g:ale_echo_msg_warning_str = get(g:, 'ale_echo_msg_warning_str', 'Warning')
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2018-06-24 16:16:45 -04:00
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" Ignoring linters, for disabling some, or ignoring LSP diagnostics.
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let g:ale_linters_ignore = get(g:, 'ale_linters_ignore', {})
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2018-05-28 14:19:20 -04:00
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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let s:lint_timer = -1
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2017-04-25 18:52:13 -04:00
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let s:queued_buffer_number = -1
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2017-03-21 10:52:02 -04:00
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let s:should_lint_file_for_buffer = {}
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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2017-05-26 16:21:15 -04:00
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" Return 1 if a file is too large for ALE to handle.
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2018-05-28 14:19:20 -04:00
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function! ale#FileTooLarge(buffer) abort
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let l:max = getbufvar(a:buffer, 'ale_maximum_file_size', get(g:, 'ale_maximum_file_size', 0))
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2017-05-26 16:21:15 -04:00
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return l:max > 0 ? (line2byte(line('$') + 1) > l:max) : 0
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endfunction
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2017-10-14 12:31:58 -04:00
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let s:getcmdwintype_exists = exists('*getcmdwintype')
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2017-02-14 16:02:49 -05:00
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" A function for checking various conditions whereby ALE just shouldn't
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" attempt to do anything, say if particular buffer types are open in Vim.
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2017-07-31 19:03:24 -04:00
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function! ale#ShouldDoNothing(buffer) abort
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2017-10-14 11:51:12 -04:00
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" The checks are split into separate if statements to make it possible to
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" profile each check individually with Vim's profiling tools.
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2018-04-12 15:31:33 -04:00
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" Do nothing if ALE is disabled.
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if !getbufvar(a:buffer, 'ale_enabled', get(g:, 'ale_enabled', 0))
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return 1
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endif
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2017-10-14 14:22:19 -04:00
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" Don't perform any checks when newer NeoVim versions are exiting.
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if get(v:, 'exiting', v:null) isnot v:null
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return 1
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endif
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2018-05-28 12:38:14 -04:00
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let l:filetype = getbufvar(a:buffer, '&filetype')
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" Do nothing when there's no filetype.
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if l:filetype is# ''
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return 1
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endif
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" Do nothing for blacklisted files.
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if index(get(g:, 'ale_filetype_blacklist', []), l:filetype) >= 0
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2017-10-14 11:51:12 -04:00
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return 1
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endif
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2018-05-28 12:38:14 -04:00
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" Do nothing if running from command mode.
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2017-10-14 12:31:58 -04:00
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if s:getcmdwintype_exists && !empty(getcmdwintype())
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2017-10-14 11:51:12 -04:00
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return 1
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endif
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2017-10-26 15:29:23 -04:00
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let l:filename = fnamemodify(bufname(a:buffer), ':t')
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2018-05-28 12:38:14 -04:00
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" Do nothing for directories.
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2017-10-26 15:29:23 -04:00
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if l:filename is# '.'
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return 1
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endif
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2018-05-28 12:38:14 -04:00
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" Do nothing if running in the sandbox.
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2017-10-14 11:51:12 -04:00
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if ale#util#InSandbox()
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return 1
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endif
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" Do nothing if the file is too large.
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2018-05-28 14:19:20 -04:00
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if ale#FileTooLarge(a:buffer)
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2017-10-14 11:51:12 -04:00
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return 1
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endif
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" Do nothing from CtrlP buffers with CtrlP-funky.
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2017-10-14 12:11:30 -04:00
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if exists(':CtrlPFunky') is 2
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\&& getbufvar(a:buffer, '&l:statusline') =~# 'CtrlPMode.*funky'
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2017-10-14 11:51:12 -04:00
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return 1
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endif
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return 0
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2017-02-14 16:02:49 -05:00
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endfunction
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2017-07-31 19:03:24 -04:00
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" (delay, [linting_flag, buffer_number])
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2017-03-14 19:51:57 -04:00
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function! ale#Queue(delay, ...) abort
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2017-07-31 19:03:24 -04:00
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if a:0 > 2
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2017-03-14 19:51:57 -04:00
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throw 'too many arguments!'
