4976fa3350
Previously, in case 'layout stacked' (for example) had been called interactively, con_set_layout would be called with focused->parent, while with for_window, it’d be called on the actual matching container. This difference in behavior was the cause for the inability to use 'for_window [class="XTerm"] layout tabbed', which now works \o/, but more on that below. The change also allows us to handle the case of the user selecting a CT_WORKSPACE container properly, that is, by using the special case and creating a new split container on the workspace which gets all the contents, but a new layout. Now, before you are enthusiastic about the change and try to use for_window magic in your config file, keep in mind: The 'layout' command acts on the parent split container. That is, when using a line such as this one: for_window [class="XTerm"] layout tabbed …and opening an XTerm when on a workspace with one single other window, the whole workspace will be set tabbed (just as previously when you opened an XTerm and sent 'layout tabbed' manually). Therefore, to open XTerm in its own tabbed split container, you need to split before: for_window [class="XTerm"] split v, layout tabbed The comma here is important! It says that the second command should not be treated as an entirely unrelated command, but it should also relate the matching window (while it does work with a ';', that is prone to race-conditions and should be avoided). fixes #358
1368 lines
46 KiB
C
1368 lines
46 KiB
C
#undef I3__FILE__
|
||
#define I3__FILE__ "con.c"
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/*
|
||
* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
|
||
*
|
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* con.c: Functions which deal with containers directly (creating containers,
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* searching containers, getting specific properties from containers,
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* …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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||
};
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static void con_on_remove_child(Con *con);
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent, i3Window *window) {
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Con *new = scalloc(sizeof(Con));
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new->on_remove_child = con_on_remove_child;
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->window = window;
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new->border_style = config.default_border;
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static int cnt = 0;
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DLOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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DLOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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//uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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if (window)
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x_con_init(new, window->depth);
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else
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x_con_init(new, XCB_COPY_FROM_PARENT);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent, false);
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return new;
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}
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/*
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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* ignore_focus is to just insert the Con at the end (useful when creating a
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* new split container *around* some containers, that is, detaching and
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* attaching them in order without wanting to mess with the focus in between).
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*
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*/
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void con_attach(Con *con, Con *parent, bool ignore_focus) {
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con->parent = parent;
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Con *loop;
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Con *current = NULL;
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struct nodes_head *nodes_head = &(parent->nodes_head);
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struct focus_head *focus_head = &(parent->focus_head);
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/* Workspaces are handled differently: they need to be inserted at the
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* right position. */
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if (con->type == CT_WORKSPACE) {
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DLOG("it's a workspace. num = %d\n", con->num);
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if (con->num == -1 || TAILQ_EMPTY(nodes_head)) {
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TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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} else {
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current = TAILQ_FIRST(nodes_head);
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if (con->num < current->num) {
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/* we need to insert the container at the beginning */
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TAILQ_INSERT_HEAD(nodes_head, con, nodes);
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} else {
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while (current->num != -1 && con->num > current->num) {
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current = TAILQ_NEXT(current, nodes);
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if (current == TAILQ_END(nodes_head)) {
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current = NULL;
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break;
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}
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}
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/* we need to insert con after current, if current is not NULL */
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if (current)
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TAILQ_INSERT_BEFORE(current, con, nodes);
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else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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}
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goto add_to_focus_head;
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}
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if (con->type == CT_FLOATING_CON) {
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DLOG("Inserting into floating containers\n");
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TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows);
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} else {
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if (!ignore_focus) {
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/* Get the first tiling container in focus stack */
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TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
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if (loop->type == CT_FLOATING_CON)
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continue;
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current = loop;
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break;
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}
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}
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/* When the container is not a split container (but contains a window)
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* and is attached to a workspace, we check if the user configured a
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* workspace_layout. This is done in workspace_attach_to, which will
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* provide us with the container to which we should attach (either the
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* workspace or a new split container with the configured
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* workspace_layout).
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*/
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if (con->window != NULL &&
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parent->type == CT_WORKSPACE &&
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config.default_layout != L_DEFAULT) {
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DLOG("Parent is a workspace. Applying default layout...\n");
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Con *target = workspace_attach_to(parent);
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/* Attach the original con to this new split con instead */
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nodes_head = &(target->nodes_head);
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focus_head = &(target->focus_head);
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con->parent = target;
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current = NULL;
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DLOG("done\n");
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}
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/* Insert the container after the tiling container, if found.
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* When adding to a CT_OUTPUT, just append one after another. */
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if (current && parent->type != CT_OUTPUT) {
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DLOG("Inserting con = %p after last focused tiling con %p\n",
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con, current);
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TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
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} else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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add_to_focus_head:
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(focus_head, con, focused);
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}
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/*
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con) {
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assert(con != NULL);
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DLOG("con_focus = %p\n", con);
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/* 1: set focused-pointer to the new con */
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/* 2: exchange the position of the container in focus stack of the parent all the way up */
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
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if (con->parent->parent != NULL)
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con_focus(con->parent);
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focused = con;
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if (con->urgent) {
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con->urgent = false;
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workspace_update_urgent_flag(con_get_workspace(con));
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}
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->type == CT_WORKSPACE)
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return false;
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if (con->split) {
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DLOG("container %p does not accept windows, it is a split container.\n", con);
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return false;
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}
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_WORKSPACE)
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result = result->parent;
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return result;
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}
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/*
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* Searches parenst of the given 'con' until it reaches one with the specified
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* 'orientation'. Aborts when it comes across a floating_con.
