package fzf import ( "bytes" "regexp" "strconv" "strings" "unicode/utf8" ) type ansiOffset struct { offset [2]int32 color ansiState } type ansiState struct { fg int bg int bold bool } func (s *ansiState) colored() bool { return s.fg != -1 || s.bg != -1 || s.bold } func (s *ansiState) equals(t *ansiState) bool { if t == nil { return !s.colored() } return s.fg == t.fg && s.bg == t.bg && s.bold == t.bold } var ansiRegex *regexp.Regexp func init() { ansiRegex = regexp.MustCompile("\x1b\\[[0-9;]*m") } func extractColor(str *string) (*string, []ansiOffset) { var offsets []ansiOffset var output bytes.Buffer var state *ansiState idx := 0 for _, offset := range ansiRegex.FindAllStringIndex(*str, -1) { output.WriteString((*str)[idx:offset[0]]) newState := interpretCode((*str)[offset[0]:offset[1]], state) if !newState.equals(state) { if state != nil { // Update last offset (&offsets[len(offsets)-1]).offset[1] = int32(output.Len()) } if newState.colored() { // Append new offset state = newState newLen := int32(utf8.RuneCount(output.Bytes())) offsets = append(offsets, ansiOffset{[2]int32{newLen, newLen}, *state}) } else { // Discard state state = nil } } idx = offset[1] } rest := (*str)[idx:] if len(rest) > 0 { output.WriteString(rest) if state != nil { // Update last offset (&offsets[len(offsets)-1]).offset[1] = int32(utf8.RuneCount(output.Bytes())) } } outputStr := output.String() return &outputStr, offsets } func interpretCode(ansiCode string, prevState *ansiState) *ansiState { // State var state *ansiState if prevState == nil { state = &ansiState{-1, -1, false} } else { state = &ansiState{prevState.fg, prevState.bg, prevState.bold} } ptr := &state.fg state256 := 0 init := func() { state.fg = -1 state.bg = -1 state.bold = false state256 = 0 } ansiCode = ansiCode[2 : len(ansiCode)-1] for _, code := range strings.Split(ansiCode, ";") { if num, err := strconv.Atoi(code); err == nil { switch state256 { case 0: switch num { case 38: ptr = &state.fg state256++ case 48: ptr = &state.bg state256++ case 39: state.fg = -1 case 49: state.bg = -1 case 1: state.bold = true case 0: init() default: if num >= 30 && num <= 37 { state.fg = num - 30 } else if num >= 40 && num <= 47 { state.bg = num - 40 } } case 1: switch num { case 5: state256++ default: state256 = 0 } case 2: *ptr = num state256 = 0 } } } return state }