i3/include/config.h
2010-11-14 01:45:05 +01:00

178 lines
4.8 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* include/config.h: Contains all structs/variables for the configurable
* part of i3 as well as functions handling the configuration file (calling
* the parser (src/cfgparse.y) with the correct path, switching key bindings
* mode).
*
*/
#ifndef _CONFIG_H
#define _CONFIG_H
#include <stdbool.h>
#include "queue.h"
#include "i3.h"
typedef struct Config Config;
extern Config config;
extern SLIST_HEAD(modes_head, Mode) modes;
/**
* Used during the config file lexing/parsing to keep the state of the lexer
* in order to provide useful error messages in yyerror().
*
*/
struct context {
int line_number;
char *line_copy;
const char *filename;
const char *compact_error;
/* These are the same as in YYLTYPE */
int first_column;
int last_column;
};
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
char *key;
char *value;
char *next_match;
SLIST_ENTRY(Variable) variables;
};
/**
* The configuration file can contain multiple sets of bindings. Apart from the
* default set (name == "default"), you can specify other sets and change the
* currently active set of bindings by using the "mode <name>" command.
*
*/
struct Mode {
char *name;
struct bindings_head *bindings;
SLIST_ENTRY(Mode) modes;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
struct Config {
const char *terminal;
const char *font;
const char *ipc_socket_path;
int container_mode;
int container_stack_limit;
int container_stack_limit_value;
/** By default, focus follows mouse. If the user explicitly wants to
* turn this off (and instead rely only on the keyboard for changing
* focus), we allow him to do this with this relatively special option.
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace
* the whole bar by dzen2, for example using the i3-wsbar script which
* comes with i3. Thus, you can turn it off entirely. */
bool disable_workspace_bar;
const char *default_border;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
uint32_t background;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
struct Colortriple urgent;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
struct Colortriple urgent;
} bar;
};
char *glob_path(const char *path);
bool path_exists(const char *path);
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
/**
* Translates keysymbols to keycodes for all bindings which use keysyms.
*
*/
void translate_keysyms();
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
*
*/
void ungrab_all_keys(xcb_connection_t *conn);
/**
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
/**
* Switches the key bindings to the given mode, if the mode exists
*
*/
void switch_mode(xcb_connection_t *conn, const char *new_mode);
/**
* Returns a pointer to the Binding with the specified modifiers and keycode
* or NULL if no such binding exists.
*
*/
Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode);
/* prototype for src/cfgparse.y */
void parse_file(const char *f);
#endif