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*
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*/
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Con *con_parent_with_orientation(Con *con, orientation_t orientation) {
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DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation);
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Con *parent = con->parent;
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if (parent->type == CT_FLOATING_CON)
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return NULL;
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while (con_orientation(parent) != orientation) {
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DLOG("Need to go one level further up\n");
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parent = parent->parent;
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/* Abort when we reach a floating con, or an output con */
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if (parent &&
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(parent->type == CT_FLOATING_CON ||
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parent->type == CT_OUTPUT ||
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(parent->parent && parent->parent->type == CT_OUTPUT)))
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parent = NULL;
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if (parent == NULL)
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break;
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}
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DLOG("Result: %p\n", parent);
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return parent;
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}
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/*
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* helper data structure for the breadth-first-search in
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* con_get_fullscreen_con()
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*
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*/
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struct bfs_entry {
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Con *con;
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TAILQ_ENTRY(bfs_entry) entries;
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};
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con, int fullscreen_mode) {
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Con *current, *child;
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|
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
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struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
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entry->con = con;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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|
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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current = entry->con;
|
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if (current != con && current->fullscreen_mode == fullscreen_mode) {
|
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/* empty the queue */
|
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while (!TAILQ_EMPTY(&bfs_head)) {
|
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entry = TAILQ_FIRST(&bfs_head);
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TAILQ_REMOVE(&bfs_head, entry, entries);
|
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free(entry);
|
||
}
|
||
return current;
|
||
}
|
||
|
||
TAILQ_REMOVE(&bfs_head, entry, entries);
|
||
free(entry);
|
||
|
||
TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
|
||
entry = smalloc(sizeof(struct bfs_entry));
|
||
entry->con = child;
|
||
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
|
||
}
|
||
|
||
TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
|
||
entry = smalloc(sizeof(struct bfs_entry));
|
||
entry->con = child;
|
||
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
|
||
}
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Returns true if the node is floating.
|
||
*
|
||
*/
|
||
bool con_is_floating(Con *con) {
|
||
assert(con != NULL);
|
||
DLOG("checking if con %p is floating\n", con);
|
||
return (con->floating >= FLOATING_AUTO_ON);
|
||
}
|
||
|
||
/*
|
||
* Checks if the given container is either floating or inside some floating
|
||
* container. It returns the FLOATING_CON container.
|
||
*
|
||
*/
|
||
Con *con_inside_floating(Con *con) {
|
||
assert(con != NULL);
|
||
if (con->type == CT_FLOATING_CON)
|
||
return con;
|
||
|
||
if (con->floating >= FLOATING_AUTO_ON)
|
||
return con->parent;
|
||
|
||
if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT)
|
||
return NULL;
|
||
|
||
return con_inside_floating(con->parent);
|
||
}
|
||
|
||
/*
|
||
* Checks if the given container is inside a focused container.
|
||
*
|
||
*/
|
||
bool con_inside_focused(Con *con) {
|
||
if (con == focused)
|
||
return true;
|
||
if (!con->parent)
|
||
return false;
|
||
return con_inside_focused(con->parent);
|
||
}
|
||
|
||
/*
|
||
* Returns the container with the given client window ID or NULL if no such
|
||
* container exists.
|
||
*
|
||
*/
|
||
Con *con_by_window_id(xcb_window_t window) {
|
||
Con *con;
|
||
TAILQ_FOREACH(con, &all_cons, all_cons)
|
||
if (con->window != NULL && con->window->id == window)
|
||
return con;
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Returns the container with the given frame ID or NULL if no such container
|
||
* exists.
|
||
*
|
||
*/
|
||
Con *con_by_frame_id(xcb_window_t frame) {
|
||
Con *con;
|
||
TAILQ_FOREACH(con, &all_cons, all_cons)
|
||
if (con->frame == frame)
|
||
return con;
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Returns the first container below 'con' which wants to swallow this window
|
||
* TODO: priority
|
||
*
|
||
*/
|
||
Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
|
||
Con *child;
|
||
Match *match;
|
||
//DLOG("searching con for window %p starting at con %p\n", window, con);
|
||
//DLOG("class == %s\n", window->class_class);
|
||
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
|
||
if (!match_matches_window(match, window))
|
||
continue;
|
||
if (store_match != NULL)
|
||
*store_match = match;
|
||
return child;
|
||
}
|
||
Con *result = con_for_window(child, window, store_match);
|
||
if (result != NULL)
|
||
return result;
|
||
}
|
||
|
||
TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
|
||
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
|
||
if (!match_matches_window(match, window))
|
||
continue;
|
||
if (store_match != NULL)
|
||
*store_match = match;
|
||
return child;
|
||
}
|
||
Con *result = con_for_window(child, window, store_match);
|
||
if (result != NULL)
|
||
return result;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Returns the number of children of this container.
|
||
*
|
||
*/
|
||
int con_num_children(Con *con) {
|
||
Con *child;
|
||
int children = 0;
|
||
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
children++;
|
||
|
||
return children;
|
||
}
|
||
|
||
/*
|
||
* Updates the percent attribute of the children of the given container. This
|
||
* function needs to be called when a window is added or removed from a
|
||
* container.
