i3/testcases/t/185-scratchpad.t
Michael Stapelberg 6800524f2e GET_TREE: serialize container type into a string
So far, this was blessed for internal use only (by virtue of not being
in the documentation), but we want to expose it for the stored layouts.
2013-12-22 21:52:49 +01:00

475 lines
16 KiB
Perl
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#!perl
# vim:ts=4:sw=4:expandtab
#
# Please read the following documents before working on tests:
# • http://build.i3wm.org/docs/testsuite.html
# (or docs/testsuite)
#
# • http://build.i3wm.org/docs/lib-i3test.html
# (alternatively: perldoc ./testcases/lib/i3test.pm)
#
# • http://build.i3wm.org/docs/ipc.html
# (or docs/ipc)
#
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
# (unless you are already familiar with Perl)
#
# Tests for the scratchpad functionality.
#
use i3test;
use List::Util qw(first);
my $i3 = i3(get_socket_path());
my $tmp = fresh_workspace;
################################################################################
# 1: Verify that the __i3 output contains the __i3_scratch workspace and that
# its empty initially. Also, __i3 should not show up in GET_OUTPUTS so that
# tools like i3bar will not handle it. Similarly, __i3_scratch should not show
# up in GET_WORKSPACES. After all, you should not be able to switch to it.
################################################################################
my $tree = $i3->get_tree->recv;
is($tree->{name}, 'root', 'root node is the first thing we get');
my @__i3 = grep { $_->{name} eq '__i3' } @{$tree->{nodes}};
is(scalar @__i3, 1, 'output __i3 found');
my $content = first { $_->{type} eq 'con' } @{$__i3[0]->{nodes}};
my @workspaces = @{$content->{nodes}};
my @workspace_names = map { $_->{name} } @workspaces;
ok('__i3_scratch' ~~ @workspace_names, '__i3_scratch workspace found');
my $get_outputs = $i3->get_outputs->recv;
my $get_ws = $i3->get_workspaces->recv;
my @output_names = map { $_->{name} } @$get_outputs;
my @ws_names = map { $_->{name} } @$get_ws;
ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS');
ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES');
################################################################################
# 2: Verify that you cannot switch to the __i3_scratch workspace and moving
# windows to __i3_scratch does not work (users should be aware of the different
# behavior and acknowledge that by using the scratchpad commands).
################################################################################
# Try focusing the workspace.
my $__i3_scratch = get_ws('__i3_scratch');
is($__i3_scratch->{focused}, 0, '__i3_scratch ws not focused');
cmd 'workspace __i3_scratch';
$__i3_scratch = get_ws('__i3_scratch');
is($__i3_scratch->{focused}, 0, '__i3_scratch ws still not focused');
# Try moving a window to it.
is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
my $window = open_window;
cmd 'move workspace __i3_scratch';
$__i3_scratch = get_ws('__i3_scratch');
is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
# Try moving the window with the 'output <direction>' command.
# We hardcode output left since the pseudo-output will be initialized before
# every other output, so it will always be the first one.
cmd 'move output left';
$__i3_scratch = get_ws('__i3_scratch');
is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
# Try moving the window with the 'output <name>' command.
cmd 'move output __i3';
$__i3_scratch = get_ws('__i3_scratch');
