removed useless comments
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parent
38573dcd40
commit
52df356111
11
ds.py
11
ds.py
@ -3,7 +3,7 @@ import pygame
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import sys
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import sys
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host = "192.168.1.136"
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host = "192.168.1.136"
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port=5802
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port = 5802
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screen = pygame.display.set_mode((640,480),0)
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screen = pygame.display.set_mode((640,480),0)
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@ -11,9 +11,7 @@ while True:
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clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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clientsocket.connect((host, port))
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clientsocket.connect((host, port))
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received = []
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received = []
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# loop .recv, it returns empty string when done, then transmitted data is completely received
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while True:
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while True:
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#print("esperando receber dado")
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recvd_data = clientsocket.recv(230400)
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recvd_data = clientsocket.recv(230400)
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if not recvd_data:
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if not recvd_data:
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break
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break
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@ -22,12 +20,11 @@ while True:
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dataset = ''.join(received)
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dataset = ''.join(received)
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print(len(dataset))
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print(len(dataset))
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image = pygame.image.fromstring(dataset,(640,480),"RGB") # convert received image from string
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image = pygame.image.fromstring(dataset,(640,480),"RGB")
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screen.blit(image,(0,0)) # "show image" on the screen
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screen.blit(image,(0,0))
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pygame.display.update()
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pygame.display.update()
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# check for quit events
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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6
rpi.py
6
rpi.py
@ -20,12 +20,12 @@ floorCam.start()
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while True:
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while True:
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connection, address = serversocket.accept()
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connection, address = serversocket.accept()
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goalImage = goalCam.get_image() # capture image
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goalImage = goalCam.get_image()
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floorImage = floorCam.get_image() # capture image
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floorImage = floorCam.get_image()
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merged = pygame.Surface([640,480])
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merged = pygame.Surface([640,480])
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merged.blit(goalImage,(0,0))
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merged.blit(goalImage,(0,0))
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merged.blit(floorImage,(320,0))
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merged.blit(floorImage,(320,0))
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data = pygame.image.tostring(merged,"RGB") # convert captured image to string, use RGB color scheme
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data = pygame.image.tostring(merged,"RGB")
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try:
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try:
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connection.sendall(data)
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connection.sendall(data)
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except socket.error:
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except socket.error:
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