|
||
*
|
||
*/
|
||
void con_fix_percent(Con *con) {
|
||
Con *child;
|
||
int children = con_num_children(con);
|
||
|
||
// calculate how much we have distributed and how many containers
|
||
// with a percentage set we have
|
||
double total = 0.0;
|
||
int children_with_percent = 0;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->percent > 0.0) {
|
||
total += child->percent;
|
||
++children_with_percent;
|
||
}
|
||
}
|
||
|
||
// if there were children without a percentage set, set to a value that
|
||
// will make those children proportional to all others
|
||
if (children_with_percent != children) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->percent <= 0.0) {
|
||
if (children_with_percent == 0)
|
||
total += (child->percent = 1.0);
|
||
else total += (child->percent = total / children_with_percent);
|
||
}
|
||
}
|
||
}
|
||
|
||
// if we got a zero, just distribute the space equally, otherwise
|
||
// distribute according to the proportions we got
|
||
if (total == 0.0) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
child->percent = 1.0 / children;
|
||
} else if (total != 1.0) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
child->percent /= total;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
|
||
* entered when there already is a fullscreen container on this workspace.
|
||
*
|
||
*/
|
||
void con_toggle_fullscreen(Con *con, int fullscreen_mode) {
|
||
Con *workspace, *fullscreen;
|
||
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("You cannot make a workspace fullscreen.\n");
|
||
return;
|
||
}
|
||
|
||
DLOG("toggling fullscreen for %p / %s\n", con, con->name);
|
||
if (con->fullscreen_mode == CF_NONE) {
|
||
/* 1: check if there already is a fullscreen con */
|
||
if (fullscreen_mode == CF_GLOBAL)
|
||
fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL);
|
||
else {
|
||
workspace = con_get_workspace(con);
|
||
fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
|
||
}
|
||
if (fullscreen != NULL) {
|
||
/* Disable fullscreen for the currently fullscreened
|
||
* container and enable it for the one the user wants
|
||
* to have in fullscreen mode. */
|
||
LOG("Disabling fullscreen for (%p/%s) upon user request\n",
|
||
fullscreen, fullscreen->name);
|
||
fullscreen->fullscreen_mode = CF_NONE;
|
||
}
|
||
|
||
/* 2: enable fullscreen */
|
||
con->fullscreen_mode = fullscreen_mode;
|
||
} else {
|
||
/* 1: disable fullscreen */
|
||
con->fullscreen_mode = CF_NONE;
|
||
}
|
||
|
||
DLOG("mode now: %d\n", con->fullscreen_mode);
|
||
|
||
/* update _NET_WM_STATE if this container has a window */
|
||
/* TODO: when a window is assigned to a container which is already
|
||
* fullscreened, this state needs to be pushed to the client, too */
|
||
if (con->window == NULL)
|
||
return;
|
||
|
||
uint32_t values[1];
|
||
unsigned int num = 0;
|
||
|
||
if (con->fullscreen_mode != CF_NONE)
|
||
values[num++] = A__NET_WM_STATE_FULLSCREEN;
|
||
|
||
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
|
||
A__NET_WM_STATE, XCB_ATOM_ATOM, 32, num, values);
|
||
}
|
||
|
||
/*
|
||
* Moves the given container to the currently focused container on the given
|
||
* workspace.
|
||
*
|
||
* The fix_coordinates flag will translate the current coordinates (offset from
|
||
* the monitor position basically) to appropriate coordinates on the
|
||
* destination workspace.
|
||
* Not enabling this behaviour comes in handy when this function gets called by
|
||
* floating_maybe_reassign_ws, which will only "move" a floating window when it
|
||
* *already* changed its coordinates to a different output.
|
||
*
|
||
* The dont_warp flag disables pointer warping and will be set when this
|
||
* function is called while dragging a floating window.
|
||
*
|
||
* TODO: is there a better place for this function?
|
||
*
|
||
*/
|
||
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("Moving workspaces is not yet implemented.\n");
|
||
return;
|
||
}
|
||
|
||
/* Prevent moving if this would violate the fullscreen focus restrictions. */
|
||
if (!con_fullscreen_permits_focusing(workspace)) {
|
||
LOG("Cannot move out of a fullscreen container");
|
||
return;
|
||
}
|
||
|
||
if (con_is_floating(con)) {
|
||
DLOG("Using FLOATINGCON instead\n");
|
||
con = con->parent;
|
||
}
|
||
|
||
Con *source_ws = con_get_workspace(con);
|
||
if (workspace == source_ws) {
|
||
DLOG("Not moving, already there\n");
|
||
return;
|
||
}
|
||
|
||
/* Save the current workspace. So we can call workspace_show() by the end
|
||
* of this function. */
|
||
Con *current_ws = con_get_workspace(focused);
|
||
|
||
Con *source_output = con_get_output(con),
|
||
*dest_output = con_get_output(workspace);
|
||
|
||
/* 1: save the container which is going to be focused after the current
|
||
* container is moved away */
|
||
Con *focus_next = con_next_focused(con);
|
||
|
||
/* 2: get the focused container of this workspace */
|
||
Con *next = con_descend_focused(workspace);
|
||
|
||
/* 3: we go up one level, but only when next is a normal container */
|
||
if (next->type != CT_WORKSPACE) {
|
||
DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type);
|
||
next = next->parent;
|
||
}
|
||
|
||
/* 4: if the target container is floating, we get the workspace instead.
|
||
* Only tiling windows need to get inserted next to the current container.
