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dent/OI.cpp

65 lines
2.2 KiB
C++

#include "OI.h"
#include "Commands/Elevator/Lower.h"
#include "Commands/Elevator/Raise.h"
#include "Commands/Collector/RollIn.h"
#include "Commands/Collector/RollOut.h"
#include "Commands/Collector/RollVar.h"
#include "Commands/BinElevator/BinLower.h"
#include "Commands/BinElevator/BinRaise.h"
#include "Commands/BinElevator/BinCloseArms.h"
#include "Commands/BinElevator/BinOpenArms.h"
#include "Commands/Autonomous/CollectTote.h"
#include "Commands/Autonomous/ReleaseTote.h"
OI::OI(){
// Joysticks
leftStick = new Joystick(0);
rightStick = new Joystick(1);
// Collector
JoystickButton *left1 = new JoystickButton(leftStick, 1);
JoystickButton *left2 = new JoystickButton(leftStick, 2);
JoystickButton *left7 = new JoystickButton(leftStick, 7);
left1->WhileHeld(new RollIn(GetLeftThrottle()));
left2->WhileHeld(new RollOut(2.0));
// 0.8 is the multiplier, so they roll at 80% power
left7->WhileHeld(new RollVar(0.8));
// Elevator
raise = new Raise(3.5);
lower = new Lower(3.0);
JoystickButton *right4 = new JoystickButton(rightStick, 4);
JoystickButton *right6 = new JoystickButton(rightStick, 6);
right4->WhenPressed(lower);
right4->CancelWhenPressed(raise);
right6->WhenPressed(raise);
right6->CancelWhenPressed(lower);
// BinElevator
JoystickButton *right3 = new JoystickButton(rightStick, 3);
JoystickButton *right5 = new JoystickButton(rightStick, 5);
//JoystickButton *right7 = new JoystickButton(rightStick, 7);
//JoystickButton *right8 = new JoystickButton(rightStick, 8);
//right7->WhenPressed(new BinOpenArms());
//right8->WhenPressed(new BinCloseArms());
binRaise = new BinRaise(3.0);
binLower = new BinLower(2.0);
right3->WhileHeld(binLower);
right3->CancelWhenPressed(binRaise);
right5->WhileHeld(binRaise);
right5->CancelWhenPressed(binLower);
// Cancel
JoystickButton *right12 = new JoystickButton(rightStick, 12);
right12->CancelWhenPressed(raise);
right12->CancelWhenPressed(lower);
}
Joystick* OI::GetRightStick(){
return rightStick;
}
Joystick* OI::GetLeftStick(){
return leftStick;
}
double OI::GetRightThrottle(){
return (-rightStick->GetRawAxis(3)+1.0)/2;
}
double OI::GetLeftThrottle(){
return (-leftStick->GetRawAxis(3)+1.0)/2;
}
// vim: ts=2:sw=2:et