this_algorithm/docs/ALGORITHM.adoc
2023-03-14 00:23:14 -04:00

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// echo ALGORITHM.adoc | entr sh -c "podman run --rm -it --network none -v "${PWD}:/documents/" asciidoctor/docker-asciidoctor asciidoctor -r asciidoctor-mathematical -a mathematical-format=svg ALGORITHM.adoc; printf 'Done ($(date -Isecond))\n'"
include::common.adoc.template[]
:toc:
= Algorithm
The goal of this document is to define the algorithm.
If you want to see the steps to get to this definition, go to link:design[DESIGN].
== Data format
[source,title='xpin and S2 CellID Format']
----
=== xpin Format ===
WORD2 (12 bits) [52, 63] : vvvvvvvvvvvv
WORD1 (12 bits) [40, 51] : | |vvvv vvvvvvvv
WORD0 (12 bits) [28, 39] : | | |vvvvvvvv vvvv
0000 (13 bits) [15, 27] : | | | |vvvvvvvvvvvv v
Not represented : | | | | |
: | | | | |
Bit : 63 52 48 40 32 28 16| 0
: | | | | | | | | |
: 0100101110101000 1011100010010011 1001001100100100 1100000000000000
=== S2 CellID Format === | | || |
Face number : ^^^ || |
Data bits : ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^| |
Bit after data bits (1) : ^ |
All remaining bits (0) : ^^^^^^^^^^^^^^
----
== Encoding
[%header,cols="2m,5a"]
|===
|Step |Code
|(lat, lon)
|Given
|(x, y, z)/Point
| [source,rust]
----
fn lat_lon_to_xyz(lat: f64, lon: f64) -> (f64, f64, f64) {
let x = cos(lon) * cos(lat);
let y = sin(lon) * cos(lat);
let z = sin(lat);
(x, y, z)
}
----
|(face, u, v)
| [source,rust]
----
fn face(x: f64, y: f64, z: f64) -> u8 {
let (x_abs, y_abs, z_abs) = (x.abs(), y.abs(), z.abs());
let mut id = 0;
let mut value = x;
if y_abs > x_abs {
id = 1;
value = y;
}
if z_abs > value.abs() {
id = 2;
value = z;
}
if value < 0. {
id += 3;
}
id
}
fn xyz_to_fuv(x: f64, y: f64, z: f64) -> (u8, f64, f64) {
let f: u8 = face(x, y, z);
let (u, v) = match face {
0 => (y / x, z / x),
1 => (-x / y, z / y),
2 => (-x / z, -y / z),
3 => (z / x, y / x),
4 => (z / y, -x / y),
5 => (-y / z, -x / z),
_ => panic!("Face {f} out of bounds"),
};
(f, u, v)
}
----
|(face, s, t)
| [source,rust]
----
pub fn u_or_v_to_s_or_t(u_or_v: f64) -> f64 {
if u_or_v >= 0.0 {
0.5 * (1.0 + 3.0 * u_or_v).sqrt()
} else {
1.0 - 0.5 * (1.0 - 3.0 * u_or_v).sqrt()
}
}
fn fuv_to_fst(f: u8, u: u64, v: u64) -> (u8, f64, f64) {
let s = u_or_v_to_s_or_t(u);
let t = u_or_v_to_s_or_t(v);
(f, s, t)
}
----
|(face, i, j)
| [source,rust]
----
fn st_to_ij(s: f64) -> u32 {
clamp((MAX_SIZE as f64 * s).floor() as u32, 0, MAX_SIZE_I32 - 1)
}
fn fst_to_fij(f: u8, s: u64, t: u64) -> (u8, u32, u32) {
let i = st_to_ij(s);
let j = st_to_ij(t);
(f, i, j)
}
----
|(cellid)
| [source,go]
----
func cellIDFromFaceIJ(f, i, j int) CellID {
// Note that this value gets shifted one bit to the left at the end
// of the function.
n := uint64(f) << (posBits - 1)
// Alternating faces have opposite Hilbert curve orientations; this
// is necessary in order for all faces to have a right-handed
// coordinate system.
bits := f & swapMask
// Each iteration maps 4 bits of "i" and "j" into 8 bits of the Hilbert
// curve position. The lookup table transforms a 10-bit key of the form
// "iiiijjjjoo" to a 10-bit value of the form "ppppppppoo", where the
// letters [ijpo] denote bits of "i", "j", Hilbert curve position, and
// Hilbert curve orientation respectively.
for k := 7; k >= 0; k-- {
mask := (1 << lookupBits) - 1
bits += ((i >> uint(k*lookupBits)) & mask) << (lookupBits + 2)
bits += ((j >> uint(k*lookupBits)) & mask) << 2
bits = lookupPos[bits]
n \|= uint64(bits>>2) << (uint(k) * 2 * lookupBits)
bits &= (swapMask \| invertMask)
}
return CellID(n*2 + 1)
}
----
[source,rust]
----
const FACE_BITS: u64 = 3;
const NUM_FACES: u8 = 6;
const MAX_LEVEL: u64 = 30;
const POS_BITS: u64 = (2 * MAX_LEVEL) + 1;
const MAX_SIZE: u64 = 1 << MAX_LEVEL;
const WRAP_OFFSET: u64 = (NUM_FACES as u64) << POS_BITS;
fn fij_to_cellid(f: u8, i: u32, j: u32) -> u64 {
let mut n = u64::from(f) << (POS_BITS - 1);
let mut bits = u32::from(f & SWAP_MASK);
let mut k = 7;
let mask = (1 << LOOKUP_BITS) - 1;
loop {
bits += ((i >> (k * LOOKUP_BITS)) & mask) << (LOOKUP_BITS + 2);
bits += ((j >> (k * LOOKUP_BITS)) & mask) << 2;
bits = LOOKUP_POS[bits as usize] as u32;
n \|= ((bits >> 2) as u64) << ((k * 2 * LOOKUP_BITS) as u64);
bits &= u32::from(SWAP_MASK \| INVERT_MASK);
if k == 0 {
break;
}
k -= 1;
}
n * 2 + 1
}
----
|(number, word1, word2, word3)
|
|===
== Decoding
[%header,cols="m,a,"]
|===
|Step |Formula |Description
|(number, word1, word2, word3)
|Given
|
|(cellid)
|
|
|(face, i, j)
|
|
|(face, s, t)
|
|
|(face, u, v)
|
|
|(x, y, z)/Point
|
|
|(lat, lon)
|
|
|===
== Wordlist
++++
<style>
#header, #content, #footnotes, #footer {
max-width: unset !important;
}
.hll {
background-color: #ff0;
}
</style>
++++