is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
################################################################################
# 3: Verify that 'scratchpad toggle' sends a window to the __i3_scratch
# workspace and sets the scratchpad flag to SCRATCHPAD_FRESH. The windows size
# and position will be changed on the next 'scratchpad show'.
################################################################################
my ($nodes, $focus) = get_ws_content($tmp);
is(scalar @$nodes, 1, 'precisely one window on current ws');
is($nodes->[0]->{scratchpad_state}, 'none', 'scratchpad_state none');
cmd 'move scratchpad';
$__i3_scratch = get_ws('__i3_scratch');
my @scratch_nodes = @{$__i3_scratch->{floating_nodes}};
is(scalar @scratch_nodes, 1, '__i3_scratch contains our window');
($nodes, $focus) = get_ws_content($tmp);
is(scalar @$nodes, 0, 'no window on current ws anymore');
is($scratch_nodes[0]->{scratchpad_state}, 'fresh', 'scratchpad_state fresh');
$tree = $i3->get_tree->recv;
my $__i3 = first { $_->{name} eq '__i3' } @{$tree->{nodes}};
isnt($tree->{focus}->[0], $__i3->{id}, '__i3 output not focused');
$get_outputs = $i3->get_outputs->recv;
$get_ws = $i3->get_workspaces->recv;
@output_names = map { $_->{name} } @$get_outputs;
@ws_names = map { $_->{name} } @$get_ws;
ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS');
ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES');
################################################################################
# 4: Verify that 'scratchpad show' makes the window visible.
################################################################################
# Open another window so that we can check if focus is on the scratchpad window
# after showing it.
my $second_window = open_window;
my $old_focus = get_focused($tmp);
cmd 'scratchpad show';
isnt(get_focused($tmp), $old_focus, 'focus changed');
$__i3_scratch = get_ws('__i3_scratch');
@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
is(scalar @scratch_nodes, 0, '__i3_scratch is now empty');
my $ws = get_ws($tmp);
my $output = $tree->{nodes}->[1];
my $scratchrect = $ws->{floating_nodes}->[0]->{rect};
my $outputrect = $output->{rect};
is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%');
is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%');
is($scratchrect->{x},
($outputrect->{width} / 2) - ($scratchrect->{width} / 2),
'scratch window centered horizontally');
is($scratchrect->{y},
($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2),
'scratch window centered vertically');
################################################################################
# 5: Another 'scratchpad show' should make that window go to the scratchpad
# again.
################################################################################
cmd 'scratchpad show';
$__i3_scratch = get_ws('__i3_scratch');
@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
is(scalar @scratch_nodes, 1, '__i3_scratch contains our window');
################################################################################
# 6: Resizing the window should disable auto centering on scratchpad show
################################################################################
cmd 'scratchpad show';
$ws = get_ws($tmp);
is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'fresh',
'scratchpad_state fresh');
cmd 'resize grow width 10 px';
cmd 'scratchpad show';
cmd 'scratchpad show';
$ws = get_ws($tmp);
$scratchrect = $ws->{floating_nodes}->[0]->{rect};
$outputrect = $output->{rect};
is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'changed',
'scratchpad_state changed');
is($scratchrect->{width}, $outputrect->{width} * 0.5 + 10, 'scratch width is 50% + 10px');
cmd 'resize shrink width 10 px';
cmd 'scratchpad show';
################################################################################
# 7: Verify that repeated 'scratchpad show' cycle through the stack, that is,
# toggling a visible window should insert it at the bottom of the stack of the
# __i3_scratch workspace.
################################################################################
my $third_window = open_window(name => 'scratch-match');
cmd 'move scratchpad';
$__i3_scratch = get_ws('__i3_scratch');
@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
is(scalar @scratch_nodes, 2, '__i3_scratch contains both windows');
is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'changed window first');
is($scratch_nodes[1]->{scratchpad_state}, 'fresh', 'fresh window is second');
my $changed_id = $scratch_nodes[0]->{nodes}->[0]->{id};
my $fresh_id = $scratch_nodes[1]->{nodes}->[0]->{id};
is($scratch_nodes[0]->{id}, $__i3_scratch->{focus}->[0], 'changed window first');
is($scratch_nodes[1]->{id}, $__i3_scratch->{focus}->[1], 'fresh window second');
