668 lines
20 KiB
C++
668 lines
20 KiB
C++
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// Copyright (C) 2003-2004 Jeremy B. Maitin-Shepard.
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// Copyright (C) 2005-2011 Daniel James
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_UNORDERED_DETAIL_MANAGER_HPP_INCLUDED
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#define BOOST_UNORDERED_DETAIL_MANAGER_HPP_INCLUDED
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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# pragma once
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#endif
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#include <boost/unordered/detail/util.hpp>
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#include <boost/unordered/detail/allocator_helpers.hpp>
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#include <boost/unordered/detail/emplace_args.hpp>
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#include <boost/type_traits/aligned_storage.hpp>
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#include <boost/type_traits/alignment_of.hpp>
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#include <boost/swap.hpp>
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#include <boost/assert.hpp>
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#if defined(BOOST_MSVC)
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#pragma warning(push)
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#pragma warning(disable:4127) // conditional expression is constant
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#endif
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namespace boost { namespace unordered { namespace detail {
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template <typename Types> struct table;
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template <typename NodePointer> struct bucket;
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struct ptr_bucket;
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template <typename A, typename Bucket, typename Node> struct buckets;
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///////////////////////////////////////////////////////////////////
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//
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// Node construction
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template <typename NodeAlloc>
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struct node_constructor
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{
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private:
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typedef NodeAlloc node_allocator;
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typedef boost::unordered::detail::allocator_traits<NodeAlloc>
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node_allocator_traits;
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typedef typename node_allocator_traits::value_type node;
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typedef typename node_allocator_traits::pointer node_pointer;
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typedef typename node::value_type value_type;
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node_allocator& alloc_;
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node_pointer node_;
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bool node_constructed_;
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bool value_constructed_;
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public:
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node_constructor(node_allocator& n) :
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alloc_(n),
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node_(),
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node_constructed_(false),
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value_constructed_(false)
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{
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}
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~node_constructor();
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void construct_node();
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template <BOOST_UNORDERED_EMPLACE_TEMPLATE>
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void construct_value(BOOST_UNORDERED_EMPLACE_ARGS)
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{
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BOOST_ASSERT(node_ && node_constructed_ && !value_constructed_);
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boost::unordered::detail::construct_impl(
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node_->value_ptr(), BOOST_UNORDERED_EMPLACE_FORWARD);
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value_constructed_ = true;
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}
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template <typename A0>
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void construct_value2(BOOST_FWD_REF(A0) a0)
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{
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BOOST_ASSERT(node_ && node_constructed_ && !value_constructed_);
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boost::unordered::detail::construct_impl2(
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node_->value_ptr(), boost::forward<A0>(a0));
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value_constructed_ = true;
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}
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value_type const& value() const {
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BOOST_ASSERT(node_ && node_constructed_ && value_constructed_);
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return node_->value();
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}
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// no throw
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node_pointer release()
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{
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node_pointer p = node_;
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node_ = node_pointer();
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return p;
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}
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private:
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node_constructor(node_constructor const&);
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node_constructor& operator=(node_constructor const&);
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};
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template <typename Alloc>
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node_constructor<Alloc>::~node_constructor()
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{
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if (node_) {
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if (value_constructed_) {
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boost::unordered::detail::destroy(node_->value_ptr());
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}
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if (node_constructed_) {
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node_allocator_traits::destroy(alloc_,
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boost::addressof(*node_));
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}
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node_allocator_traits::deallocate(alloc_, node_, 1);
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}
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}
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template <typename Alloc>
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void node_constructor<Alloc>::construct_node()
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{
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if(!node_) {
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node_constructed_ = false;
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value_constructed_ = false;
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node_ = node_allocator_traits::allocate(alloc_, 1);
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node_allocator_traits::construct(alloc_,