|
||
* */
|
||
Con *floatingcon = con_inside_floating(next);
|
||
if (floatingcon != NULL) {
|
||
DLOG("floatingcon, going up even further\n");
|
||
next = floatingcon->parent;
|
||
}
|
||
|
||
if (con->type == CT_FLOATING_CON) {
|
||
Con *ws = con_get_workspace(next);
|
||
DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name);
|
||
next = ws;
|
||
}
|
||
|
||
if (source_output != dest_output) {
|
||
/* Take the relative coordinates of the current output, then add them
|
||
* to the coordinate space of the correct output */
|
||
if (fix_coordinates && con->type == CT_FLOATING_CON) {
|
||
floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect));
|
||
} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
|
||
|
||
/* If moving to a visible workspace, call show so it can be considered
|
||
* focused. Must do before attaching because workspace_show checks to see
|
||
* if focused container is in its area. */
|
||
if (workspace_is_visible(workspace)) {
|
||
workspace_show(workspace);
|
||
|
||
/* Don’t warp if told so (when dragging floating windows with the
|
||
* mouse for example) */
|
||
if (dont_warp)
|
||
x_set_warp_to(NULL);
|
||
else
|
||
x_set_warp_to(&(con->rect));
|
||
}
|
||
}
|
||
|
||
DLOG("Re-attaching container to %p / %s\n", next, next->name);
|
||
/* 5: re-attach the con to the parent of this focused container */
|
||
Con *parent = con->parent;
|
||
con_detach(con);
|
||
con_attach(con, next, false);
|
||
|
||
/* 6: fix the percentages */
|
||
con_fix_percent(parent);
|
||
con->percent = 0.0;
|
||
con_fix_percent(next);
|
||
|
||
/* 7: focus the con on the target workspace (the X focus is only updated by
|
||
* calling tree_render(), so for the "real" focus this is a no-op).
|
||
* We don’t focus the con for i3 pseudo workspaces like __i3_scratch and
|
||
* we don’t focus when there is a fullscreen con on that workspace. */
|
||
if ((workspace->name[0] != '_' || workspace->name[1] != '_') &&
|
||
con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL)
|
||
con_focus(con_descend_focused(con));
|
||
|
||
/* 8: when moving to a visible workspace on a different output, we keep the
|
||
* con focused. Otherwise, we leave the focus on the current workspace as we
|
||
* don’t want to focus invisible workspaces */
|
||
if (source_output != dest_output &&
|
||
workspace_is_visible(workspace)) {
|
||
DLOG("Moved to a different output, focusing target\n");
|
||
} else {
|
||
/* Descend focus stack in case focus_next is a workspace which can
|
||
* occur if we move to the same workspace. Also show current workspace
|
||
* to ensure it is focused. */
|
||
workspace_show(current_ws);
|
||
|
||
/* Set focus only if con was on current workspace before moving.
|
||
* Otherwise we would give focus to some window on different workspace. */
|
||
if (source_ws == current_ws)
|
||
con_focus(con_descend_focused(focus_next));
|
||
}
|
||
|
||
CALL(parent, on_remove_child);
|
||
}
|
||
|
||
/*
|
||
* Returns the orientation of the given container (for stacked containers,
|
||
* vertical orientation is used regardless of the actual orientation of the
|
||
* container).
|
||
*
|
||
*/
|
||
int con_orientation(Con *con) {
|
||
switch (con->layout) {
|
||
case L_SPLITV:
|
||
/* stacking containers behave like they are in vertical orientation */
|
||
case L_STACKED:
|
||
return VERT;
|
||
|
||
case L_SPLITH:
|
||
/* tabbed containers behave like they are in vertical orientation */
|
||
case L_TABBED:
|
||
return HORIZ;
|
||
|
||
case L_DEFAULT:
|
||
DLOG("Someone called con_orientation() on a con with L_DEFAULT, this is a bug in the code.\n");
|
||
assert(false);
|
||
return HORIZ;
|
||
|
||
case L_DOCKAREA:
|
||
case L_OUTPUT:
|
||
DLOG("con_orientation() called on dockarea/output (%d) container %p\n", con->layout, con);
|
||
assert(false);
|
||
return HORIZ;
|
||
|
||
default:
|
||
DLOG("con_orientation() ran into default\n");
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Returns the container which will be focused next when the given container
|
||
* is not available anymore. Called in tree_close and con_move_to_workspace
|
||
* to properly restore focus.
|
||
*
|
||
*/
|
||
Con *con_next_focused(Con *con) {
|
||
Con *next;
|
||
/* floating containers are attached to a workspace, so we focus either the
|
||
* next floating container (if any) or the workspace itself. */
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("selecting next for CT_FLOATING_CON\n");
|
||
next = TAILQ_NEXT(con, floating_windows);
|
||
DLOG("next = %p\n", next);
|
||
if (!next) {
|
||
next = TAILQ_PREV(con, floating_head, floating_windows);
|
||
DLOG("using prev, next = %p\n", next);
|
||
}
|
||
if (!next) {
|
||
Con *ws = con_get_workspace(con);
|
||
next = ws;
|
||
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
|
||
while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
if (next == con) {
|
||
DLOG("skipping container itself, we want the next client\n");
|
||
next = TAILQ_NEXT(next, focused);
|
||
}
|
||
}
|
||
if (next == TAILQ_END(&(ws->focus_head))) {
|
||
DLOG("Focus list empty, returning ws\n");
|
||
next = ws;
|
||
}
|
||
} else {
|
||
/* Instead of returning the next CT_FLOATING_CON, we descend it to
|
||
* get an actual window to focus. */
|
||
next = con_descend_focused(next);
|
||
}
|
||
return next;
|
||
}
|
||
|
||
/* dock clients cannot be focused, so we focus the workspace instead */
|
||
if (con->parent->type == CT_DOCKAREA) {
|
||
DLOG("selecting workspace for dock client\n");
|
||
return con_descend_focused(output_get_content(con->parent->parent));
|
||
}
|
||
|
||
/* if 'con' is not the first entry in the focus stack, use the first one as
|
||
* it’s currently focused already */
|
||
Con *first = TAILQ_FIRST(&(con->parent->focus_head));
|
||
if (first != con) {
|
||
DLOG("Using first entry %p\n", first);
|
||
next = first;
|
||
} else {
|
||
/* try to focus the next container on the same level as this one or fall
|
||
* back to its parent */
|
||
if (!(next = TAILQ_NEXT(con, focused)))
|
||
next = con->parent;
|
||
}
|
||
|
||
/* now go down the focus stack as far as
|
||
* possible, excluding the current container */
|
||
while (!TAILQ_EMPTY(&(next->focus_head)) &&
|
||
TAILQ_FIRST(&(next->focus_head)) != con)
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Get the next/previous container in the specified orientation. This may
|
||
* travel up until it finds a container with suitable orientation.