# Repeatedly use 'scratchpad show' and check that the windows are different.
cmd 'scratchpad show';
is(get_focused($tmp), $changed_id, 'focus changed');
$ws = get_ws($tmp);
$scratchrect = $ws->{floating_nodes}->[0]->{rect};
is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%');
is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%');
is($scratchrect->{x},
($outputrect->{width} / 2) - ($scratchrect->{width} / 2),
'scratch window centered horizontally');
is($scratchrect->{y},
($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2),
'scratch window centered vertically');
cmd 'scratchpad show';
isnt(get_focused($tmp), $changed_id, 'focus changed');
cmd 'scratchpad show';
is(get_focused($tmp), $fresh_id, 'focus changed');
cmd 'scratchpad show';
isnt(get_focused($tmp), $fresh_id, 'focus changed');
################################################################################
# 8: Show it, move it around, hide it. Verify that the position is retained
# when showing it again.
################################################################################
cmd '[title="scratch-match"] scratchpad show';
isnt(get_focused($tmp), $old_focus, 'scratchpad window shown');
my $oldrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
cmd 'move left';
$scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
isnt($scratchrect->{x}, $oldrect->{x}, 'x position changed');
$oldrect = $scratchrect;
# hide it, then show it again
cmd '[title="scratch-match"] scratchpad show';
cmd '[title="scratch-match"] scratchpad show';
# verify the position is still the same
$scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
is_deeply($scratchrect, $oldrect, 'position/size the same');
# hide it again for the next test
cmd '[title="scratch-match"] scratchpad show';
is(get_focused($tmp), $old_focus, 'scratchpad window hidden');
is(scalar @{get_ws($tmp)->{nodes}}, 1, 'precisely one window on current ws');
################################################################################
# 9: restart i3 and verify that the scratchpad show still works
################################################################################
$__i3_scratch = get_ws('__i3_scratch');
my $old_nodes = scalar @{$__i3_scratch->{nodes}};
my $old_floating_nodes = scalar @{$__i3_scratch->{floating_nodes}};
cmd 'restart';
does_i3_live;
$__i3_scratch = get_ws('__i3_scratch');
is(scalar @{$__i3_scratch->{nodes}}, $old_nodes, "number of nodes matches ($old_nodes)");
is(scalar @{$__i3_scratch->{floating_nodes}}, $old_floating_nodes, "number of floating nodes matches ($old_floating_nodes)");
is(scalar @{get_ws($tmp)->{nodes}}, 1, 'still precisely one window on current ws');
is(scalar @{get_ws($tmp)->{floating_nodes}}, 0, 'still no floating windows on current ws');
# verify that we can display the scratchpad window
cmd '[title="scratch-match"] scratchpad show';
$ws = get_ws($tmp);
is(scalar @{$ws->{nodes}}, 1, 'still precisely one window on current ws');
is(scalar @{$ws->{floating_nodes}}, 1, 'precisely one floating windows on current ws');
is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'changed', 'scratchpad_state is "changed"');
################################################################################
# 10: on an empty workspace, ensure the 'move scratchpad' command does nothing
################################################################################
$tmp = fresh_workspace;
cmd 'move scratchpad';
does_i3_live;
################################################################################
# 11: focus a workspace and move all of its children to the scratchpad area
################################################################################
sub verify_scratchpad_move_multiple_win {
my $floating = shift;
my $first = open_window;
my $second = open_window;
if ($floating) {
cmd 'floating toggle';
cmd 'focus tiling';
}
cmd 'focus parent';
cmd 'move scratchpad';
does_i3_live;
$ws = get_ws($tmp);
is(scalar @{$ws->{nodes}}, 0, 'no windows on ws');
is(scalar @{$ws->{floating_nodes}}, 0, 'no floating windows on ws');
# show the first window.
cmd 'scratchpad show';
$ws = get_ws($tmp);
is(scalar @{$ws->{nodes}}, 0, 'no windows on ws');
is(scalar @{$ws->{floating_nodes}}, 1, 'one floating windows on ws');
$old_focus = get_focused($tmp);
cmd 'scratchpad show';