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boost::addressof(*node_), node());
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node_->init(static_cast<typename node::link_pointer>(node_));
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node_constructed_ = true;
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}
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else {
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BOOST_ASSERT(node_constructed_);
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if (value_constructed_)
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{
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boost::unordered::detail::destroy(node_->value_ptr());
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value_constructed_ = false;
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}
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}
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}
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///////////////////////////////////////////////////////////////////
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//
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// Bucket
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template <typename NodePointer>
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struct bucket
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{
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typedef NodePointer previous_pointer;
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previous_pointer next_;
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bucket() : next_() {}
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previous_pointer first_from_start()
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{
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return next_;
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}
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enum { extra_node = true };
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};
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struct ptr_bucket
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{
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typedef ptr_bucket* previous_pointer;
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previous_pointer next_;
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ptr_bucket() : next_(0) {}
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previous_pointer first_from_start()
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{
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return this;
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}
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enum { extra_node = false };
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};
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///////////////////////////////////////////////////////////////////
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//
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// Buckets
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template <typename A, typename Bucket, typename Node>
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struct buckets
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{
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private:
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buckets(buckets const&);
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buckets& operator=(buckets const&);
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public:
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typedef boost::unordered::detail::allocator_traits<A> traits;
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typedef typename traits::value_type value_type;
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typedef Node node;
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typedef Bucket bucket;
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typedef typename boost::unordered::detail::rebind_wrap<A, node>::type
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node_allocator;
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typedef typename boost::unordered::detail::rebind_wrap<A, bucket>::type
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bucket_allocator;
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typedef boost::unordered::detail::allocator_traits<node_allocator>
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node_allocator_traits;
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typedef boost::unordered::detail::allocator_traits<bucket_allocator>
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bucket_allocator_traits;
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typedef typename node_allocator_traits::pointer
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node_pointer;
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typedef typename node_allocator_traits::const_pointer
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const_node_pointer;
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typedef typename bucket_allocator_traits::pointer
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bucket_pointer;
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typedef typename bucket::previous_pointer
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previous_pointer;
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typedef boost::unordered::detail::node_constructor<node_allocator>
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node_constructor;
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// Members
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bucket_pointer buckets_;
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std::size_t bucket_count_;
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std::size_t size_;
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boost::unordered::detail::compressed<bucket_allocator, node_allocator>
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allocators_;
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// Data access
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bucket_allocator const& bucket_alloc() const
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{
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return allocators_.first();
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}
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node_allocator const& node_alloc() const
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{
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return allocators_.second();
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}
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bucket_allocator& bucket_alloc()
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{
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return allocators_.first();
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}
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node_allocator& node_alloc()
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{
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return allocators_.second();
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}
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std::size_t max_bucket_count() const
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{
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// -1 to account for the start bucket.
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return boost::unordered::detail::prev_prime(
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bucket_allocator_traits::max_size(bucket_alloc()) - 1);
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}
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bucket_pointer get_bucket(std::size_t bucket_index) const
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{
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return buckets_ + static_cast<std::ptrdiff_t>(bucket_index);
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}
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previous_pointer get_previous_start() const
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{
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return this->get_bucket(this->bucket_count_)->first_from_start();
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}
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previous_pointer get_previous_start(std::size_t bucket_index) const
