i3/include/layout.h

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#ifndef _LAYOUT_H
#define _LAYOUT_H
/**
* Gets the unoccupied space (= space which is available for windows which
* were resized by the user) This is necessary to render both, customly
* resized windows and never touched windows correctly, meaning that the
* aspect ratio will be maintained when opening new windows.
*
*/
int get_unoccupied_x(Workspace *workspace);
/**
* (Re-)draws window decorations for a given Client onto the given
* drawable/graphic context. When in stacking mode, the window decorations
* are drawn onto an own window.
*
*/
void decorate_window(xcb_connection_t *conn, Client *client,
xcb_drawable_t drawable, xcb_gcontext_t gc, int offset);
/**
* Redecorates the given client correctly by checking if its in a stacking
* container and re-rendering the stack window or just calling decorate_window
* if its not in a stacking container.
*
*/
void redecorate_window(xcb_connection_t *conn, Client *client);
/**
* Pushes the clients x and y coordinates to X11
*
*/
void reposition_client(xcb_connection_t *conn, Client *client);
/**
* Pushes the clients width/height to X11 and resizes the child window
*
*/
void resize_client(xcb_connection_t *conn, Client *client);
/**
* Renders the given container. Is called by render_layout() or individually
* (for example when focus changes in a stacking container)
*
*/
void render_container(xcb_connection_t *conn, Container *container);
/**
* Modifies the event mask of all clients on the given workspace to either
* ignore or to handle enter notifies. It is handy to ignore notifies because
* they will be sent when a window is mapped under the cursor, thus when the
* user didnt enter the window actively at all.
*
*/
void ignore_enter_notify_forall(xcb_connection_t *conn, Workspace *workspace,
bool ignore_enter_notify);
/**
* Renders the given workspace on the given screen
*
*/
void render_workspace(xcb_connection_t *conn, i3Screen *screen, Workspace *r_ws);
/**
* Renders the whole layout, that is: Go through each screen, each workspace,
* each container and render each client. This also renders the bars.
*
* If you dont need to render *everything*, you should call render_container
* on the container you want to refresh.
*
*/
void render_layout(xcb_connection_t *conn);
#endif