gogs/modules/auth/user.go

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// Copyright 2014 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package auth
import (
"github.com/codegangsta/martini"
"github.com/martini-contrib/render"
"github.com/martini-contrib/sessions"
"github.com/gogits/gogs/models"
"github.com/gogits/gogs/modules/base"
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"github.com/gogits/gogs/modules/log"
)
func SignedInId(session sessions.Session) int64 {
userId := session.Get("userId")
if userId == nil {
return 0
}
if s, ok := userId.(int64); ok {
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if _, err := models.GetUserById(s); err != nil {
return 0
}
return s
}
return 0
}
func SignedInName(session sessions.Session) string {
userName := session.Get("userName")
if userName == nil {
return ""
}
if s, ok := userName.(string); ok {
return s
}
return ""
}
func SignedInUser(session sessions.Session) *models.User {
id := SignedInId(session)
if id <= 0 {
return nil
}
user, err := models.GetUserById(id)
if err != nil {
log.Error("user.SignedInUser: %v", err)
return nil
}
return user
}
func IsSignedIn(session sessions.Session) bool {
return SignedInId(session) > 0
}
// SignInRequire checks user status from session.
// It will assign correspoding values to
// template data map if user has signed in.
func SignInRequire(redirect bool) martini.Handler {
return func(r render.Render, data base.TmplData, session sessions.Session) {
if !IsSignedIn(session) {
if redirect {
r.Redirect("/")
}
return
}
data["IsSigned"] = true
data["SignedUserId"] = SignedInId(session)
data["SignedUserName"] = SignedInName(session)
data["SignedAvatar"] = SignedInUser(session).Avatar
}
}
func SignOutRequire() martini.Handler {
return func(r render.Render, session sessions.Session) {
if IsSignedIn(session) {
r.Redirect("/")
}
}
}