// Copyright (C) 2011, 2012 Strahinja Val Markovic // // This file is part of YouCompleteMe. // // YouCompleteMe is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // YouCompleteMe is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with YouCompleteMe. If not, see . #include "ClangCompleter.h" #include "standard.h" #include namespace YouCompleteMe { namespace { std::vector< CXUnsavedFile > ToCXUnsavedFiles( const std::vector< UnsavedFile > &unsaved_files ) { std::vector< CXUnsavedFile > clang_unsaved_files( unsaved_files.size() ); for ( uint i = 0; i < unsaved_files.size(); ++i ) { // TODO: assert non-null clang_unsaved_files[ i ].Filename = unsaved_files[ i ].filename_; clang_unsaved_files[ i ].Contents = unsaved_files[ i ].contents_; clang_unsaved_files[ i ].Length = unsaved_files[ i ].length_; } return clang_unsaved_files; } std::string CXStringToString( CXString text ) { std::string final_string( clang_getCString( text ) ); clang_disposeString( text ); return final_string; } std::string ChunkToString( CXCompletionString completion_string, int chunk_num ) { return CXStringToString( clang_getCompletionChunkText( completion_string, chunk_num ) ); } std::vector< std::string > ToStringVector( CXCodeCompleteResults *results ) { std::vector< std::string > completions; completions.reserve( results->NumResults ); for ( uint i = 0; i < results->NumResults; ++i ) { CXCompletionString completion_string = results->Results[ i ].CompletionString; uint num_chunks = clang_getNumCompletionChunks( completion_string ); for ( uint j = 0; j < num_chunks; ++j ) { CXCompletionChunkKind kind = clang_getCompletionChunkKind( completion_string, j ); if ( kind == CXCompletionChunk_TypedText ) { completions.push_back( ChunkToString( completion_string, j ) ); break; } } } return completions; } } // unnamed namespace ClangCompleter::ClangCompleter() { clang_index_ = clang_createIndex( 0, 0 ); } ClangCompleter::~ClangCompleter() { foreach ( const TranslationUnitForFilename::value_type &filename_unit, filename_to_translation_unit_ ) { clang_disposeTranslationUnit( filename_unit.second ); } clang_disposeIndex( clang_index_ ); } void ClangCompleter::SetGlobalCompileFlags( const std::vector< std::string > &flags ) { global_flags_ = flags; } void ClangCompleter::SetFileCompileFlags( const std::string &filename, const std::vector< std::string > &flags ) { flags_for_file_[ filename ] = flags; } void ClangCompleter::UpdateTranslationUnit( const std::string &filename, const std::vector< UnsavedFile > &unsaved_files ) { TranslationUnitForFilename::iterator it = filename_to_translation_unit_.find( filename ); if ( it != filename_to_translation_unit_.end() ) { std::vector< CXUnsavedFile > cxunsaved_files = ToCXUnsavedFiles( unsaved_files ); clang_reparseTranslationUnit( it->second, cxunsaved_files.size(), &cxunsaved_files[ 0 ], clang_defaultEditingTranslationUnitOptions() ); } else { filename_to_translation_unit_[ filename ] = CreateTranslationUnit( filename, unsaved_files ); } } std::vector< std::string > ClangCompleter::CandidatesForLocationInFile( const std::string &filename, int line, int column, const std::vector< UnsavedFile > &unsaved_files ) { std::vector< CXUnsavedFile > cxunsaved_files = ToCXUnsavedFiles( unsaved_files ); // codeCompleteAt reparses the TU if the underlying source file has changed on // disk since the last time the TU was updated and there are no unsaved files. // If there are unsaved files, then codeCompleteAt will parse the in-memory // file contents we are giving it. In short, it is NEVER a good idea to call // clang_reparseTranslationUnit right before a call to clang_codeCompleteAt. // The only makes clang reparse the whole file TWICE, which has a huge impact // on latency. At the time of writing, it seems that most users of libclang // in the open-source world don't realize this (I checked). Some don't even // call reparse*, but parse* which is even less efficient. CXCodeCompleteResults *results = clang_codeCompleteAt( GetTranslationUnitForFile( filename, unsaved_files ), filename.c_str(), line, column, &cxunsaved_files[ 0 ], cxunsaved_files.size(), clang_defaultCodeCompleteOptions()); std::vector< std::string > completions = ToStringVector( results ); clang_disposeCodeCompleteResults( results ); return completions; } CXTranslationUnit ClangCompleter::CreateTranslationUnit( const std::string &filename, const std::vector< UnsavedFile > &unsaved_files ) { std::vector< const char* > flags = ClangFlagsForFilename( filename ); std::vector< CXUnsavedFile > cxunsaved_files = ToCXUnsavedFiles( unsaved_files ); return clang_parseTranslationUnit( clang_index_, filename.c_str(), &flags[ 0 ], flags.size(), &cxunsaved_files[ 0 ], cxunsaved_files.size(), clang_defaultEditingTranslationUnitOptions() ); } std::vector< const char* > ClangCompleter::ClangFlagsForFilename( const std::string &filename ) { std::vector< const char* > flags; std::vector< std::string > file_flags = flags_for_file_[ filename ]; flags.reserve( file_flags.size() + global_flags_.size() ); foreach ( const std::string &flag, global_flags_ ) { flags.push_back( flag.c_str() ); } foreach ( const std::string &flag, file_flags ) { flags.push_back( flag.c_str() ); } return flags; } CXTranslationUnit ClangCompleter::GetTranslationUnitForFile( const std::string &filename, const std::vector< UnsavedFile > &unsaved_files ) { TranslationUnitForFilename::iterator it = filename_to_translation_unit_.find( filename ); if ( it != filename_to_translation_unit_.end() ) return it->second; CXTranslationUnit unit = CreateTranslationUnit( filename, unsaved_files ); filename_to_translation_unit_[ filename ] = unit; return unit; } } // namespace YouCompleteMe