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dent/Subsystems/GameController.h

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#ifndef GAME_CONTROLLER_H
#define GAME_CONTROLLER_H
#include "WPILib.h"
class GameController{
private:
Joystick *stick;
std::string type;
JoystickButton *a, *b, *x, *y, *lb, *rb, *tlb, *trb, *start, *back, *lPress, *rPress, *dUp, *dDown, *dLeft, *dRight;
public:
GameController(int port, std::string controllerType);
bool GetButton(std::string button);
double GetAxis(std::string position, std::string axis);
};
#endif
// vim: ts=2:sw=2:et