|
||
*
|
||
*/
|
||
Con *con_get_next(Con *con, char way, orientation_t orientation) {
|
||
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
|
||
/* 1: get the first parent with the same orientation */
|
||
Con *cur = con;
|
||
while (con_orientation(cur->parent) != orientation) {
|
||
DLOG("need to go one level further up\n");
|
||
if (cur->parent->type == CT_WORKSPACE) {
|
||
LOG("that's a workspace, we can't go further up\n");
|
||
return NULL;
|
||
}
|
||
cur = cur->parent;
|
||
}
|
||
|
||
/* 2: chose next (or previous) */
|
||
Con *next;
|
||
if (way == 'n') {
|
||
next = TAILQ_NEXT(cur, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(parent->nodes_head)))
|
||
return NULL;
|
||
} else {
|
||
next = TAILQ_PREV(cur, nodes_head, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(cur->nodes_head)))
|
||
return NULL;
|
||
}
|
||
DLOG("next = %p\n", next);
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the focused con inside this client, descending the tree as far as
|
||
* possible. This comes in handy when attaching a con to a workspace at the
|
||
* currently focused position, for example.
|
||
*
|
||
*/
|
||
Con *con_descend_focused(Con *con) {
|
||
Con *next = con;
|
||
while (next != focused && !TAILQ_EMPTY(&(next->focus_head)))
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the focused con inside this client, descending the tree as far as
|
||
* possible. This comes in handy when attaching a con to a workspace at the
|
||
* currently focused position, for example.
|
||
*
|
||
* Works like con_descend_focused but considers only tiling cons.
|
||
*
|
||
*/
|
||
Con *con_descend_tiling_focused(Con *con) {
|
||
Con *next = con;
|
||
Con *before;
|
||
Con *child;
|
||
if (next == focused)
|
||
return next;
|
||
do {
|
||
before = next;
|
||
TAILQ_FOREACH(child, &(next->focus_head), focused) {
|
||
if (child->type == CT_FLOATING_CON)
|
||
continue;
|
||
|
||
next = child;
|
||
break;
|
||
}
|
||
} while (before != next && next != focused);
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
|
||
* direction is D_LEFT, then we return the rightmost container and if direction
|
||
* is D_RIGHT, we return the leftmost container. This is because if we are
|
||
* moving D_LEFT, and thus want the rightmost container.
|
||
*
|
||
*/
|
||
Con *con_descend_direction(Con *con, direction_t direction) {
|
||
Con *most = NULL;
|
||
int orientation = con_orientation(con);
|
||
DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
|
||
if (direction == D_LEFT || direction == D_RIGHT) {
|
||
if (orientation == HORIZ) {
|
||
/* If the direction is horizontal, we can use either the first
|
||
* (D_RIGHT) or the last con (D_LEFT) */
|
||
if (direction == D_RIGHT)
|
||
most = TAILQ_FIRST(&(con->nodes_head));
|
||
else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
|
||
} else if (orientation == VERT) {
|
||
/* Wrong orientation. We use the last focused con. Within that con,
|
||
* we recurse to chose the left/right con or at least the last
|
||
* focused one. */
|
||
most = TAILQ_FIRST(&(con->focus_head));
|
||
} else {
|
||
/* If the con has no orientation set, it’s not a split container
|
||
* but a container with a client window, so stop recursing */
|
||
return con;
|
||
}
|
||
}
|
||
|
||
if (direction == D_UP || direction == D_DOWN) {
|
||
if (orientation == VERT) {
|
||
/* If the direction is vertical, we can use either the first
|
||
* (D_DOWN) or the last con (D_UP) */
|
||
if (direction == D_UP)
|
||
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
|
||
else most = TAILQ_FIRST(&(con->nodes_head));
|
||
} else if (orientation == HORIZ) {
|
||
/* Wrong orientation. We use the last focused con. Within that con,
|
||
* we recurse to chose the top/bottom con or at least the last
|
||
* focused one. */
|
||
most = TAILQ_FIRST(&(con->focus_head));
|
||
} else {
|
||
/* If the con has no orientation set, it’s not a split container
|
||
* but a container with a client window, so stop recursing */
|
||
return con;
|
||
}
|
||
}
|
||
|
||
if (!most)
|
||
return con;
|
||
return con_descend_direction(most, direction);
|
||
}
|
||
|
||
/*
|
||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||
* be added to the original Rect to get the final position (obviously the
|
||
* amount of pixels for normal, 1pixel and borderless are different).
