YouCompleteMe/cpp/llvm/lib/CodeGen/Spiller.cpp
2012-07-05 17:51:06 -07:00

195 lines
6.1 KiB
C++

//===-- llvm/CodeGen/Spiller.cpp - Spiller -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "spiller"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveRangeEdit.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
namespace {
enum SpillerName { trivial, inline_ };
}
static cl::opt<SpillerName>
spillerOpt("spiller",
cl::desc("Spiller to use: (default: standard)"),
cl::Prefix,
cl::values(clEnumVal(trivial, "trivial spiller"),
clEnumValN(inline_, "inline", "inline spiller"),
clEnumValEnd),
cl::init(trivial));
// Spiller virtual destructor implementation.
Spiller::~Spiller() {}
namespace {
/// Utility class for spillers.
class SpillerBase : public Spiller {
protected:
MachineFunctionPass *pass;
MachineFunction *mf;
VirtRegMap *vrm;
LiveIntervals *lis;
MachineFrameInfo *mfi;
MachineRegisterInfo *mri;
const TargetInstrInfo *tii;
const TargetRegisterInfo *tri;
/// Construct a spiller base.
SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
: pass(&pass), mf(&mf), vrm(&vrm)
{
lis = &pass.getAnalysis<LiveIntervals>();
mfi = mf.getFrameInfo();
mri = &mf.getRegInfo();
tii = mf.getTarget().getInstrInfo();
tri = mf.getTarget().getRegisterInfo();
}
/// Add spill ranges for every use/def of the live interval, inserting loads
/// immediately before each use, and stores after each def. No folding or
/// remat is attempted.
void trivialSpillEverywhere(LiveRangeEdit& LRE) {
LiveInterval* li = &LRE.getParent();
DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
assert(li->weight != HUGE_VALF &&
"Attempting to spill already spilled value.");
assert(!TargetRegisterInfo::isStackSlot(li->reg) &&
"Trying to spill a stack slot.");
DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
const TargetRegisterClass *trc = mri->getRegClass(li->reg);
unsigned ss = vrm->assignVirt2StackSlot(li->reg);
// Iterate over reg uses/defs.
for (MachineRegisterInfo::reg_iterator
regItr = mri->reg_begin(li->reg); regItr != mri->reg_end();) {
// Grab the use/def instr.
MachineInstr *mi = &*regItr;
DEBUG(dbgs() << " Processing " << *mi);
// Step regItr to the next use/def instr.
do {
++regItr;
} while (regItr != mri->reg_end() && (&*regItr == mi));
// Collect uses & defs for this instr.
SmallVector<unsigned, 2> indices;
bool hasUse = false;
bool hasDef = false;
for (unsigned i = 0; i != mi->getNumOperands(); ++i) {
MachineOperand &op = mi->getOperand(i);
if (!op.isReg() || op.getReg() != li->reg)
continue;
hasUse |= mi->getOperand(i).isUse();
hasDef |= mi->getOperand(i).isDef();
indices.push_back(i);
}
// Create a new vreg & interval for this instr.
LiveInterval *newLI = &LRE.create();
newLI->weight = HUGE_VALF;
// Update the reg operands & kill flags.
for (unsigned i = 0; i < indices.size(); ++i) {
unsigned mopIdx = indices[i];
MachineOperand &mop = mi->getOperand(mopIdx);
mop.setReg(newLI->reg);
if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) {
mop.setIsKill(true);
}
}
assert(hasUse || hasDef);
// Insert reload if necessary.
MachineBasicBlock::iterator miItr(mi);
if (hasUse) {
tii->loadRegFromStackSlot(*mi->getParent(), miItr, newLI->reg, ss, trc,
tri);
MachineInstr *loadInstr(prior(miItr));
SlotIndex loadIndex =
lis->InsertMachineInstrInMaps(loadInstr).getRegSlot();
SlotIndex endIndex = loadIndex.getNextIndex();
VNInfo *loadVNI =
newLI->getNextValue(loadIndex, lis->getVNInfoAllocator());
newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI));
}
// Insert store if necessary.
if (hasDef) {
tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr),newLI->reg,
true, ss, trc, tri);
MachineInstr *storeInstr(llvm::next(miItr));
SlotIndex storeIndex =
lis->InsertMachineInstrInMaps(storeInstr).getRegSlot();
SlotIndex beginIndex = storeIndex.getPrevIndex();
VNInfo *storeVNI =
newLI->getNextValue(beginIndex, lis->getVNInfoAllocator());
newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI));
}
}
}
};
} // end anonymous namespace
namespace {
/// Spills any live range using the spill-everywhere method with no attempt at
/// folding.
class TrivialSpiller : public SpillerBase {
public:
TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
VirtRegMap &vrm)
: SpillerBase(pass, mf, vrm) {}
void spill(LiveRangeEdit &LRE) {
// Ignore spillIs - we don't use it.
trivialSpillEverywhere(LRE);
}
};
} // end anonymous namespace
void Spiller::anchor() { }
llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm) {
switch (spillerOpt) {
case trivial: return new TrivialSpiller(pass, mf, vrm);
case inline_: return createInlineSpiller(pass, mf, vrm);
}
llvm_unreachable("Invalid spiller optimization");
}