i3/include/i3.h
Michael Stapelberg 5b51c8c6f0 optimization: Render on pixmaps and copy the result on Stack_Wins
This should speed up the rendering of Stack_Wins with many window
decorations and it should considerably reduce flicker.
2009-07-17 18:32:40 +02:00

37 lines
790 B
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#include <xcb/xcb_property.h>
#include <xcb/xcb_event.h>
#include <X11/XKBlib.h>
#include "queue.h"
#include "data.h"
#ifndef _I3_H
#define _I3_H
#define NUM_ATOMS 17
extern char **start_argv;
extern Display *xkbdpy;
extern TAILQ_HEAD(bindings_head, Binding) bindings;
extern TAILQ_HEAD(autostarts_head, Autostart) autostarts;
extern TAILQ_HEAD(assignments_head, Assignment) assignments;
extern SLIST_HEAD(stack_wins_head, Stack_Window) stack_wins;
extern xcb_event_handlers_t evenths;
extern int num_screens;
extern uint8_t root_depth;
extern xcb_atom_t atoms[NUM_ATOMS];
#endif