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mirror of https://github.com/team2059/Zaphod synced 2025-01-07 22:14:14 -05:00

Changed function names ToThisCase instead of camelCase

This commit is contained in:
Austen Adler 2014-07-26 18:39:52 -04:00
parent de4a4f448a
commit e6310554c8
15 changed files with 100 additions and 102 deletions

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@ -7,7 +7,7 @@ HHBase::HHBase():
void HHBase::RobotInit(){
//Checks the state of the drive joystick to make sure it was not moved
//while plugged in, giving inaccurate readings
if(!hHBot->checkJoystickValues()){
if(!hHBot->CheckJoystickValues()){
printf("***UNPLUG AND REPLUG THE JOYSTICKS***\n");
}
}
@ -20,7 +20,7 @@ void HHBase::TeleopContinuous(){}
void HHBase::DisabledPeriodic(){}
void HHBase::AutonomousPeriodic(){}
void HHBase::TeleopPeriodic(){
hHBot->handler();
hHBot->Handler();
}
void HHBase::Test(){}
START_ROBOT_CLASS(HHBase);

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@ -8,19 +8,19 @@ HHRobot::HHRobot():
dashboard(new HHDashboard()),
sonar(new HHSonar()){
}
bool HHRobot::checkJoystickValues(){
bool HHRobot::CheckJoystickValues(){
float x=ControlSystem->rightJoystickAxisValues[1];
float y=ControlSystem->rightJoystickAxisValues[2];
if((-.1 < x && x < .1) && (-.1 < y && y < .1)) {
dashboard->putBoolValue("Joysticks Valid", true);
dashboard->PutBoolValue("Joysticks Valid", true);
return true;
} else {
dashboard->putBoolValue("Joysticks Valid", false);
dashboard->PutBoolValue("Joysticks Valid", false);
return true;
return false;
}
}
void HHRobot::driveRobot(float x, float y){
void HHRobot::DriveRobot(float x, float y){
if(y>1.0f) {
y=1.0f;
} else if(y!=0.0f&&y<-1.0f) {
@ -35,35 +35,35 @@ void HHRobot::driveRobot(float x, float y){
left2->SetRaw(int(leftPower));
left3->SetRaw(int(leftPower));
}
void HHRobot::updateDashboard(){
dashboard->putFloatValue("Shooting Power", ControlSystem->throttle);
void HHRobot::UpdateDashboard(){
dashboard->PutFloatValue("Shooting Power", ControlSystem->throttle);
}
//Main function used to handle periodic tasks on the robot
void HHRobot::handler(){
void HHRobot::Handler(){
//Periodic tasks that should be run by every loop
ControlSystem->updateJoysticks();
shooter->updateShooterPosition();
ControlSystem->UpdateJoysticks();
shooter->UpdateShooterPosition();
//TODO Need to implement a timing system to not break the spike (this function doesn't run the compressor at the moment)
compressorSystem->compressorSystemPeriodic();
collector->updateCollector(shooter->isShooting, shooter->getAngle());
if(checkJoystickValues()) {
driveRobot(ControlSystem->rightJoystickAxisValues[3]+ControlSystem->rightJoystickAxisValues[1], -ControlSystem->rightJoystickAxisValues[2]);
compressorSystem->CompressorSystemPeriodic();
collector->UpdateCollector(shooter->isShooting, shooter->GetAngle());
if(CheckJoystickValues()) {
DriveRobot(ControlSystem->rightJoystickAxisValues[3]+ControlSystem->rightJoystickAxisValues[1], -ControlSystem->rightJoystickAxisValues[2]);
}
updateDashboard();
UpdateDashboard();
//Button assignments to actions
if(ControlSystem->leftJoystickValues[SHOOTER_FIRE]) {
shooter->startShootingSequence(ControlSystem->throttle);
shooter->StartShootingSequence(ControlSystem->throttle);
}
if(ControlSystem->rightJoystickValues[COLLECTOR_INTAKE]) {
collector->collectBall();
collector->CollectBall();
}
if(ControlSystem->rightJoystickValues[COLLECTOR_OUTTAKE]) {
collector->releaseBall();
collector->ReleaseBall();
}
if(ControlSystem->rightJoystickValues[COLLECTOR_EXTEND]) {
compressorSystem->extendCollector();
compressorSystem->ExtendCollector();
}
if(ControlSystem->rightJoystickValues[COLLECTOR_RETRACT]) {
compressorSystem->retractCollector();
compressorSystem->RetractCollector();
}
}