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{
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return this->get_bucket(bucket_index)->next_;
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}
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node_pointer get_start() const
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{
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return static_cast<node_pointer>(this->get_previous_start()->next_);
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}
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node_pointer get_start(std::size_t bucket_index) const
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{
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previous_pointer prev = this->get_previous_start(bucket_index);
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return prev ? static_cast<node_pointer>(prev->next_) :
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node_pointer();
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}
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float load_factor() const
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{
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BOOST_ASSERT(this->bucket_count_ != 0);
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return static_cast<float>(this->size_)
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/ static_cast<float>(this->bucket_count_);
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}
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std::size_t bucket_size(std::size_t index) const
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{
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if (!this->size_) return 0;
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node_pointer ptr = this->get_start(index);
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if (!ptr) return 0;
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std::size_t count = 0;
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while(ptr && ptr->hash_ % this->bucket_count_ == index)
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{
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++count;
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ptr = static_cast<node_pointer>(ptr->next_);
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}
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return count;
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}
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////////////////////////////////////////////////////////////////////////
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// Constructors
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buckets(node_allocator const& a, std::size_t bucket_count) :
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buckets_(),
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bucket_count_(bucket_count),
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size_(),
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allocators_(a,a)
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{
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}
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buckets(buckets& b, boost::unordered::detail::move_tag m) :
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buckets_(),
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bucket_count_(b.bucket_count_),
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size_(),
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allocators_(b.allocators_, m)
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{
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swap(b);
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}
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template <typename Types>
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buckets(boost::unordered::detail::table<Types>& x,
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boost::unordered::detail::move_tag m) :
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buckets_(),
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bucket_count_(x.bucket_count_),
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size_(),
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allocators_(x.allocators_, m)
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{
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swap(x);
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}
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////////////////////////////////////////////////////////////////////////
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// Create buckets
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// (never called in constructor to avoid exception issues)
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void create_buckets()
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{
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boost::unordered::detail::array_constructor<bucket_allocator>
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constructor(bucket_alloc());
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// Creates an extra bucket to act as the start node.
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constructor.construct(bucket(), this->bucket_count_ + 1);
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if (bucket::extra_node)
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{
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node_constructor a(this->node_alloc());
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a.construct_node();
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(constructor.get() +
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static_cast<std::ptrdiff_t>(this->bucket_count_))->next_ =
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a.release();
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}
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this->buckets_ = constructor.release();
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}
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////////////////////////////////////////////////////////////////////////
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// Swap and Move
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void swap(buckets& other, false_type = false_type())
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{
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BOOST_ASSERT(node_alloc() == other.node_alloc());
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boost::swap(buckets_, other.buckets_);
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boost::swap(bucket_count_, other.bucket_count_);
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boost::swap(size_, other.size_);
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}
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void swap(buckets& other, true_type)
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{
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allocators_.swap(other.allocators_);
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boost::swap(buckets_, other.buckets_);
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boost::swap(bucket_count_, other.bucket_count_);
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boost::swap(size_, other.size_);
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}
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void move_buckets_from(buckets& other)
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{
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BOOST_ASSERT(node_alloc() == other.node_alloc());
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BOOST_ASSERT(!this->buckets_);
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this->buckets_ = other.buckets_;
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this->bucket_count_ = other.bucket_count_;
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this->size_ = other.size_;
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other.buckets_ = bucket_pointer();
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other.bucket_count_ = 0;
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other.size_ = 0;
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}
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////////////////////////////////////////////////////////////////////////
