884627ef20
See also commit 0e752070ac
, which broke
source code listings in gdb unless you cd into i3/src. This should give
us best of both :-).
209 lines
7.1 KiB
C
209 lines
7.1 KiB
C
#undef I3__FILE__
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#define I3__FILE__ "move.c"
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* move.c: Moving containers into some direction.
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*
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*/
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#include "all.h"
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typedef enum { BEFORE, AFTER } position_t;
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/*
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* This function detaches 'con' from its parent and inserts it either before or
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* after 'target'.
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*
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*/
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static void insert_con_into(Con *con, Con *target, position_t position) {
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Con *parent = target->parent;
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/* We need to preserve the old con->parent. While it might still be used to
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* insert the entry before/after it, we call the on_remove_child callback
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* afterwards which might then close the con if it is empty. */
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Con *old_parent = con->parent;
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con_detach(con);
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con_fix_percent(con->parent);
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/* When moving to a workspace, we respect the user’s configured
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* workspace_layout */
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if (parent->type == CT_WORKSPACE) {
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Con *split = workspace_attach_to(parent);
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if (split != parent) {
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DLOG("Got a new split con, using that one instead\n");
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con->parent = split;
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con_attach(con, split, false);
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DLOG("attached\n");
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con->percent = 0.0;
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con_fix_percent(split);
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con = split;
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DLOG("ok, continuing with con %p instead\n", con);
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con_detach(con);
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}
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}
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con->parent = parent;
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if (position == BEFORE) {
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TAILQ_INSERT_BEFORE(target, con, nodes);
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TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
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} else if (position == AFTER) {
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TAILQ_INSERT_AFTER(&(parent->nodes_head), target, con, nodes);
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TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
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}
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/* Pretend the con was just opened with regards to size percent values.
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* Since the con is moved to a completely different con, the old value
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* does not make sense anyways. */
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con->percent = 0.0;
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con_fix_percent(parent);
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CALL(old_parent, on_remove_child);
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}
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/*
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* This function detaches 'con' from its parent and inserts it at the given
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* workspace.
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*
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*/
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static void attach_to_workspace(Con *con, Con *ws) {
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con_detach(con);
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con_fix_percent(con->parent);
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CALL(con->parent, on_remove_child);
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con->parent = ws;
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TAILQ_INSERT_TAIL(&(ws->nodes_head), con, nodes);
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TAILQ_INSERT_TAIL(&(ws->focus_head), con, focused);
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/* Pretend the con was just opened with regards to size percent values.
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* Since the con is moved to a completely different con, the old value
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* does not make sense anyways. */
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con->percent = 0.0;
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con_fix_percent(ws);
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}
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/*
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* Moves the current container in the given direction (D_LEFT, D_RIGHT,
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* D_UP, D_DOWN).
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*
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*/
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void tree_move(int direction) {
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DLOG("Moving in direction %d\n", direction);
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/* 1: get the first parent with the same orientation */
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Con *con = focused;
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if (con->type == CT_WORKSPACE) {
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DLOG("Not moving workspace\n");
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return;
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}
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if (con->parent->type == CT_WORKSPACE && con_num_children(con->parent) == 1) {
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DLOG("This is the only con on this workspace, not doing anything\n");
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return;
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}
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orientation_t o = (direction == D_LEFT || direction == D_RIGHT ? HORIZ : VERT);
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Con *same_orientation = con_parent_with_orientation(con, o);
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/* The do {} while is used to 'restart' at this point with a different
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* same_orientation, see the very last lines before the end of this block
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* */
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do {
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/* There is no parent container with the same orientation */
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if (!same_orientation) {
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if (con_is_floating(con)) {
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/* this is a floating con, we just disable floating */
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floating_disable(con, true);
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return;
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}
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if (con_inside_floating(con)) {
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/* 'con' should be moved out of a floating container */
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DLOG("Inside floating, moving to workspace\n");
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attach_to_workspace(con, con_get_workspace(con));
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goto end;
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}
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DLOG("Force-changing orientation\n");
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ws_force_orientation(con_get_workspace(con), o);
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same_orientation = con_parent_with_orientation(con, o);
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}
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/* easy case: the move is within this container */
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if (same_orientation == con->parent) {
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DLOG("We are in the same container\n");
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Con *swap;
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if ((swap = (direction == D_LEFT || direction == D_UP ?
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TAILQ_PREV(con, nodes_head, nodes) :
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TAILQ_NEXT(con, nodes)))) {
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if (!con_is_leaf(swap)) {
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insert_con_into(con, con_descend_focused(swap), AFTER);
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goto end;
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}
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if (direction == D_LEFT || direction == D_UP)
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TAILQ_SWAP(swap, con, &(swap->parent->nodes_head), nodes);
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else TAILQ_SWAP(con, swap, &(swap->parent->nodes_head), nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(swap->parent->focus_head), con, focused);
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DLOG("Swapped.\n");
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return;
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}
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/* If there was no con with which we could swap the current one, search
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* again, but starting one level higher. If we are on the workspace
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* level, don’t do that. The result would be a force change of
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* workspace orientation, which is not necessary. */
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if (con->parent == con_get_workspace(con))
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return;
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same_orientation = con_parent_with_orientation(con->parent, o);
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}
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} while (same_orientation == NULL);
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/* this time, we have to move to another container */
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/* This is the container *above* 'con' (an ancestor of con) which is inside
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* 'same_orientation' */
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Con *above = con;
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while (above->parent != same_orientation)
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above = above->parent;
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/* Enforce the fullscreen focus restrictions. */
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if (!con_fullscreen_permits_focusing(above->parent)) {
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LOG("Cannot move out of fullscreen container\n");
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return;
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}
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DLOG("above = %p\n", above);
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Con *next;
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position_t position;
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if (direction == D_UP || direction == D_LEFT) {
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position = BEFORE;
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next = TAILQ_PREV(above, nodes_head, nodes);
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} else {
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position = AFTER;
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next = TAILQ_NEXT(above, nodes);
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}
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/* special case: there is a split container in the direction we are moving
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* to, so descend and append */
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if (next && !con_is_leaf(next))
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insert_con_into(con, con_descend_focused(next), AFTER);
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else
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insert_con_into(con, above, position);
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end:
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/* We need to call con_focus() to fix the focus stack "above" the container
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* we just inserted the focused container into (otherwise, the parent
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* container(s) would still point to the old container(s)). */
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con_focus(con);
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/* force re-painting the indicators */
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FREE(con->deco_render_params);
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tree_flatten(croot);
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}
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