i3/src/move.c
Michael Stapelberg 884627ef20 use I3__FILE__ for DLOG, leave __FILE__ as is
See also commit 0e752070ac, which broke
source code listings in gdb unless you cd into i3/src. This should give
us best of both :-).
2012-08-12 12:19:47 +02:00

209 lines
7.1 KiB
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#undef I3__FILE__
#define I3__FILE__ "move.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* move.c: Moving containers into some direction.
*
*/
#include "all.h"
typedef enum { BEFORE, AFTER } position_t;
/*
* This function detaches 'con' from its parent and inserts it either before or
* after 'target'.
*
*/
static void insert_con_into(Con *con, Con *target, position_t position) {
Con *parent = target->parent;
/* We need to preserve the old con->parent. While it might still be used to
* insert the entry before/after it, we call the on_remove_child callback
* afterwards which might then close the con if it is empty. */
Con *old_parent = con->parent;
con_detach(con);
con_fix_percent(con->parent);
/* When moving to a workspace, we respect the users configured
* workspace_layout */
if (parent->type == CT_WORKSPACE) {
Con *split = workspace_attach_to(parent);
if (split != parent) {
DLOG("Got a new split con, using that one instead\n");
con->parent = split;
con_attach(con, split, false);
DLOG("attached\n");
con->percent = 0.0;
con_fix_percent(split);
con = split;
DLOG("ok, continuing with con %p instead\n", con);
con_detach(con);
}
}
con->parent = parent;
if (position == BEFORE) {
TAILQ_INSERT_BEFORE(target, con, nodes);
TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
} else if (position == AFTER) {
TAILQ_INSERT_AFTER(&(parent->nodes_head), target, con, nodes);
TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
}
/* Pretend the con was just opened with regards to size percent values.
* Since the con is moved to a completely different con, the old value
* does not make sense anyways. */
con->percent = 0.0;
con_fix_percent(parent);
CALL(old_parent, on_remove_child);
}
/*
* This function detaches 'con' from its parent and inserts it at the given
* workspace.
*
*/
static void attach_to_workspace(Con *con, Con *ws) {
con_detach(con);
con_fix_percent(con->parent);
CALL(con->parent, on_remove_child);
con->parent = ws;
TAILQ_INSERT_TAIL(&(ws->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(ws->focus_head), con, focused);
/* Pretend the con was just opened with regards to size percent values.
* Since the con is moved to a completely different con, the old value
* does not make sense anyways. */
con->percent = 0.0;
con_fix_percent(ws);
}
/*
* Moves the current container in the given direction (D_LEFT, D_RIGHT,
* D_UP, D_DOWN).
*
*/
void tree_move(int direction) {
DLOG("Moving in direction %d\n", direction);
/* 1: get the first parent with the same orientation */
Con *con = focused;
if (con->type == CT_WORKSPACE) {
DLOG("Not moving workspace\n");
return;
}
if (con->parent->type == CT_WORKSPACE && con_num_children(con->parent) == 1) {
DLOG("This is the only con on this workspace, not doing anything\n");
return;
}
orientation_t o = (direction == D_LEFT || direction == D_RIGHT ? HORIZ : VERT);
Con *same_orientation = con_parent_with_orientation(con, o);
/* The do {} while is used to 'restart' at this point with a different
* same_orientation, see the very last lines before the end of this block
* */
do {
/* There is no parent container with the same orientation */
if (!same_orientation) {
if (con_is_floating(con)) {
/* this is a floating con, we just disable floating */
floating_disable(con, true);
return;
}
if (con_inside_floating(con)) {
/* 'con' should be moved out of a floating container */
DLOG("Inside floating, moving to workspace\n");
attach_to_workspace(con, con_get_workspace(con));
goto end;
}
DLOG("Force-changing orientation\n");
ws_force_orientation(con_get_workspace(con), o);
same_orientation = con_parent_with_orientation(con, o);
}
/* easy case: the move is within this container */
if (same_orientation == con->parent) {
DLOG("We are in the same container\n");
Con *swap;
if ((swap = (direction == D_LEFT || direction == D_UP ?
TAILQ_PREV(con, nodes_head, nodes) :
TAILQ_NEXT(con, nodes)))) {
if (!con_is_leaf(swap)) {
insert_con_into(con, con_descend_focused(swap), AFTER);
goto end;
}
if (direction == D_LEFT || direction == D_UP)
TAILQ_SWAP(swap, con, &(swap->parent->nodes_head), nodes);
else TAILQ_SWAP(con, swap, &(swap->parent->nodes_head), nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
TAILQ_INSERT_HEAD(&(swap->parent->focus_head), con, focused);
DLOG("Swapped.\n");
return;
}
/* If there was no con with which we could swap the current one, search
* again, but starting one level higher. If we are on the workspace
* level, dont do that. The result would be a force change of
* workspace orientation, which is not necessary. */
if (con->parent == con_get_workspace(con))
return;
same_orientation = con_parent_with_orientation(con->parent, o);
}
} while (same_orientation == NULL);
/* this time, we have to move to another container */
/* This is the container *above* 'con' (an ancestor of con) which is inside
* 'same_orientation' */
Con *above = con;
while (above->parent != same_orientation)
above = above->parent;
/* Enforce the fullscreen focus restrictions. */
if (!con_fullscreen_permits_focusing(above->parent)) {
LOG("Cannot move out of fullscreen container\n");
return;
}
DLOG("above = %p\n", above);
Con *next;
position_t position;
if (direction == D_UP || direction == D_LEFT) {
position = BEFORE;
next = TAILQ_PREV(above, nodes_head, nodes);
} else {
position = AFTER;
next = TAILQ_NEXT(above, nodes);
}
/* special case: there is a split container in the direction we are moving
* to, so descend and append */
if (next && !con_is_leaf(next))
insert_con_into(con, con_descend_focused(next), AFTER);
else
insert_con_into(con, above, position);
end:
/* We need to call con_focus() to fix the focus stack "above" the container
* we just inserted the focused container into (otherwise, the parent
* container(s) would still point to the old container(s)). */
con_focus(con);
/* force re-painting the indicators */
FREE(con->deco_render_params);
tree_flatten(croot);
}