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endif
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2017-03-21 10:52:02 -04:00
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" Default linting_flag to ''
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let l:linting_flag = get(a:000, 0, '')
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2017-08-08 19:05:55 -04:00
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let l:buffer = get(a:000, 1, bufnr(''))
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2018-06-20 03:34:42 -04:00
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if l:linting_flag isnot# '' && l:linting_flag isnot# 'lint_file'
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2017-03-21 09:38:27 -04:00
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throw "linting_flag must be either '' or 'lint_file'"
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2017-03-14 19:51:57 -04:00
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endif
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2018-07-24 20:27:28 -04:00
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if type(l:buffer) isnot v:t_number
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2017-07-31 19:03:24 -04:00
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throw 'buffer_number must be a Number'
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endif
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2018-06-20 03:34:42 -04:00
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if ale#ShouldDoNothing(l:buffer)
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2016-10-31 10:47:08 -04:00
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return
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endif
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2017-03-21 10:52:02 -04:00
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" Remember that we want to check files for this buffer.
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" We will remember this until we finally run the linters, via any event.
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2018-06-20 03:34:42 -04:00
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if l:linting_flag is# 'lint_file'
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let s:should_lint_file_for_buffer[l:buffer] = 1
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2017-03-21 10:52:02 -04:00
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endif
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2017-03-14 19:51:57 -04:00
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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if s:lint_timer != -1
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call timer_stop(s:lint_timer)
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let s:lint_timer = -1
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endif
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2018-06-20 03:34:42 -04:00
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let l:linters = ale#linter#Get(getbufvar(l:buffer, '&filetype'))
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2017-07-07 18:47:41 -04:00
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" Don't set up buffer data and so on if there are no linters to run.
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if empty(l:linters)
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" If we have some previous buffer data, then stop any jobs currently
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" running and clear everything.
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2018-06-20 03:34:42 -04:00
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if has_key(g:ale_buffer_info, l:buffer)
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call ale#engine#RunLinters(l:buffer, [], 1)
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2017-07-07 18:47:41 -04:00
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endif
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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return
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endif
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if a:delay > 0
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2018-06-20 03:34:42 -04:00
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let s:queued_buffer_number = l:buffer
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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let s:lint_timer = timer_start(a:delay, function('ale#Lint'))
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else
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2018-06-20 03:34:42 -04:00
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call ale#Lint(-1, l:buffer)
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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endif
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endfunction
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function! ale#Lint(...) abort
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2017-07-31 19:03:24 -04:00
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if a:0 > 1
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" Use the buffer number given as the optional second argument.
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let l:buffer = a:2
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elseif a:0 > 0 && a:1 == s:lint_timer
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" Use the buffer number for the buffer linting was queued for.
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let l:buffer = s:queued_buffer_number
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else
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" Use the current buffer number.
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let l:buffer = bufnr('')
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endif
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2017-04-25 18:52:13 -04:00
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2018-06-20 03:34:42 -04:00
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if ale#ShouldDoNothing(l:buffer)
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2017-07-07 18:47:41 -04:00
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return
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endif
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2017-04-25 18:52:13 -04:00
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" Use the filetype from the buffer
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2018-06-24 16:16:45 -04:00
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let l:filetype = getbufvar(l:buffer, '&filetype')
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let l:linters = ale#linter#Get(l:filetype)
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2017-03-21 10:52:02 -04:00
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let l:should_lint_file = 0
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" Check if we previously requested checking the file.
