#include "OI.h" #include "Commands/Elevator/Lower.h" #include "Commands/Elevator/Raise.h" #include "Commands/Elevator/OpenArm.h" #include "Commands/Elevator/CloseArm.h" #include "Commands/Elevator/ElevatorCycle.h" #include "Commands/Collector/RollIn.h" #include "Commands/Collector/RollOut.h" #include "Commands/Collector/RollVar.h" #include "Commands/BinElevator/BinLower.h" #include "Commands/BinElevator/BinRaise.h" #include "Commands/BinElevator/BinCloseArms.h" #include "Commands/BinElevator/BinOpenArms.h" #include "Commands/BinCollector/BinIn.h" #include "Commands/BinCollector/BinOut.h" #include "Commands/Autonomous/CollectTote.h" #include "Commands/Autonomous/ReleaseTote.h" #include "Commands/Pneumatics/EnableCompressor.h" #include "Commands/Pneumatics/DisableCompressor.h" OI::OI() { // Joysticks leftStick = new Joystick(0); rightStick = new Joystick(1); // Collector JoystickButton *left1 = new JoystickButton(leftStick, 1); JoystickButton *left2 = new JoystickButton(leftStick, 2); JoystickButton *left7 = new JoystickButton(leftStick, 7); JoystickButton *left8 = new JoystickButton(leftStick, 8); JoystickButton *left9 = new JoystickButton(rightStick, 9); JoystickButton *left10 = new JoystickButton(rightStick, 10); left1->WhileHeld(new RollIn(GetLeftThrottle())); left2->WhileHeld(new RollOut(2.0)); //Disable/enable the compressor left7->WhenPressed(new DisableCompressor(2)); left8->WhenPressed(new EnableCompressor(2)); //Open front collector wheels left9->WhenPressed(new BinOpenArms(2)); left10->WhenPressed(new BinCloseArms(2)); // Elevator raise = new Raise(3.5,false,1); lower = new Lower(3.0); cycle = new ElevatorCycle(); JoystickButton *left11 = new JoystickButton(leftStick, 11); JoystickButton *left12 = new JoystickButton(leftStick, 12); JoystickButton *right4 = new JoystickButton(rightStick, 4); JoystickButton *right6 = new JoystickButton(rightStick, 6); left11->WhenPressed(new OpenArm(2)); left12->WhenPressed(new CloseArm(2)); //Full speed lift right4->WhileHeld(new Lower(3.5,false,1)); right6->WhileHeld(new Raise(3.5,false,-1)); // BinCollector JoystickButton *left3 = new JoystickButton(leftStick, 3); JoystickButton *left4 = new JoystickButton(leftStick, 4); left3->WhileHeld(new BinIn(2.0)); left4->WhileHeld(new BinOut(2.0)); } Joystick* OI::GetRightStick() { return rightStick; } Joystick* OI::GetLeftStick() { return leftStick; } double OI::GetRightThrottle() { return (-rightStick->GetRawAxis(3)+1.0)/2; } double OI::GetLeftThrottle() { return (-leftStick->GetRawAxis(3)+1.0)/2; } // vim: ts=2:sw=2:et