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The server is multi-threaded and will spawn a new thread for each new request. Thus, the completers need not manage their own threads or even provide async APIs; we _want_ them to block because now were implementing the request-response networking API. The client gets the async API through the network (i.e., it can do something else while the request is pending). |
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BoostParts | ||
llvm/include/clang-c | ||
ycm | ||
CMakeLists.txt |