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Fixed issue #1. Min shoot speed is now 50%
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@ -283,7 +283,7 @@ public:
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//{{{shooter_fire
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bool shooter_fire(bool shooter_clear, float shooter_speed, float shooter_max_angle, float shooter_current_angle){
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//Fire the shooter motors at the given shooter_speed while the shooter_max_angle hasn't been hit and that it is clear to shoot
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if(shooter_max_angle>=shooter_current_angle && shooter_clear==true){
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if(shooter_max_angle>=shooter_current_angle && shooter_clear==true && shooter_speed >= 50){
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setMotorValue(4,1,cvt(shooter_speed));
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setMotorValue(5,1,cvt(shooter_speed));
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setMotorValue(4,2,cvt(-shooter_speed));
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