View File

@ -24,11 +24,9 @@ class HHRobot{
public:
HHRobot();
float frontSonarLeftV, frontSonarRightV, rearSonarLeftV, rearSonarRightV;
float getFrontSonar();
float getRearSonar();
bool checkJoystickValues();
void driveRobot(float,float);
void updateDashboard();
void handler();
bool CheckJoystickValues();
void DriveRobot(float,float);
void UpdateDashboard();
void Handler();
};
#endif

View File

@ -2,26 +2,26 @@
HHCollector::HHCollector(){
collectorMotor = new Jaguar(COLLECTOR_SIDECAR, COLLECTOR_MOTOR);
}
void HHCollector::updateCollector(bool shooting, float angle){
void HHCollector::UpdateCollector(bool shooting, float angle){
//Needed for the auto running of collector when shooting
if(shooting){
if(angle <= 40){
collectBall();
CollectBall();
}
}
if(e_CollectorState == COLLECTING){
collectBall();
CollectBall();
}
if(e_CollectorState == RELEASE){
releaseBall();
ReleaseBall();
}
if(e_CollectorState == STOP){
collectorMotor->Set(0);
}
}
void HHCollector::collectBall(){
void HHCollector::CollectBall(){
collectorMotor->Set(1);
}
void HHCollector::releaseBall(){
void HHCollector::ReleaseBall(){
collectorMotor->Set(255);
}

View File

@ -4,14 +4,14 @@ class HHCollector{
private:
Jaguar *collectorMotor;
public:
HHCollector();
enum{
COLLECTING,
RELEASE,
STOP
}e_CollectorState;
HHCollector();
void updateCollector(bool, float);
void collectBall();
void releaseBall();
void spinWithShot(float);
void UpdateCollector(bool, float);
void CollectBall();
void ReleaseBall();
void SpinWithShot(float);
};

View File

@ -4,7 +4,7 @@ HHCompressor::HHCompressor(){
solenoid1=new Solenoid(COMPRESSOR_SOLENOID_ONE);
solenoid2=new Solenoid(COMPRESSOR_SOLENOID_TWO);
}
void HHCompressor::compressorSystemPeriodic(){
void HHCompressor::CompressorSystemPeriodic(){
switch(e_CollectorSolenoidState){
case EXTENDED:
solenoid1->Set(false);
@ -19,15 +19,15 @@ void HHCompressor::compressorSystemPeriodic(){
}
e_CollectorSolenoidState=IDLE;
}
void HHCompressor::startCompressing(){
void HHCompressor::StartCompressing(){
compressor->Start();
}
void HHCompressor::stopCompressing(){
void HHCompressor::StopCompressing(){
compressor->Stop();
}
void HHCompressor::extendCollector(){
void HHCompressor::ExtendCollector(){
e_CollectorSolenoidState=EXTENDED;
}
void HHCompressor::retractCollector(){
void HHCompressor::RetractCollector(){
e_CollectorSolenoidState=RETRACTED;
}

View File

@ -11,9 +11,9 @@ class HHCompressor{
IDLE
}e_CollectorSolenoidState;
HHCompressor();
void compressorSystemPeriodic();
void extendCollector();
void retractCollector();
void startCompressing();
void stopCompressing();
void CompressorSystemPeriodic();
void ExtendCollector();
void RetractCollector();
void StartCompressing();
void StopCompressing();
};

