1f51a89d39
These were ignored by git accidentally. We want ALL OF THEM since they all came in the llvm/clang source distribution.
180 lines
7.8 KiB
HTML
180 lines
7.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>Pretokenized Headers (PTH)</title>
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<link type="text/css" rel="stylesheet" href="../menu.css">
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<link type="text/css" rel="stylesheet" href="../content.css">
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<style type="text/css">
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td {
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vertical-align: top;
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}
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</style>
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</head>
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<body>
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<!--#include virtual="../menu.html.incl"-->
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<div id="content">
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<h1>Pretokenized Headers (PTH)</h1>
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<p>This document first describes the low-level
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interface for using PTH and then briefly elaborates on its design and
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implementation. If you are interested in the end-user view, please see the
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<a href="UsersManual.html#precompiledheaders">User's Manual</a>.</p>
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<h2>Using Pretokenized Headers with <tt>clang</tt> (Low-level Interface)</h2>
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<p>The Clang compiler frontend, <tt>clang -cc1</tt>, supports three command line
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options for generating and using PTH files.<p>
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<p>To generate PTH files using <tt>clang -cc1</tt>, use the option
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<b><tt>-emit-pth</tt></b>:
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<pre> $ clang -cc1 test.h -emit-pth -o test.h.pth </pre>
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<p>This option is transparently used by <tt>clang</tt> when generating PTH
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files. Similarly, PTH files can be used as prefix headers using the
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<b><tt>-include-pth</tt></b> option:</p>
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<pre>
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$ clang -cc1 -include-pth test.h.pth test.c -o test.s
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</pre>
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<p>Alternatively, Clang's PTH files can be used as a raw "token-cache"
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(or "content" cache) of the source included by the original header
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file. This means that the contents of the PTH file are searched as substitutes
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for <em>any</em> source files that are used by <tt>clang -cc1</tt> to process a
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source file. This is done by specifying the <b><tt>-token-cache</tt></b>
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option:</p>
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<pre>
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$ cat test.h
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#include <stdio.h>
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$ clang -cc1 -emit-pth test.h -o test.h.pth
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$ cat test.c
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#include "test.h"
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$ clang -cc1 test.c -o test -token-cache test.h.pth
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</pre>
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<p>In this example the contents of <tt>stdio.h</tt> (and the files it includes)
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will be retrieved from <tt>test.h.pth</tt>, as the PTH file is being used in
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this case as a raw cache of the contents of <tt>test.h</tt>. This is a low-level
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interface used to both implement the high-level PTH interface as well as to
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provide alternative means to use PTH-style caching.</p>
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<h2>PTH Design and Implementation</h2>
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<p>Unlike GCC's precompiled headers, which cache the full ASTs and preprocessor
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state of a header file, Clang's pretokenized header files mainly cache the raw
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lexer <em>tokens</em> that are needed to segment the stream of characters in a
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source file into keywords, identifiers, and operators. Consequently, PTH serves
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to mainly directly speed up the lexing and preprocessing of a source file, while
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parsing and type-checking must be completely redone every time a PTH file is
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used.</p>
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<h3>Basic Design Tradeoffs</h3>
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<p>In the long term there are plans to provide an alternate PCH implementation
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for Clang that also caches the work for parsing and type checking the contents
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of header files. The current implementation of PCH in Clang as pretokenized
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header files was motivated by the following factors:<p>
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<ul>
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<li><p><b>Language independence</b>: PTH files work with any language that
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Clang's lexer can handle, including C, Objective-C, and (in the early stages)
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C++. This means development on language features at the parsing level or above
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(which is basically almost all interesting pieces) does not require PTH to be
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modified.</p></li>
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<li><b>Simple design</b>: Relatively speaking, PTH has a simple design and
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implementation, making it easy to test. Further, because the machinery for PTH
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resides at the lower-levels of the Clang library stack it is fairly
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straightforward to profile and optimize.</li>
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</ul>
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<p>Further, compared to GCC's PCH implementation (which is the dominate
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precompiled header file implementation that Clang can be directly compared
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against) the PTH design in Clang yields several attractive features:</p>
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<ul>
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<li><p><b>Architecture independence</b>: In contrast to GCC's PCH files (and
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those of several other compilers), Clang's PTH files are architecture
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independent, requiring only a single PTH file when building an program for
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multiple architectures.</p>
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<p>For example, on Mac OS X one may wish to
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compile a "universal binary" that runs on PowerPC, 32-bit Intel
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(i386), and 64-bit Intel architectures. In contrast, GCC requires a PCH file for
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each architecture, as the definitions of types in the AST are
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architecture-specific. Since a Clang PTH file essentially represents a lexical
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cache of header files, a single PTH file can be safely used when compiling for
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multiple architectures. This can also reduce compile times because only a single
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PTH file needs to be generated during a build instead of several.</p></li>
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<li><p><b>Reduced memory pressure</b>: Similar to GCC,
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Clang reads PTH files via the use of memory mapping (i.e., <tt>mmap</tt>).