|
||
*
|
||
*/
|
||
Rect con_border_style_rect(Con *con) {
|
||
adjacent_t borders_to_hide = ADJ_NONE;
|
||
Rect result;
|
||
/* Shortcut to avoid calling con_adjacent_borders() on dock containers. */
|
||
int border_style = con_border_style(con);
|
||
if (border_style == BS_NONE)
|
||
return (Rect){ 0, 0, 0, 0 };
|
||
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
|
||
switch (border_style) {
|
||
case BS_NORMAL:
|
||
result = (Rect){2, 0, -(2 * 2), -2};
|
||
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
|
||
result.x -= 2;
|
||
result.width += 2;
|
||
}
|
||
if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
|
||
result.width += 2;
|
||
}
|
||
/* With normal borders we never hide the upper border */
|
||
if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
|
||
result.height += 2;
|
||
}
|
||
return result;
|
||
|
||
case BS_1PIXEL:
|
||
result = (Rect){1, 1, -2, -2};
|
||
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
|
||
result.x -= 1;
|
||
result.width += 1;
|
||
}
|
||
if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
|
||
result.width += 1;
|
||
}
|
||
if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE) {
|
||
result.y -= 1;
|
||
result.height += 1;
|
||
}
|
||
if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
|
||
result.height += 1;
|
||
}
|
||
return result;
|
||
|
||
case BS_NONE:
|
||
return (Rect){0, 0, 0, 0};
|
||
|
||
default:
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Returns adjacent borders of the window. We need this if hide_edge_borders is
|
||
* enabled.
|
||
*/
|
||
adjacent_t con_adjacent_borders(Con *con) {
|
||
adjacent_t result = ADJ_NONE;
|
||
Con *workspace = con_get_workspace(con);
|
||
if (con->rect.x == workspace->rect.x)
|
||
result |= ADJ_LEFT_SCREEN_EDGE;
|
||
if (con->rect.x + con->rect.width == workspace->rect.x + workspace->rect.width)
|
||
result |= ADJ_RIGHT_SCREEN_EDGE;
|
||
if (con->rect.y == workspace->rect.y)
|
||
result |= ADJ_UPPER_SCREEN_EDGE;
|
||
if (con->rect.y + con->rect.height == workspace->rect.y + workspace->rect.height)
|
||
result |= ADJ_LOWER_SCREEN_EDGE;
|
||
return result;
|
||
}
|
||
|
||
/*
|
||
* Use this function to get a container’s border style. This is important
|
||
* because when inside a stack, the border style is always BS_NORMAL.
|
||
* For tabbed mode, the same applies, with one exception: when the container is
|
||
* borderless and the only element in the tabbed container, the border is not
|
||
* rendered.
|
||
*
|
||
* For children of a CT_DOCKAREA, the border style is always none.
|
||
*
|
||
*/
|
||
int con_border_style(Con *con) {
|
||
Con *fs = con_get_fullscreen_con(con->parent, CF_OUTPUT);
|
||
if (fs == con) {
|
||
DLOG("this one is fullscreen! overriding BS_NONE\n");
|
||
return BS_NONE;
|
||
}
|
||
|
||
if (con->parent->layout == L_STACKED)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->type == CT_DOCKAREA)
|
||
return BS_NONE;
|
||
|
||
return con->border_style;
|
||
}
|
||
|
||
/*
|
||
* Sets the given border style on con, correctly keeping the position/size of a
|
||
* floating window.
|
||
*
|
||
*/
|
||
void con_set_border_style(Con *con, int border_style) {
|
||
/* Handle the simple case: non-floating containerns */
|
||
if (!con_is_floating(con)) {
|
||
con->border_style = border_style;
|
||
return;
|
||
}
|
||
|
||
/* For floating containers, we want to keep the position/size of the
|
||
* *window* itself. We first add the border pixels to con->rect to make
|
||
* con->rect represent the absolute position of the window. Then, we change
|
||
* the border and subtract the new border pixels. Afterwards, we update
|
||
* parent->rect to contain con. */
|
||
DLOG("This is a floating container\n");
|
||
|
||
Rect bsr = con_border_style_rect(con);
|
||
con->rect.x += bsr.x;
|
||
con->rect.y += bsr.y;
|
||
con->rect.width += bsr.width;
|
||
con->rect.height += bsr.height;
|
||
|
||
/* Change the border style, get new border/decoration values. */
|
||
con->border_style = border_style;
|
||
bsr = con_border_style_rect(con);
|
||
int deco_height =
|
||
(con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
|
||
|
||
con->rect.x -= bsr.x;
|
||
con->rect.y -= bsr.y;
|
||
con->rect.width -= bsr.width;
|
||
con->rect.height -= bsr.height;
|
||
|
||
Con *parent = con->parent;
|
||
parent->rect.x = con->rect.x;
|
||
parent->rect.y = con->rect.y - deco_height;
|
||
parent->rect.width = con->rect.width;
|
||
parent->rect.height = con->rect.height + deco_height;
|
||
}
|
||
|
||
/*
|
||
* This function changes the layout of a given container. Use it to handle
|
||
* special cases like changing a whole workspace to stacked/tabbed (creates a
|
||
* new split container before).
|
||
*
|
||
*/
|
||
void con_set_layout(Con *con, int layout) {
|
||
DLOG("con_set_layout(%p, %d), con->type = %d\n",
|
||
con, layout, con->type);
|
||
|
||
/* Users can focus workspaces, but not any higher in the hierarchy.