View File

@ -3,29 +3,29 @@ JoystickController::JoystickController(){
rightJoystick=new Joystick(JOYSTICK_RIGHT);
leftJoystick=new Joystick(JOYSTICK_LEFT);
}
void JoystickController::updateJoysticks(){
getRightJoystick();
getLeftJoystick();
getRightJoystickAxis();
getLeftJoystickAxis();
void JoystickController::UpdateJoysticks(){
GetRightJoystick();
GetLeftJoystick();
GetRightJoystickAxis();
GetLeftJoystickAxis();
throttle=(-leftJoystickAxisValues[4]+1)/2;
}
void JoystickController::getRightJoystick(){
void JoystickController::GetRightJoystick(){
for(int i=1;i<13;i++){
rightJoystickValues[i]=rightJoystick->GetRawButton(i);
}
}
void JoystickController::getLeftJoystick(){
void JoystickController::GetLeftJoystick(){
for(int i=1;i<13;i++){
leftJoystickValues[i]=leftJoystick->GetRawButton(i);
}
}
void JoystickController::getRightJoystickAxis(){
void JoystickController::GetRightJoystickAxis(){
for(int i=1;i<7;i++){
rightJoystickAxisValues[i]=rightJoystick->GetRawAxis(i);
}
}
void JoystickController::getLeftJoystickAxis(){
void JoystickController::GetLeftJoystickAxis(){
for(int i=1;i<7;i++){
leftJoystickAxisValues[i]=leftJoystick->GetRawAxis(i);
}

View File

@ -11,9 +11,9 @@ class JoystickController
float rightJoystickAxisValues[];
float throttle;
JoystickController();
void updateJoysticks();
void getRightJoystick();
void getLeftJoystick();
void getLeftJoystickAxis();
void getRightJoystickAxis();
void UpdateJoysticks();
void GetRightJoystick();
void GetLeftJoystick();
void GetLeftJoystickAxis();
void GetRightJoystickAxis();
};

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@ -4,19 +4,19 @@ HHDashboard::HHDashboard(){
SmartDashboard::PutNumber("Shooting Power", 0.0f);
SmartDashboard::PutBoolean("Joysticks Valid", false);
}
float HHDashboard::getFloatValue(const char* key){
float HHDashboard::GetFloatValue(const char* key){
float value=SmartDashboard::GetNumber(key);
return value;
}
bool HHDashboard::putFloatValue(const char* key, float value){
bool HHDashboard::PutFloatValue(const char* key, float value){
SmartDashboard::PutNumber(key,value);
return true;
}
bool HHDashboard::getBoolValue(const char* key){
bool HHDashboard::GetBoolValue(const char* key){
bool value=SmartDashboard::GetBoolean(key);
return value;
}
bool HHDashboard::putBoolValue(const char* key, bool value){
bool HHDashboard::PutBoolValue(const char* key, bool value){
SmartDashboard::PutBoolean(key,value);
return true;
}

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@ -6,8 +6,8 @@ class HHDashboard{
HHDashboard();
//Array used to track the values in the dashboard
bool DashboardValues[];
float getFloatValue(const char* key);
bool putFloatValue(const char* key, float value);
bool getBoolValue(const char* key);
bool putBoolValue(const char* key, bool value);
float GetFloatValue(const char* key);
bool PutFloatValue(const char* key, float value);
bool GetBoolValue(const char* key);
bool PutBoolValue(const char* key, bool value);
};