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// Delete/destruct
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inline void delete_node(node_pointer n)
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{
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boost::unordered::detail::destroy(n->value_ptr());
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node_allocator_traits::destroy(node_alloc(), boost::addressof(*n));
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node_allocator_traits::deallocate(node_alloc(), n, 1);
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--size_;
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}
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std::size_t delete_nodes(node_pointer begin, node_pointer end)
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{
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std::size_t count = 0;
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while(begin != end) {
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node_pointer n = begin;
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begin = static_cast<node_pointer>(begin->next_);
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delete_node(n);
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++count;
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}
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return count;
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}
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inline void delete_extra_node(bucket_pointer) {}
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inline void delete_extra_node(node_pointer n) {
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node_allocator_traits::destroy(node_alloc(), boost::addressof(*n));
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node_allocator_traits::deallocate(node_alloc(), n, 1);
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}
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inline ~buckets()
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{
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this->delete_buckets();
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}
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void delete_buckets()
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{
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if(this->buckets_) {
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previous_pointer prev = this->get_previous_start();
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while(prev->next_) {
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node_pointer n = static_cast<node_pointer>(prev->next_);
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prev->next_ = n->next_;
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delete_node(n);
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}
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delete_extra_node(prev);
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bucket_pointer end = this->get_bucket(this->bucket_count_ + 1);
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for(bucket_pointer it = this->buckets_; it != end; ++it)
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{
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bucket_allocator_traits::destroy(bucket_alloc(),
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boost::addressof(*it));
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}
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bucket_allocator_traits::deallocate(bucket_alloc(),
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this->buckets_, this->bucket_count_ + 1);
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this->buckets_ = bucket_pointer();
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}
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BOOST_ASSERT(!this->size_);
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}
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void clear()
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{
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if(!this->size_) return;
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previous_pointer prev = this->get_previous_start();
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while(prev->next_) {
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node_pointer n = static_cast<node_pointer>(prev->next_);
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prev->next_ = n->next_;
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delete_node(n);
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}
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bucket_pointer end = this->get_bucket(this->bucket_count_);
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for(bucket_pointer it = this->buckets_; it != end; ++it)
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{
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it->next_ = node_pointer();
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}
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BOOST_ASSERT(!this->size_);
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}
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// This is called after erasing a node or group of nodes to fix up
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// the bucket pointers.
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void fix_buckets(bucket_pointer bucket,
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previous_pointer prev, node_pointer next)
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{
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if (!next)
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{
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if (bucket->next_ == prev) bucket->next_ = node_pointer();
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}
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else
|
||
|
{
|
||
|
bucket_pointer next_bucket = this->get_bucket(
|
||
|
next->hash_ % this->bucket_count_);
|
||
|
|
||
|
if (next_bucket != bucket)
|
||
|
{
|
||
|
next_bucket->next_ = prev;
|
||
|
if (bucket->next_ == prev) bucket->next_ = node_pointer();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This is called after erasing a range of nodes to fix any bucket
|
||
|
// pointers into that range.
|
||
|
void fix_buckets_range(std::size_t bucket_index,
|
||
|
previous_pointer prev, node_pointer begin, node_pointer end)
|
||
|
{
|
||
|
node_pointer n = begin;
|
||
|
|
||
|
// If we're not at the start of the current bucket, then
|
||
|
// go to the start of the next bucket.
|
||
|
if (this->get_bucket(bucket_index)->next_ != prev)
|
||
|
{
|
||
|
for(;;) {
|
||
|
n = static_cast<node_pointer>(n->next_);
|
||
|
if (n == end) return;
|
||
|
|
||
|
std::size_t new_bucket_index =
|
||
|
n->hash_ % this->bucket_count_;
|
||
|
if (bucket_index != new_bucket_index) {
|
||
|
bucket_index = new_bucket_index;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Iterate through the remaining nodes, clearing out the bucket
|
||
|
// pointers.
|
||
|
this->get_bucket(bucket_index)->next_ = previous_pointer();
|
||
|
for(;;) {
|
||
|
n = static_cast<node_pointer>(n->next_);
|
||
|
if (n == end) break;
|
||
|
|
||
|
std::size_t new_bucket_index =
|
||
|
n->hash_ % this->bucket_count_;
|
||
|
if (bucket_index != new_bucket_index) {
|
||
|
bucket_index = new_bucket_index;
|
||
|
this->get_bucket(bucket_index)->next_ = previous_pointer();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Finally fix the bucket containing the trailing node.
|
||
|
if (n) {
|
||
|
this->get_bucket(n->hash_ % this->bucket_count_)->next_
|
||
|
= prev;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
// Functions
|
||
|
|
||
|
// Assigning and swapping the equality and hash function objects
|
||
|
// needs strong exception safety. To implement that normally we'd
|
||
|
// require one of them to be known to not throw and the other to
|
||
|
// guarantee strong exception safety. Unfortunately they both only
|
||
|
// have basic exception safety. So to acheive strong exception
|
||
|
// safety we have storage space for two copies, and assign the new
|
||
|
// copies to the unused space. Then switch to using that to use
|
||
|
// them. This is implemented in 'set_hash_functions' which
|
||
|
// atomically assigns the new function objects in a strongly
|
||
|
// exception safe manner.
