182 lines
6.2 KiB
Rust
182 lines
6.2 KiB
Rust
/// A simple example demonstrating how to handle user input. This is
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/// a bit out of the scope of the library as it does not provide any
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/// input handling out of the box. However, it may helps some to get
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/// started.
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///
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/// This is a very simple example:
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/// * A input box always focused. Every character you type is registered
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/// here
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/// * Pressing Backspace erases a character
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/// * Pressing Enter pushes the current input in the history of previous
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/// messages
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#[allow(dead_code)]
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mod util;
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use crate::util::event::{Event, Events};
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use std::{error::Error, io};
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use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen};
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use tui::{
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backend::TermionBackend,
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layout::{Constraint, Direction, Layout},
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style::{Color, Modifier, Style},
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text::{Span, Spans, Text},
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widgets::{Block, Borders, List, ListItem, Paragraph},
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Terminal,
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};
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use unicode_width::UnicodeWidthStr;
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enum InputMode {
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Normal,
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Editing,
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}
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/// App holds the state of the application
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struct App {
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/// Current value of the input box
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input: String,
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/// Current input mode
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input_mode: InputMode,
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/// History of recorded messages
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messages: Vec<String>,
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}
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impl Default for App {
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fn default() -> Self {
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App {
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input: String::new(),
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input_mode: InputMode::Normal,
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messages: Vec::new(),
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}
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// Terminal initialization
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let stdout = io::stdout().into_raw_mode()?;
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let stdout = MouseTerminal::from(stdout);
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let stdout = AlternateScreen::from(stdout);
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let backend = TermionBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// Setup event handlers
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let mut events = Events::new();
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// Create default app state
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let mut app = App::default();
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loop {
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// Draw UI
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terminal.draw(|f| {
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.margin(2)
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.constraints(
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[
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Constraint::Length(1),
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Constraint::Length(3),
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Constraint::Min(1),
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]
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.as_ref(),
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)
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.split(f.size());
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let (msg, style) = match app.input_mode {
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InputMode::Normal => (
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vec![
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Span::raw("Press "),
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Span::styled("q", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" to exit, "),
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Span::styled("e", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" to start editing."),
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],
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Style::default().add_modifier(Modifier::RAPID_BLINK),
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),
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InputMode::Editing => (
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vec![
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Span::raw("Press "),
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Span::styled("Esc", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" to stop editing, "),
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Span::styled("Enter", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" to record the message"),
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],
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Style::default(),
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),
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};
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let mut text = Text::from(Spans::from(msg));
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text.patch_style(style);
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let help_message = Paragraph::new(text);
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f.render_widget(help_message, chunks[0]);
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let input = Paragraph::new(app.input.as_ref())
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.style(match app.input_mode {
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InputMode::Normal => Style::default(),
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InputMode::Editing => Style::default().fg(Color::Yellow),
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})
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.block(Block::default().borders(Borders::ALL).title("Input"));
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f.render_widget(input, chunks[1]);
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match app.input_mode {
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InputMode::Normal =>
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// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
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{}
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InputMode::Editing => {
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// Make the cursor visible and ask tui-rs to put it at the specified coordinates after rendering
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f.set_cursor(
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// Put cursor past the end of the input text
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chunks[1].x + app.input.width() as u16 + 1,
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// Move one line down, from the border to the input line
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chunks[1].y + 1,
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)
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}
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}
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let messages: Vec<ListItem> = app
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.messages
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.iter()
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.enumerate()
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.map(|(i, m)| {
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let content = vec![Spans::from(Span::raw(format!("{}: {}", i, m)))];
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ListItem::new(content)
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})
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.collect();
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let messages =
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List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
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f.render_widget(messages, chunks[2]);
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})?;
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// Handle input
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if let Event::Input(input) = events.next()? {
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match app.input_mode {
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InputMode::Normal => match input {
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Key::Char('e') => {
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app.input_mode = InputMode::Editing;
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events.disable_exit_key();
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}
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Key::Char('q') => {
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break;
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}
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_ => {}
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},
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InputMode::Editing => match input {
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Key::Char('\n') => {
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app.messages.push(app.input.drain(..).collect());
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}
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Key::Char(c) => {
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app.input.push(c);
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}
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Key::Backspace => {
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app.input.pop();
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}
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Key::Esc => {
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app.input_mode = InputMode::Normal;
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events.enable_exit_key();
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}
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_ => {}
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},
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}
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}
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}
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Ok(())
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}
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