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Clang, however, memory maps PTH files as read-only, meaning that multiple
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invocations of <tt>clang -cc1</tt> can share the same pages in memory from a
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memory-mapped PTH file. In comparison, GCC also memory maps its PCH files but
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also modifies those pages in memory, incurring the copy-on-write costs. The
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read-only nature of PTH can greatly reduce memory pressure for builds involving
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multiple cores, thus improving overall scalability.</p></li>
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<li><p><b>Fast generation</b>: PTH files can be generated in a small fraction
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of the time needed to generate GCC's PCH files. Since PTH/PCH generation is a
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serial operation that typically blocks progress during a build, faster
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generation time leads to improved processor utilization with parallel builds on
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multicore machines.</p></li>
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</ul>
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<p>Despite these strengths, PTH's simple design suffers some algorithmic
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handicaps compared to other PCH strategies such as those used by GCC. While PTH
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can greatly speed up the processing time of a header file, the amount of work
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required to process a header file is still roughly linear in the size of the
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header file. In contrast, the amount of work done by GCC to process a
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precompiled header is (theoretically) constant (the ASTs for the header are
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literally memory mapped into the compiler). This means that only the pieces of
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the header file that are referenced by the source file including the header are
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the only ones the compiler needs to process during actual compilation. While
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GCC's particular implementation of PCH mitigates some of these algorithmic
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strengths via the use of copy-on-write pages, the approach itself can
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fundamentally dominate at an algorithmic level, especially when one considers
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header files of arbitrary size.</p>
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<p>There are plans to potentially implement an complementary PCH implementation
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for Clang based on the lazy deserialization of ASTs. This approach would
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theoretically have the same constant-time algorithmic advantages just mentioned
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but would also retain some of the strengths of PTH such as reduced memory
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pressure (ideal for multi-core builds).</p>
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<h3>Internal PTH Optimizations</h3>
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<p>While the main optimization employed by PTH is to reduce lexing time of
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header files by caching pre-lexed tokens, PTH also employs several other
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optimizations to speed up the processing of header files:</p>
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<ul>
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<li><p><em><tt>stat</tt> caching</em>: PTH files cache information obtained via
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calls to <tt>stat</tt> that <tt>clang -cc1</tt> uses to resolve which files are
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included by <tt>#include</tt> directives. This greatly reduces the overhead
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involved in context-switching to the kernel to resolve included files.</p></li>
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<li><p><em>Fasting skipping of <tt>#ifdef</tt>...<tt>#endif</tt> chains</em>:
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PTH files record the basic structure of nested preprocessor blocks. When the
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condition of the preprocessor block is false, all of its tokens are immediately
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skipped instead of requiring them to be handled by Clang's
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preprocessor.</p></li>
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</ul>
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</div>
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</body>
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</html>
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