aw-lights/src/pattern.rs

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Rust
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use crate::color::RGB;
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pub mod collide;
pub mod fade;
pub mod moving_pixel;
pub mod moving_rainbow;
pub mod solid;
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pub use collide::Collide;
pub use fade::Fade;
pub use moving_pixel::MovingPixel;
pub use moving_rainbow::MovingRainbow;
pub use solid::Solid;
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pub trait Pattern: std::fmt::Debug {
fn init(&mut self, lights_buf: &mut Vec<RGB>, num_lights: u16) -> Result<(), ()>;
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fn step(&mut self, lights_buf: &mut Vec<RGB>) -> Result<bool, ()>;
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}
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// #[cfg(test)]
// mod tests {
// use super::*;
// const NUM_LIGHTS: u16 = 10;
// fn test_strip() -> Vec<RGB> {
// vec![color::BLACK; NUM_LIGHTS.into()]
// }
// #[test]
// fn moving_pixel() {
// let color = RGB(123, 152, 89);
// let mut pat = MovingPixel::new(color.clone());
// let mut strip = test_strip();
// assert!(pat.init(&mut strip, NUM_LIGHTS).is_ok());
// // One is my color
// assert_eq!(strip.iter().filter(|c| **c == color).count(), 1);
// // The rest are off
// assert_eq!(
// strip.iter().filter(|c| **c == color::BLACK).count(),
// (NUM_LIGHTS - 1).into()
// );
// pat.step(&mut strip);
// // One is my color
// assert_eq!(strip.iter().filter(|c| **c == color).count(), 1);
// // The rest are off
// assert_eq!(
// strip.iter().filter(|c| **c == color::BLACK).count(),
// (NUM_LIGHTS - 1).into()
// );
// }
// #[test]
// fn solid() {}
// #[test]
// fn moving_rainbow() {}
// #[test]
// fn fade() {}
// #[test]
// fn collide() {}
// }