i3/include/config.h
Michael Stapelberg d641e1da3b Don’t force wrapping when focusing in a direction would work (+test)
Think of the following layout:

 -------------
 | tab |     |
 | con | win |
 |     |     |
 -------------

The tabbed container on the left has two children. Assume you have focused the
second/right child in the tabbed container. i3 used to focus the first/left
container of the tabbed container when using 'focus right' (it wrapped focus).

With this commit, the default behaviour is to instead focus the window on the
right of the screen.

The intention is to make focus switching more intuitive, especially with tabbed
containers supporting 'focus left'/'focus right' in tree. You should end up
using less 'focus parent' :).

You can force the old behaviour with 'force_focus_wrapping true' in your
config.

Code coverage is 62.5% with this commit.
2011-06-12 12:56:50 +02:00

197 lines
5.7 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* include/config.h: Contains all structs/variables for the configurable
* part of i3 as well as functions handling the configuration file (calling
* the parser (src/cfgparse.y) with the correct path, switching key bindings
* mode).
*
*/
#ifndef _CONFIG_H
#define _CONFIG_H
#include <stdbool.h>
#include "queue.h"
#include "i3.h"
typedef struct Config Config;
extern char *current_configpath;
extern Config config;
extern SLIST_HEAD(modes_head, Mode) modes;
/**
* Used during the config file lexing/parsing to keep the state of the lexer
* in order to provide useful error messages in yyerror().
*
*/
struct context {
int line_number;
char *line_copy;
const char *filename;
char *compact_error;
/* These are the same as in YYLTYPE */
int first_column;
int last_column;
};
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
char *key;
char *value;
char *next_match;
SLIST_ENTRY(Variable) variables;
};
/**
* The configuration file can contain multiple sets of bindings. Apart from the
* default set (name == "default"), you can specify other sets and change the
* currently active set of bindings by using the "mode <name>" command.
*
*/
struct Mode {
char *name;
struct bindings_head *bindings;
SLIST_ENTRY(Mode) modes;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
struct Config {
const char *terminal;
i3Font font;
char *ipc_socket_path;
const char *restart_state_path;
int default_layout;
int container_stack_limit;
int container_stack_limit_value;
/** Default orientation for new containers */
int default_orientation;
/** By default, focus follows mouse. If the user explicitly wants to
* turn this off (and instead rely only on the keyboard for changing
* focus), we allow him to do this with this relatively special option.
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace
* the whole bar by dzen2, for example using the i3-wsbar script which
* comes with i3. Thus, you can turn it off entirely. */
bool disable_workspace_bar;
/** Think of the following layout: Horizontal workspace with a tabbed
* con on the left of the screen and a terminal on the right of the
* screen. You are in the second container in the tabbed container and
* focus to the right. By default, i3 will set focus to the terminal on
* the right. If you are in the first container in the tabbed container
* however, focusing to the left will wrap. This option forces i3 to
* always wrap, which will result in you having to use "focus parent"
* more often. */
bool force_focus_wrapping;
/** The default border style for new windows. */
border_style_t default_border;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
uint32_t background;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
struct Colortriple urgent;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
struct Colortriple urgent;
} bar;
/** What should happen when a new popup is opened during fullscreen mode */
enum {
PDF_LEAVE_FULLSCREEN = 0,
PDF_IGNORE = 1
} popup_during_fullscreen;
};
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
/**
* Translates keysymbols to keycodes for all bindings which use keysyms.
*
*/
void translate_keysyms();
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
*
*/
void ungrab_all_keys(xcb_connection_t *conn);
/**
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
/**
* Switches the key bindings to the given mode, if the mode exists
*
*/
void switch_mode(const char *new_mode);
/**
* Returns a pointer to the Binding with the specified modifiers and keycode
* or NULL if no such binding exists.
*
*/
Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode);
/* prototype for src/cfgparse.y */
void parse_file(const char *f);
#endif