|
||
* Focus on the workspace is a special case, since in every other case, the
|
||
* user means "change the layout of the parent split container". */
|
||
if (con->type != CT_WORKSPACE)
|
||
con = con->parent;
|
||
|
||
/* We fill in last_split_layout when switching to a different layout
|
||
* since there are many places in the code that don’t use
|
||
* con_set_layout(). */
|
||
if (con->layout == L_SPLITH || con->layout == L_SPLITV)
|
||
con->last_split_layout = con->layout;
|
||
|
||
/* When the container type is CT_WORKSPACE, the user wants to change the
|
||
* whole workspace into stacked/tabbed mode. To do this and still allow
|
||
* intuitive operations (like level-up and then opening a new window), we
|
||
* need to create a new split container. */
|
||
if (con->type == CT_WORKSPACE &&
|
||
(layout == L_STACKED || layout == L_TABBED)) {
|
||
DLOG("Creating new split container\n");
|
||
/* 1: create a new split container */
|
||
Con *new = con_new(NULL, NULL);
|
||
new->parent = con;
|
||
|
||
/* 2: Set the requested layout on the split container and mark it as
|
||
* split. */
|
||
new->layout = layout;
|
||
new->last_split_layout = con->last_split_layout;
|
||
new->split = true;
|
||
|
||
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
|
||
if (old_focused == TAILQ_END(&(con->focus_head)))
|
||
old_focused = NULL;
|
||
|
||
/* 3: move the existing cons of this workspace below the new con */
|
||
DLOG("Moving cons\n");
|
||
Con *child;
|
||
while (!TAILQ_EMPTY(&(con->nodes_head))) {
|
||
child = TAILQ_FIRST(&(con->nodes_head));
|
||
con_detach(child);
|
||
con_attach(child, new, true);
|
||
}
|
||
|
||
/* 4: attach the new split container to the workspace */
|
||
DLOG("Attaching new split to ws\n");
|
||
con_attach(new, con, false);
|
||
|
||
if (old_focused)
|
||
con_focus(old_focused);
|
||
|
||
tree_flatten(croot);
|
||
|
||
return;
|
||
}
|
||
|
||
if (layout == L_DEFAULT) {
|
||
/* Special case: the layout formerly known as "default" (in combination
|
||
* with an orientation). Since we switched to splith/splitv layouts,
|
||
* using the "default" layout (which "only" should happen when using
|
||
* legacy configs) is using the last split layout (either splith or
|
||
* splitv) in order to still do the same thing.
|
||
*
|
||
* Starting from v4.6 though, we will nag users about using "layout
|
||
* default", and in v4.9 we will remove it entirely (with an
|
||
* appropriate i3-migrate-config mechanism). */
|
||
con->layout = con->last_split_layout;
|
||
/* In case last_split_layout was not initialized… */
|
||
if (con->layout == L_DEFAULT)
|
||
con->layout = L_SPLITH;
|
||
} else {
|
||
con->layout = layout;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* This function toggles the layout of a given container. toggle_mode can be
|
||
* either 'default' (toggle only between stacked/tabbed/last_split_layout),
|
||
* 'split' (toggle only between splitv/splith) or 'all' (toggle between all
|
||
* layouts).
|
||
*
|
||
*/
|
||
void con_toggle_layout(Con *con, const char *toggle_mode) {
|
||
Con *parent = con;
|
||
/* Users can focus workspaces, but not any higher in the hierarchy.
|
||
* Focus on the workspace is a special case, since in every other case, the
|
||
* user means "change the layout of the parent split container". */
|
||
if (con->type != CT_WORKSPACE)
|
||
parent = con->parent;
|
||
DLOG("con_toggle_layout(%p, %s), parent = %p\n", con, toggle_mode, parent);
|
||
|
||
if (strcmp(toggle_mode, "split") == 0) {
|
||
/* Toggle between splits. When the current layout is not a split
|
||
* layout, we just switch back to last_split_layout. Otherwise, we
|
||
* change to the opposite split layout. */
|
||
if (parent->layout != L_SPLITH && parent->layout != L_SPLITV)
|
||
con_set_layout(con, parent->last_split_layout);
|
||
else {
|
||
if (parent->layout == L_SPLITH)
|
||
con_set_layout(con, L_SPLITV);
|
||
else con_set_layout(con, L_SPLITH);
|
||
}
|
||
} else {
|
||
if (parent->layout == L_STACKED)
|
||
con_set_layout(con, L_TABBED);
|
||
else if (parent->layout == L_TABBED) {
|
||
if (strcmp(toggle_mode, "all") == 0)
|
||
con_set_layout(con, L_SPLITH);
|
||
else con_set_layout(con, parent->last_split_layout);
|
||
} else if (parent->layout == L_SPLITH || parent->layout == L_SPLITV) {
|
||
if (strcmp(toggle_mode, "all") == 0) {
|
||
/* When toggling through all modes, we toggle between
|
||
* splith/splitv, whereas normally we just directly jump to
|
||
* stacked. */
|
||
if (parent->layout == L_SPLITH)
|
||
con_set_layout(con, L_SPLITV);
|
||
else con_set_layout(con, L_STACKED);
|
||
} else {
|
||
con_set_layout(con, L_STACKED);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Callback which will be called when removing a child from the given con.
|
||
* Kills the container if it is empty and replaces it with the child if there
|
||
* is exactly one child.
