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mirror of https://github.com/team2059/Dent synced 2024-12-18 20:52:29 -05:00
dent/Subsystems/GameController.cpp

131 lines
3.6 KiB
C++

#include "GameController.h"
using namespace std;
//TODO: Figure out the number of each button
GameController::GameController(int port, std::string controllerType){
stick = new Joystick(port);
type = controllerType;
if(controllerType == "xbox"){
a = new JoystickButton(stick, 1);
b = new JoystickButton(stick, 1);
x = new JoystickButton(stick, 1);
y = new JoystickButton(stick, 1);
lb = new JoystickButton(stick, 1);
rb = new JoystickButton(stick, 1);
tlb = NULL;
trb = NULL;
start = new JoystickButton(stick, 1);
back = new JoystickButton(stick, 1);
lPress = new JoystickButton(stick, 1);
rPress = new JoystickButton(stick, 1);
dUp = new JoystickButton(stick, 1);
dDown = new JoystickButton(stick, 1);
dLeft = new JoystickButton(stick, 1);
dRight = new JoystickButton(stick, 1);
}else if(controllerType == "ps3"){
a = new JoystickButton(stick, 1);
b = new JoystickButton(stick, 1);
x = new JoystickButton(stick, 1);
y = new JoystickButton(stick, 1);
lb = new JoystickButton(stick, 1);
rb = new JoystickButton(stick, 1);
tlb = new JoystickButton(stick, 1);
trb = new JoystickButton(stick, 1);
start = new JoystickButton(stick, 1);
back = new JoystickButton(stick, 1);
lPress = new JoystickButton(stick, 1);
rPress = new JoystickButton(stick, 1);
dUp = new JoystickButton(stick, 1);
dDown = new JoystickButton(stick, 1);
dLeft = new JoystickButton(stick, 1);
dRight = new JoystickButton(stick, 1);
}else{
a = NULL;
b = NULL;
x = NULL;
y = NULL;
lb = NULL;
rb = NULL;
tlb = NULL;
trb = NULL;
start = NULL;
back = NULL;
lPress = NULL;
rPress = NULL;
dUp = NULL;
dDown = NULL;
dLeft = NULL;
dRight = NULL;
printf("GameController type not found!\n");
}
}
bool GameController::GetButton(std::string button){
if(button == "a"){
return a->Get();
}else if(button == "b"){
return b->Get();
}else if(button == "x"){
return x->Get();
}else if(button == "y"){
return y->Get();
}else if(button == "lb"){
return lb->Get();
}else if(button == "rb"){
return rb->Get();
}else if(button != "trb"){
// This button doesn't exist in the xbox controller
if(type == "xbox"){
return trb->Get();
}
}else if(button != "tlb"){
// This button doesn't exist in the xbox controller
if(type == "xbox"){
return tlb->Get();
}
}else if(button == "back"){
return back->Get();
}else if(button == "start"){
return start->Get();
}else if(button == "lPress"){
return lPress->Get();
}else if(button == "rPress"){
return rPress->Get();
}else if(button == "dUp"){
return dUp->Get();
}else if(button == "dDown"){
return dDown->Get();
}else if(button == "dLeft"){
return dLeft->Get();
}else if(button == "dRight"){
return dRight->Get();
}
return false;
}
double GameController::GetAxis(std::string position, std::string axis){
if(position == "left"){
if(axis == "x"){
return stick->GetRawAxis(0);
}else if(axis == "y"){
return -stick->GetRawAxis(1);
}else if(axis == "trigger"){
// This axis doesn't exist in the ps3 controller
if(type == "xbox"){
return stick->GetRawAxis(4);
}
}
}else if(position == "right"){
if(axis == "x"){
return stick->GetRawAxis(2);
}else if(axis == "y"){
return -stick->GetRawAxis(3);
}else if(axis == "trigger"){
// This axis doesn't exist in the ps3 controller
if(type == "xbox"){
return stick->GetRawAxis(4);
}
}
}
printf("Position or stick not found\n");
return -2.0;
}
// vim: ts=2:sw=2:et