# show the second window.
cmd 'scratchpad show';
$ws = get_ws($tmp);
is(scalar @{$ws->{nodes}}, 0, 'no windows on ws');
is(scalar @{$ws->{floating_nodes}}, 1, 'one floating windows on ws');
isnt(get_focused($tmp), $old_focus, 'focus changed');
}
$tmp = fresh_workspace;
verify_scratchpad_move_multiple_win(0);
$tmp = fresh_workspace;
verify_scratchpad_move_multiple_win(1);
################################################################################
# 12: open a scratchpad window on a workspace, switch to another workspace and
# call 'scratchpad show' again
################################################################################
sub verify_scratchpad_move_with_visible_scratch_con {
my ($first, $second, $cross_output) = @_;
cmd "workspace $first";
my $window1 = open_window;
cmd 'move scratchpad';
my $window2 = open_window;
cmd 'move scratchpad';
# this should bring up window 1
cmd 'scratchpad show';
my $ws = get_ws($first);
is(scalar @{$ws->{floating_nodes}}, 1, 'one floating node on ws1');
is($x->input_focus, $window1->id, "showed the correct scratchpad window1");
# this should bring up window 1
cmd "workspace $second";
cmd 'scratchpad show';
is($x->input_focus, $window1->id, "showed the correct scratchpad window1");
my $ws2 = get_ws($second);
is(scalar @{$ws2->{floating_nodes}}, 1, 'one floating node on ws2');
unless ($cross_output) {
ok(!workspace_exists($first), 'ws1 was empty and therefore closed');
} else {
$ws = get_ws($first);
is(scalar @{$ws->{floating_nodes}}, 0, 'ws1 has no floating nodes');
}
# hide window 1 again
cmd 'move scratchpad';
# this should bring up window 2
cmd "workspace $first";
cmd 'scratchpad show';
is($x->input_focus, $window2->id, "showed the correct scratchpad window");
}
# let's clear the scratchpad first
sub clear_scratchpad {
while (scalar @{get_ws('__i3_scratch')->{floating_nodes}}) {
cmd 'scratchpad show';
cmd 'kill';
}
}
clear_scratchpad;
is (scalar @{get_ws('__i3_scratch')->{floating_nodes}}, 0, "scratchpad is empty");
my ($first, $second);
$first = fresh_workspace;
$second = fresh_workspace;
verify_scratchpad_move_with_visible_scratch_con($first, $second, 0);
does_i3_live;
################################################################################
# 13: Test whether scratchpad show moves focus to the scratchpad window
# when another window on the same workspace has focus
################################################################################
clear_scratchpad;
my $ws = fresh_workspace;
open_window;
my $scratch = get_focused($ws);
cmd 'move scratchpad';
cmd 'scratchpad show';
open_window;
my $not_scratch = get_focused($ws);
is(get_focused($ws), $not_scratch, 'not scratch window has focus');
cmd 'scratchpad show';
is(get_focused($ws), $scratch, 'scratchpad is focused');
# TODO: make i3bar display *something* when a window on the scratchpad has the urgency hint
################################################################################
# 14: Verify that 'move scratchpad' sends floating containers to scratchpad but
# does not resize/resposition the container on the next 'scratchpad show', i.e.,
# i3 sets the scratchpad flag to SCRATCHPAD_CHANGED
################################################################################
clear_scratchpad;
$tmp = fresh_workspace;
open_window;
($nodes, $focus) = get_ws_content($tmp);
is(scalar @$nodes, 1, 'precisely one window on current ws');
is($nodes->[0]->{scratchpad_state}, 'none', 'scratchpad_state none');
cmd 'floating toggle';
cmd 'move scratchpad';
$__i3_scratch = get_ws('__i3_scratch');
@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
is(scalar @scratch_nodes, 1, '__i3_scratch contains our window');
($nodes, $focus) = get_ws_content($tmp);
is(scalar @$nodes, 0, 'no window on current ws anymore');
is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'scratchpad_state changed');
done_testing;