i3/include/floating.h
Michael Stapelberg c145f7e529 first step of the big refactoring ("tree" branch).
From here on, we can track changes. It made no sense to put the
development up to this point into git.
2010-04-13 13:17:39 +02:00

116 lines
3.6 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#ifndef _FLOATING_H
#define _FLOATING_H
#include "tree.h"
/** Callback for dragging */
typedef void(*callback_t)(Con*, Rect*, uint32_t, uint32_t, void*);
/** Macro to create a callback function for dragging */
#define DRAGGING_CB(name) \
static void name(Con *con, Rect *old_rect, uint32_t new_x, \
uint32_t new_y, void *extra)
/** On which border was the dragging initiated? */
typedef enum { BORDER_LEFT = (1 << 0),
BORDER_RIGHT = (1 << 1),
BORDER_TOP = (1 << 2),
BORDER_BOTTOM = (1 << 3)} border_t;
/**
* Enters floating mode for the given client. Correctly takes care of the
* position/size (separately stored for tiling/floating mode) and
* repositions/resizes/redecorates the client.
*
* If the automatic flag is set to true, this was an automatic update by a
* change of the window class from the application which can be overwritten by
* the user.
*
*/
void toggle_floating_mode(Con *con, bool automatic);
#if 0
/**
* Removes the floating client from its workspace and attaches it to the new
* workspace. This is centralized here because it may happen if you move it
* via keyboard and if you move it using your mouse.
*
*/
void floating_assign_to_workspace(Client *client, Workspace *new_workspace);
/**
* Called whenever the user clicks on a border (not the titlebar!) of a
* floating window. Determines on which border the user clicked and launches
* the drag_pointer function with the resize_callback.
*
*/
int floating_border_click(xcb_connection_t *conn, Client *client,
xcb_button_press_event_t *event);
#endif
/**
* Called when the user clicked on the titlebar of a floating window.
* Calls the drag_pointer function with the drag_window callback
*
*/
void floating_drag_window(Con *con, xcb_button_press_event_t *event);
#if 0
/**
* Called when the user clicked on a floating window while holding the
* floating_modifier and the right mouse button.
* Calls the drag_pointer function with the resize_window callback
*
*/
void floating_resize_window(xcb_connection_t *conn, Client *client,
bool proportional, xcb_button_press_event_t *event);
/**
* Changes focus in the given direction for floating clients.
*
* Changing to the left/right means going to the previous/next floating client,
* changing to top/bottom means cycling through the Z-index.
*
*/
void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused,
direction_t direction);
/**
* Moves the client 10px to the specified direction.
*
*/
void floating_move(xcb_connection_t *conn, Client *currently_focused,
direction_t direction);
/**
* Hides all floating clients (or show them if they are currently hidden) on
* the specified workspace.
*
*/
void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace);
#endif
/**
* This function grabs your pointer and lets you drag stuff around (borders).
* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
* and the given callback will be called with the parameters specified (client,
* border on which the click originally was), the original rect of the client,
* the event and the new coordinates (x, y).
*
*/
void drag_pointer(Con *con, xcb_button_press_event_t *event,
xcb_window_t confine_to, border_t border, callback_t callback,
void *extra);
#endif