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2018-06-20 03:34:42 -04:00
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if has_key(s:should_lint_file_for_buffer, l:buffer)
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unlet s:should_lint_file_for_buffer[l:buffer]
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2017-06-15 04:30:34 -04:00
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" Lint files if they exist.
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2018-06-20 03:34:42 -04:00
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let l:should_lint_file = filereadable(expand('#' . l:buffer . ':p'))
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2017-03-21 10:52:02 -04:00
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endif
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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2018-06-24 16:16:45 -04:00
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" Apply ignore lists for linters only if needed.
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let l:ignore_config = ale#Var(l:buffer, 'linters_ignore')
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let l:linters = !empty(l:ignore_config)
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\ ? ale#engine#ignore#Exclude(l:filetype, l:linters, l:ignore_config)
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\ : l:linters
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2018-06-20 03:34:42 -04:00
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call ale#engine#RunLinters(l:buffer, l:linters, l:should_lint_file)
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 14:51:29 -04:00
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endfunction
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2017-03-21 10:52:02 -04:00
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" Reset flags indicating that files should be checked for all buffers.
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function! ale#ResetLintFileMarkers() abort
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let s:should_lint_file_for_buffer = {}
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endfunction
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2017-04-15 19:16:48 -04:00
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2017-05-05 18:03:19 -04:00
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let g:ale_has_override = get(g:, 'ale_has_override', {})
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" Call has(), but check a global Dictionary so we can force flags on or off
|
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|
|
" for testing purposes.
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|
|
function! ale#Has(feature) abort
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|
|
|
return get(g:ale_has_override, a:feature, has(a:feature))
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|
|
|
endfunction
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|
|
|
|
2017-04-15 19:16:48 -04:00
|
|
|
" Given a buffer number and a variable name, look for that variable in the
|
|
|
|
" buffer scope, then in global scope. If the name does not exist in the global
|
|
|
|
" scope, an exception will be thrown.
|
|
|
|
"
|
|
|
|
" Every variable name will be prefixed with 'ale_'.
|
|
|
|
function! ale#Var(buffer, variable_name) abort
|
|
|
|
let l:full_name = 'ale_' . a:variable_name
|
2018-07-22 17:31:46 -04:00
|
|
|
let l:vars = getbufvar(str2nr(a:buffer), '', {})
|
2017-05-30 17:15:24 -04:00
|
|
|
|
|
|
|
return get(l:vars, l:full_name, g:[l:full_name])
|
2017-04-15 19:16:48 -04:00
|
|
|
endfunction
|
2017-05-12 04:20:16 -04:00
|
|
|
|
2018-08-02 18:44:12 -04:00
|
|
|
" As above, but curry the arguments so only the buffer number is required.
|
|
|
|
function! ale#VarFunc(variable_name) abort
|
|
|
|
return {buf -> ale#Var(buf, a:variable_name)}
|
|
|
|
endfunction
|
|
|
|
|
2017-05-20 18:32:41 -04:00
|
|
|
" Initialize a variable with a default value, if it isn't already set.
|
|
|
|
"
|
|
|
|
" Every variable name will be prefixed with 'ale_'.
|
|
|
|
function! ale#Set(variable_name, default) abort
|
|
|
|
let l:full_name = 'ale_' . a:variable_name
|
|
|
|
|
2018-07-04 19:40:15 -04:00
|
|
|
if !has_key(g:, l:full_name)
|
|
|
|
let g:[l:full_name] = a:default
|
|
|
|
endif
|
2017-05-20 18:32:41 -04:00
|
|
|
endfunction
|
|
|
|
|
2018-07-15 13:24:53 -04:00
|
|
|
" Given a string for adding to a command, return the string padded with a
|
|
|
|
" space on the left if it is not empty. Otherwise return an empty string.
|
|
|
|
"
|
|
|
|
" This can be used for making command strings cleaner and easier to test.
