removed useless comments

This commit is contained in:
Adam Long 2016-07-28 19:27:33 +00:00
parent 38573dcd40
commit 52df356111
2 changed files with 7 additions and 10 deletions

11
ds.py
View File

@ -3,7 +3,7 @@ import pygame
import sys import sys
host = "192.168.1.136" host = "192.168.1.136"
port=5802 port = 5802
screen = pygame.display.set_mode((640,480),0) screen = pygame.display.set_mode((640,480),0)
@ -11,9 +11,7 @@ while True:
clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM) clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientsocket.connect((host, port)) clientsocket.connect((host, port))
received = [] received = []
# loop .recv, it returns empty string when done, then transmitted data is completely received
while True: while True:
#print("esperando receber dado")
recvd_data = clientsocket.recv(230400) recvd_data = clientsocket.recv(230400)
if not recvd_data: if not recvd_data:
break break
@ -22,12 +20,11 @@ while True:
dataset = ''.join(received) dataset = ''.join(received)
print(len(dataset)) print(len(dataset))
image = pygame.image.fromstring(dataset,(640,480),"RGB") # convert received image from string image = pygame.image.fromstring(dataset,(640,480),"RGB")
screen.blit(image,(0,0)) # "show image" on the screen screen.blit(image,(0,0))
pygame.display.update() pygame.display.update()
# check for quit events
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
pygame.quit() pygame.quit()
sys.exit() sys.exit()

6
rpi.py
View File

@ -20,12 +20,12 @@ floorCam.start()
while True: while True:
connection, address = serversocket.accept() connection, address = serversocket.accept()
goalImage = goalCam.get_image() # capture image goalImage = goalCam.get_image()
floorImage = floorCam.get_image() # capture image floorImage = floorCam.get_image()
merged = pygame.Surface([640,480]) merged = pygame.Surface([640,480])
merged.blit(goalImage,(0,0)) merged.blit(goalImage,(0,0))
merged.blit(floorImage,(320,0)) merged.blit(floorImage,(320,0))
data = pygame.image.tostring(merged,"RGB") # convert captured image to string, use RGB color scheme data = pygame.image.tostring(merged,"RGB")
try: try:
connection.sendall(data) connection.sendall(data)
except socket.error: except socket.error: