#include "OI.h" #include "Commands/Elevator/Lower.h" #include "Commands/Elevator/Raise.h" #include "Commands/Collector/OpenCollector.h" #include "Commands/Collector/CloseCollector.h" #include "Commands/Collector/RollIn.h" #include "Commands/Collector/RollOut.h" #include "Commands/BinElevator/BinLower.h" #include "Commands/BinElevator/BinRaise.h" OI::OI() { // Joysticks leftStick=new Joystick(0); rightStick=new Joystick(1); // Collector JoystickButton *right1=new JoystickButton(rightStick, 1); JoystickButton *right2=new JoystickButton(rightStick, 2); JoystickButton *left1=new JoystickButton(leftStick, 1); JoystickButton *left2=new JoystickButton(leftStick, 2); right1->WhileHeld(new CloseCollector()); right2->WhileHeld(new OpenCollector()); left1->WhileHeld(new RollIn()); left2->WhileHeld(new RollOut()); // Elevator raise=new Raise(); lower=new Lower(); JoystickButton *right4=new JoystickButton(rightStick, 4); JoystickButton *right6=new JoystickButton(rightStick, 6); right4->WhenPressed(lower); right4->CancelWhenPressed(raise); right6->WhenPressed(raise); right6->CancelWhenPressed(lower); // BinElevator JoystickButton *right3=new JoystickButton(rightStick, 3); JoystickButton *right5=new JoystickButton(rightStick, 5); binRaise=new BinRaise(); binLower=new BinLower(); right3->WhenPressed(binLower); right3->CancelWhenPressed(binRaise); right5->WhenPressed(binRaise); right5->CancelWhenPressed(binLower); // Cancel JoystickButton *right12=new JoystickButton(rightStick, 12); right12->CancelWhenPressed(raise); right12->CancelWhenPressed(lower); right12->CancelWhenPressed(binRaise); right12->CancelWhenPressed(binLower); } Joystick* OI::GetRightStick(){ return rightStick; } Joystick* OI::GetLeftStick(){ return leftStick; } // vim: ts=2:sw=2:et