|
||
*
|
||
*/
|
||
static void con_on_remove_child(Con *con) {
|
||
DLOG("on_remove_child\n");
|
||
|
||
/* Every container 'above' (in the hierarchy) the workspace content should
|
||
* not be closed when the last child was removed */
|
||
if (con->type == CT_OUTPUT ||
|
||
con->type == CT_ROOT ||
|
||
con->type == CT_DOCKAREA) {
|
||
DLOG("not handling, type = %d\n", con->type);
|
||
return;
|
||
}
|
||
|
||
/* For workspaces, close them only if they're not visible anymore */
|
||
if (con->type == CT_WORKSPACE) {
|
||
if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) {
|
||
LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name);
|
||
tree_close(con, DONT_KILL_WINDOW, false, false);
|
||
ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, "{\"change\":\"empty\"}");
|
||
}
|
||
return;
|
||
}
|
||
|
||
/* TODO: check if this container would swallow any other client and
|
||
* don’t close it automatically. */
|
||
int children = con_num_children(con);
|
||
if (children == 0) {
|
||
DLOG("Container empty, closing\n");
|
||
tree_close(con, DONT_KILL_WINDOW, false, false);
|
||
return;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Determines the minimum size of the given con by looking at its children (for
|
||
* split/stacked/tabbed cons). Will be called when resizing floating cons
|
||
*
|
||
*/
|
||
Rect con_minimum_size(Con *con) {
|
||
DLOG("Determining minimum size for con %p\n", con);
|
||
|
||
if (con_is_leaf(con)) {
|
||
DLOG("leaf node, returning 75x50\n");
|
||
return (Rect){ 0, 0, 75, 50 };
|
||
}
|
||
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("floating con\n");
|
||
Con *child = TAILQ_FIRST(&(con->nodes_head));
|
||
return con_minimum_size(child);
|
||
}
|
||
|
||
if (con->layout == L_STACKED || con->layout == L_TABBED) {
|
||
uint32_t max_width = 0, max_height = 0, deco_height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
deco_height += child->deco_rect.height;
|
||
max_width = max(max_width, min.width);
|
||
max_height = max(max_height, min.height);
|
||
}
|
||
DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
|
||
max_width, max_height, deco_height);
|
||
return (Rect){ 0, 0, max_width, max_height + deco_height };
|
||
}
|
||
|
||
/* For horizontal/vertical split containers we sum up the width (h-split)
|
||
* or height (v-split) and use the maximum of the height (h-split) or width
|
||
* (v-split) as minimum size. */
|
||
if (con->split) {
|
||
uint32_t width = 0, height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
if (con->layout == L_SPLITH) {
|
||
width += min.width;
|
||
height = max(height, min.height);
|
||
} else {
|
||
height += min.height;
|
||
width = max(width, min.width);
|
||
}
|
||
}
|
||
DLOG("split container, returning width = %d x height = %d\n", width, height);
|
||
return (Rect){ 0, 0, width, height };
|
||
}
|
||
|
||
ELOG("Unhandled case, type = %d, layout = %d, split = %d\n",
|
||
con->type, con->layout, con->split);
|
||
assert(false);
|
||
}
|
||
|
||
/*
|
||
* Returns true if changing the focus to con would be allowed considering
|
||
* the fullscreen focus constraints. Specifically, if a fullscreen container or
|
||
* any of its descendants is focused, this function returns true if and only if
|
||
* focusing con would mean that focus would still be visible on screen, i.e.,
|
||
* the newly focused container would not be obscured by a fullscreen container.
|
||
*
|
||
* In the simplest case, if a fullscreen container or any of its descendants is
|
||
* fullscreen, this functions returns true if con is the fullscreen container
|
||
* itself or any of its descendants, as this means focus wouldn't escape the
|
||
* boundaries of the fullscreen container.
|
||
*
|
||
* In case the fullscreen container is of type CF_OUTPUT, this function returns
|
||
* true if con is on a different workspace, as focus wouldn't be obscured by
|
||
* the fullscreen container that is constrained to a different workspace.
|
||
*
|
||
* Note that this same logic can be applied to moving containers. If a
|
||
* container can be focused under the fullscreen focus constraints, it can also
|
||
* become a parent or sibling to the currently focused container.
|
||
*
|
||
*/
|
||
bool con_fullscreen_permits_focusing(Con *con) {
|
||
/* No focus, no problem. */
|
||
if (!focused)
|
||
return true;
|
||
|
||
/* Find the first fullscreen ascendent. */
|
||
Con *fs = focused;
|
||
while (fs && fs->fullscreen_mode == CF_NONE)
|
||
fs = fs->parent;
|
||
|
||
/* fs must be non-NULL since the workspace con doesn’t have CF_NONE and
|
||
* there always has to be a workspace con in the hierarchy. */
|
||
assert(fs != NULL);
|
||
/* The most common case is we hit the workspace level. In this
|
||
* situation, changing focus is also harmless. */
|
||
assert(fs->fullscreen_mode != CF_NONE);
|
||
if (fs->type == CT_WORKSPACE)
|
||
return true;
|
||
|
||
/* Allow it if the container itself is the fullscreen container. */
|
||
if (con == fs)
|
||
return true;
|
||
|
||
/* If fullscreen is per-output, the focus being in a different workspace is
|
||
* sufficient to guarantee that change won't leave fullscreen in bad shape. */
|
||
if (fs->fullscreen_mode == CF_OUTPUT &&
|
||
con_get_workspace(con) != con_get_workspace(fs)) {
|
||
return true;
|
||
}
|
||
|
||
/* Allow it only if the container to be focused is contained within the
|
||
* current fullscreen container. */
|
||
do {
|
||
if (con->parent == fs)
|
||
return true;
|
||
con = con->parent;
|
||
} while (con);
|
||
|
||
/* Focusing con would hide it behind a fullscreen window, disallow it. */
|
||
return false;
|
||
}
|