fdeb4e0c36
We return early from drawing functions if the surface to draw to is not initialized properly. There is no immediate need to do so, at least no crashes have been observed, but it mirrors the previous behavior a bit more closely. Furthermore, i3 should not crash due to not being able to make some rendering call, so this provides some stability. relates to #1278 |
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.. | ||
dpi.c | ||
draw_util.c | ||
fake_configure_notify.c | ||
font.c | ||
get_colorpixel.c | ||
get_config_path.c | ||
get_exe_path.c | ||
get_mod_mask.c | ||
get_process_filename.c | ||
get_visualtype.c | ||
ipc_connect.c | ||
ipc_recv_message.c | ||
ipc_send_message.c | ||
is_debug_build.c | ||
libi3.mk | ||
Makefile | ||
mkdirp.c | ||
README | ||
resolve_tilde.c | ||
root_atom_contents.c | ||
safewrappers.c | ||
string.c | ||
strndup.c | ||
ucs2_conversion.c |
Introduction ============ libi3 is an *INTERNAL* library which contains functions that i3 and related tools (i3-msg, i3-input, i3-nagbar, i3-config-wizard, i3bar) use. It is NOT to be used by other programs. Structure ========= Every function gets its own .c file, which in turn gets compiled into an .o object file. Afterwards, all .o files are archived into one static library (libi3.a). This library will be linked into all i3 binaries. The linker is able to eliminate unused .o files when linking, so only the functions which you actually use will be included in the corresponding binary.