|
||
|
|
||
|
template <class H, class P> class set_hash_functions;
|
||
|
|
||
|
template <class H, class P>
|
||
|
class functions
|
||
|
{
|
||
|
friend class boost::unordered::detail::set_hash_functions<H, P>;
|
||
|
functions& operator=(functions const&);
|
||
|
|
||
|
typedef compressed<H, P> function_pair;
|
||
|
|
||
|
typedef typename boost::aligned_storage<
|
||
|
sizeof(function_pair),
|
||
|
boost::alignment_of<function_pair>::value>::type aligned_function;
|
||
|
|
||
|
bool current_; // The currently active functions.
|
||
|
aligned_function funcs_[2];
|
||
|
|
||
|
function_pair const& current() const {
|
||
|
return *static_cast<function_pair const*>(
|
||
|
static_cast<void const*>(&funcs_[current_]));
|
||
|
}
|
||
|
|
||
|
void construct(bool which, H const& hf, P const& eq)
|
||
|
{
|
||
|
new((void*) &funcs_[which]) function_pair(hf, eq);
|
||
|
}
|
||
|
|
||
|
void construct(bool which, function_pair const& f)
|
||
|
{
|
||
|
new((void*) &funcs_[which]) function_pair(f);
|
||
|
}
|
||
|
|
||
|
void destroy(bool which)
|
||
|
{
|
||
|
boost::unordered::detail::destroy((function_pair*)(&funcs_[which]));
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
|
||
|
functions(H const& hf, P const& eq)
|
||
|
: current_(false)
|
||
|
{
|
||
|
construct(current_, hf, eq);
|
||
|
}
|
||
|
|
||
|
functions(functions const& bf)
|
||
|
: current_(false)
|
||
|
{
|
||
|
construct(current_, bf.current());
|
||
|
}
|
||
|
|
||
|
~functions() {
|
||
|
this->destroy(current_);
|
||
|
}
|
||
|
|
||
|
H const& hash_function() const {
|
||
|
return current().first();
|
||
|
}
|
||
|
|
||
|
P const& key_eq() const {
|
||
|
return current().second();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template <class H, class P>
|
||
|
class set_hash_functions
|
||
|
{
|
||
|
set_hash_functions(set_hash_functions const&);
|
||
|
set_hash_functions& operator=(set_hash_functions const&);
|
||
|
|
||
|
functions<H,P>& functions_;
|
||
|
bool tmp_functions_;
|
||
|
|
||
|
public:
|
||
|
|
||
|
set_hash_functions(functions<H,P>& f, H const& h, P const& p)
|
||
|
: functions_(f),
|
||
|
tmp_functions_(!f.current_)
|
||
|
{
|
||
|
f.construct(tmp_functions_, h, p);
|
||
|
}
|
||
|
|
||
|
set_hash_functions(functions<H,P>& f, functions<H,P> const& other)
|
||
|
: functions_(f),
|
||
|
tmp_functions_(!f.current_)
|
||
|
{
|
||
|
f.construct(tmp_functions_, other.current());
|
||
|
}
|
||
|
|
||
|
~set_hash_functions()
|
||
|
{
|
||
|
functions_.destroy(tmp_functions_);
|
||
|
}
|
||
|
|
||
|
void commit()
|
||
|
{
|
||
|
functions_.current_ = tmp_functions_;
|
||
|
tmp_functions_ = !tmp_functions_;
|
||
|
}
|
||
|
};
|
||
|
}}}
|
||
|
|
||
|
#if defined(BOOST_MSVC)
|
||
|
#pragma warning(pop)
|
||
|
#endif
|
||
|
|
||
|
#endif
|