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@ -7,15 +7,15 @@ HHShooter::HHShooter(){
shooterAngle=new AnalogChannel(SHOOTER_ANGLE_POT);
e_ShooterState=IDLE_PRESHOT;
}
void HHShooter::startShootingSequence(float throttle){
void HHShooter::StartShootingSequence(float throttle){
//Changes the enum to tell the shooter to be firing
e_ShooterState=FIRING;
shootingPower=throttle;
}
//First step in shooting process
void HHShooter::shootForAngle(float power, float desiredAngle){
if(getAngle() <= desiredAngle && power >= 15){
shootRaw(power);
void HHShooter::ShootForAngle(float power, float desiredAngle){
if(GetAngle() <= desiredAngle && power >= 15){
ShootRaw(power);
e_ShooterState=FIRING;
}
else{
@ -23,50 +23,50 @@ void HHShooter::shootForAngle(float power, float desiredAngle){
}
}
//Second step in shooting process
//Probably wont need to be used without shootForAngle
void HHShooter::lower(float desiredAngle){
if(getAngle() >= desiredAngle){
shootRaw(-0.1f);
//Probably wont need to be used without ShootForAngle
void HHShooter::Lower(float desiredAngle){
if(GetAngle() >= desiredAngle){
ShootRaw(-0.1f);
e_ShooterState=LOWERING;
}
else{
shootRaw(0.0f);
ShootRaw(0.0f);
e_ShooterState=IDLE_PRESHOT;
}
}
//Not needed anywhere other than after/before the shooting process
void HHShooter::stopShooter(){
void HHShooter::StopShooter(){
if(e_ShooterState == IDLE_PRESHOT){
shootRaw(0.0f);
ShootRaw(0.0f);
}
}
//Shouldn't be used in any other class but this one
void HHShooter::shootRaw(float power){
shooterLeft1->SetRaw(int(floatToPWM(power)));
shooterLeft2->SetRaw(int(floatToPWM(power)));
shooterRight1->SetRaw(int(floatToPWM(-power)));
shooterRight2->SetRaw(int(floatToPWM(-power)));
void HHShooter::ShootRaw(float power){
shooterLeft1->SetRaw(int(FloatToPWM(power)));
shooterLeft2->SetRaw(int(FloatToPWM(power)));
shooterRight1->SetRaw(int(FloatToPWM(-power)));
shooterRight2->SetRaw(int(FloatToPWM(-power)));
}
//Should be run in a loop
void HHShooter::updateShooterPosition(){
void HHShooter::UpdateShooterPosition(){
if(e_ShooterState == IDLE_PRESHOT){
isShooting=false;
stopShooter();
StopShooter();
}
if(e_ShooterState == FIRING){
isShooting=true;
shootForAngle(shootingPower,110);
ShootForAngle(shootingPower,110);
}
if(e_ShooterState == IDLE_POSTSHOT){
isShooting=false;
lower(40);
Lower(40);
}
}
float HHShooter::floatToPWM(float input){
float HHShooter::FloatToPWM(float input){
return input*127.0+128;
}
//Returns angle measure in degrees
float HHShooter::getAngle(){
float HHShooter::GetAngle(){
float max=-.0003948;
float min=5.0245547;
float b=shooterAngle->GetAverageVoltage()-max;

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@ -14,12 +14,12 @@ class HHShooter{
}e_ShooterState;
bool isShooting;
float shootingPower;
void startShootingSequence(float);
void shootForAngle(float, float);
void shootRaw(float);
void lower(float);
void stopShooter();
void updateShooterPosition();
float floatToPWM(float input);
float getAngle();
void StartShootingSequence(float);
void ShootForAngle(float, float);
void ShootRaw(float);
void Lower(float);
void StopShooter();
void UpdateShooterPosition();
float FloatToPWM(float input);
float GetAngle();
};

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@ -9,7 +9,7 @@ HHSonar::HHSonar(){
AnalogChannel backLeftA=new AnalogChannel(SONAR_BACK_LEFT_ANA);
AnalogChannel backRightA=new AnalogChannel(SONAR_BACK_RIGHT_ANA);
}
float HHSonar::getInches(std::string from){
float HHSonar::GetInches(std::string from){
switch(from){
case "FRONT":
frontLeftD->Set(1);

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@ -7,5 +7,5 @@ class HHSonar{
public:
HHSonar();
//from is (in string form) "FRONT", "BACK", "FRONTLEFT", "FRONTRIGHT"...
float getInches(std::string from);
float GetInches(std::string from);
};