|
|
|
|
function! ale#Pad(string) abort
|
|
|
|
return !empty(a:string) ? ' ' . a:string : ''
|
|
|
|
endfunction
|
|
|
|
|
|
|
|
" Given a environment variable name and a value, produce part of a command for
|
|
|
|
" setting an environment variable before running a command. The syntax will be
|
|
|
|
" valid for cmd on Windows, or most shells on Unix.
|
|
|
|
function! ale#Env(variable_name, value) abort
|
|
|
|
if has('win32')
|
|
|
|
return 'set ' . a:variable_name . '=' . ale#Escape(a:value) . ' && '
|
|
|
|
endif
|
|
|
|
|
|
|
|
return a:variable_name . '=' . ale#Escape(a:value) . ' '
|
|
|
|
endfunction
|
|
|
|
|
2017-05-12 04:20:16 -04:00
|
|
|
" Escape a string suitably for each platform.
|
2017-05-15 15:21:18 -04:00
|
|
|
" shellescape does not work on Windows.
|
2017-05-12 04:20:16 -04:00
|
|
|
function! ale#Escape(str) abort
|
2017-08-08 03:39:13 -04:00
|
|
|
if fnamemodify(&shell, ':t') is? 'cmd.exe'
|
2017-06-14 06:05:49 -04:00
|
|
|
" If the string contains spaces, it will be surrounded by quotes.
|
|
|
|
" Otherwise, special characters will be escaped with carets (^).
|
|
|
|
return substitute(
|
|
|
|
\ a:str =~# ' '
|
|
|
|
\ ? '"' . substitute(a:str, '"', '""', 'g') . '"'
|
|
|
|
\ : substitute(a:str, '\v([&|<>^])', '^\1', 'g'),
|
|
|
|
\ '%',
|
|
|
|
\ '%%',
|
|
|
|
\ 'g',
|
|
|
|
\)
|
2017-05-12 04:20:16 -04:00
|
|
|
endif
|
2017-05-25 19:06:16 -04:00
|
|
|
|
|
|
|
return shellescape (a:str)
|
2017-05-12 04:20:16 -04:00
|
|
|
endfunction
|
2017-11-14 05:28:36 -05:00
|
|
|
|
|
|
|
" Get the loclist item message according to a given format string.
|
|
|
|
"
|
|
|
|
" See `:help g:ale_loclist_msg_format` and `:help g:ale_echo_msg_format`
|
|
|
|
function! ale#GetLocItemMessage(item, format_string) abort
|
|
|
|
let l:msg = a:format_string
|
|
|
|
let l:severity = g:ale_echo_msg_warning_str
|
|
|
|
let l:code = get(a:item, 'code', '')
|
|
|
|
let l:type = get(a:item, 'type', 'E')
|
|
|
|
let l:linter_name = get(a:item, 'linter_name', '')
|
|
|
|
let l:code_repl = !empty(l:code) ? '\=submatch(1) . l:code . submatch(2)' : ''
|
|
|
|
|
|
|
|
if l:type is# 'E'
|
|
|
|
let l:severity = g:ale_echo_msg_error_str
|
|
|
|
elseif l:type is# 'I'
|
|
|
|
let l:severity = g:ale_echo_msg_info_str
|
|
|
|
endif
|
|
|
|
|
|
|
|
" Replace special markers with certain information.
|
|
|
|
" \=l:variable is used to avoid escaping issues.
|
|
|
|
let l:msg = substitute(l:msg, '\V%severity%', '\=l:severity', 'g')
|
|
|
|
let l:msg = substitute(l:msg, '\V%linter%', '\=l:linter_name', 'g')
|
|
|
|
let l:msg = substitute(l:msg, '\v\%([^\%]*)code([^\%]*)\%', l:code_repl, 'g')
|
|
|
|
" Replace %s with the text.
|
|
|
|
let l:msg = substitute(l:msg, '\V%s', '\=a:item.text', 'g')
|
|
|
|
|
|
|
|
return l:msg
|
|
|
|
endfunction
|