i3/include/randr.h

62 lines
1.3 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include "data.h"
#include <xcb/randr.h>
#ifndef _RANDR_H
#define _RANDR_H
TAILQ_HEAD(outputs_head, xoutput);
extern struct outputs_head outputs;
/**
* We have just established a connection to the X server and need the initial
* XRandR information to setup workspaces for each screen.
*
*/
void initialize_randr(xcb_connection_t *conn, int *event_base);
/**
* (Re-)queries the outputs via RandR and stores them in the list of outputs.
*
*/
void randr_query_screens(xcb_connection_t *conn);
/**
* Returns the first output which is active.
*
*/
Output *get_first_output();
/**
* Returns the output with the given name if it is active (!) or NULL.
*
*/
Output *get_output_by_name(const char *name);
/**
* Looks in virtual_screens for the i3Screen which contains coordinates x, y
*
*/
Output *get_screen_containing(int x, int y);
/**
* Gets the screen which is the last one in the given direction, for example
* the screen on the most bottom when direction == D_DOWN, the screen most
* right when direction == D_RIGHT and so on.
*
* This function always returns a screen.
*
*/
Output *get_screen_most(direction_t direction, Output *current);
#endif