i3/src/commands.c
2009-03-05 17:17:37 +01:00

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <unistd.h>
#include <string.h>
#include <xcb/xcb.h>
#include "util.h"
#include "data.h"
#include "table.h"
#include "layout.h"
#include "i3.h"
#include "xinerama.h"
static bool focus_window_in_container(xcb_connection_t *conn, Container *container,
direction_t direction) {
/* If this container is empty, were done */
if (container->currently_focused == NULL)
return false;
/* Get the previous/next client or wrap around */
Client *candidate = NULL;
if (direction == D_UP) {
if ((candidate = CIRCLEQ_PREV_OR_NULL(&(container->clients), container->currently_focused, clients)) == NULL)
candidate = CIRCLEQ_LAST(&(container->clients));
}
else if (direction == D_DOWN) {
if ((candidate = CIRCLEQ_NEXT_OR_NULL(&(container->clients), container->currently_focused, clients)) == NULL)
candidate = CIRCLEQ_FIRST(&(container->clients));
} else printf("Direction not implemented!\n");
/* Set focus */
set_focus(conn, candidate);
return true;
}
typedef enum { THING_WINDOW, THING_CONTAINER } thing_t;
static void focus_thing(xcb_connection_t *conn, direction_t direction, thing_t thing) {
printf("focusing direction %d\n", direction);
int new_row = current_row,
new_col = current_col;
Container *container = CUR_CELL;
Workspace *t_ws = c_ws;
/* There always is a container. If not, current_col or current_row is wrong */
assert(container != NULL);
/* TODO: for horizontal default layout, this has to be expanded to LEFT/RIGHT */
if (direction == D_UP || direction == D_DOWN) {
if (thing == THING_WINDOW)
/* Lets see if we can perform up/down focus in the current container */
if (focus_window_in_container(conn, container, direction))
return;
if (direction == D_DOWN && cell_exists(current_col, current_row+1))
new_row++;
else if (direction == D_UP && cell_exists(current_col, current_row-1))
new_row--;
else {
/* Lets see if there is a screen down/up there to which we can switch */
printf("container is at %d with height %d\n", container->y, container->height);
i3Screen *screen;
int destination_y = (direction == D_UP ? (container->y - 1) : (container->y + container->height + 1));
if ((screen = get_screen_containing(container->x, destination_y)) == NULL) {
printf("Not possible, no screen found.\n");
return;
}
t_ws = &(workspaces[screen->current_workspace]);
new_row = (direction == D_UP ? (t_ws->rows - 1) : 0);
/* Bounds checking */
if (new_col >= t_ws->cols)
new_col = (t_ws->cols - 1);
if (new_row >= t_ws->rows)
new_row = (t_ws->rows - 1);
}
} else if (direction == D_LEFT || direction == D_RIGHT) {
if (direction == D_RIGHT && cell_exists(current_col+1, current_row))
new_col++;
else if (direction == D_LEFT && cell_exists(current_col-1, current_row))
new_col--;
else {
/* Lets see if there is a screen left/right here to which we can switch */
printf("container is at %d with width %d\n", container->x, container->width);
i3Screen *screen;
int destination_x = (direction == D_LEFT ? (container->x - 1) : (container->x + container->width + 1));
if ((screen = get_screen_containing(destination_x, container->y)) == NULL) {
printf("Not possible, no screen found.\n");
return;
}
t_ws = &(workspaces[screen->current_workspace]);
new_col = (direction == D_LEFT ? (t_ws->cols - 1) : 0);
/* Bounds checking */
if (new_col >= t_ws->cols)
new_col = (t_ws->cols - 1);
if (new_row >= t_ws->rows)
new_row = (t_ws->rows - 1);
}
} else {
printf("direction unhandled\n");
return;
}
if (t_ws->table[new_col][new_row]->currently_focused != NULL)
set_focus(conn, t_ws->table[new_col][new_row]->currently_focused);
}
/*
* Tries to move the window inside its current container.
*
* Returns true if the window could be moved, false otherwise.
*
*/
static bool move_current_window_in_container(xcb_connection_t *conn, Client *client,
direction_t direction) {
assert(client->container != NULL);
Client *other = (direction == D_UP ? CIRCLEQ_PREV(client, clients) :
CIRCLEQ_NEXT(client, clients));
if (other == CIRCLEQ_END(&(client->container->clients)))
return false;
printf("i can do that\n");
/* We can move the client inside its current container */
/* TODO: needs wrapping */
CIRCLEQ_REMOVE(&(client->container->clients), client, clients);
if (direction == D_UP)
CIRCLEQ_INSERT_BEFORE(&(client->container->clients), other, client, clients);
else CIRCLEQ_INSERT_AFTER(&(client->container->clients), other, client, clients);
render_layout(conn);
return true;
}
/*
* Moves the current window to the given direction, creating a column/row if
* necessary
*
*/
static void move_current_window(xcb_connection_t *conn, direction_t direction) {
printf("moving window to direction %s\n", (direction == D_UP ? "up" : (direction == D_DOWN ? "down" :
(direction == D_LEFT ? "left" : "right"))));
/* Get current window */
Container *container = CUR_CELL,
*new = NULL;
/* There has to be a container, see focus_window() */
assert(container != NULL);
/* If there is no window or the dock window is focused, were done */
if (container->currently_focused == NULL ||
container->currently_focused->dock)
return;
/* As soon as the client is moved away, the next client in the old
* container needs to get focus, if any. Therefore, we save it here. */
Client *current_client = container->currently_focused;
Client *to_focus = CIRCLEQ_NEXT_OR_NULL(&(container->clients), current_client, clients);
if (to_focus == NULL)
to_focus = CIRCLEQ_PREV_OR_NULL(&(container->clients), current_client, clients);
switch (direction) {
case D_LEFT:
/* TODO: If were at the left-most position, move the rest of the table right */
if (current_col == 0)
return;
new = CUR_TABLE[--current_col][current_row];
break;
case D_RIGHT:
if (current_col == (c_ws->cols-1))
expand_table_cols(c_ws);
new = CUR_TABLE[++current_col][current_row];
break;
case D_UP:
/* TODO: if were at the up-most position, move the rest of the table down */
if (move_current_window_in_container(conn, current_client, D_UP) ||
current_row == 0)
return;
new = CUR_TABLE[current_col][--current_row];
break;
case D_DOWN:
if (move_current_window_in_container(conn, current_client, D_DOWN))
return;
if (current_row == (c_ws->rows-1))
expand_table_rows(c_ws);
new = CUR_TABLE[current_col][++current_row];
break;
}
/* Remove it from the old container and put it into the new one */
CIRCLEQ_REMOVE(&(container->clients), current_client, clients);
CIRCLEQ_INSERT_TAIL(&(new->clients), current_client, clients);
/* Update data structures */
current_client->container = new;
container->currently_focused = to_focus;
new->currently_focused = current_client;
/* delete all empty columns/rows */
cleanup_table(conn, container->workspace);
/* Fix colspan/rowspan if itd overlap */
fix_colrowspan(conn, container->workspace);
render_layout(conn);
set_focus(conn, current_client);
}
/*
* "Snaps" the current container (not possible for windows, because it works at table base)
* to the given direction, that is, adjusts cellspan/rowspan
*
*/
static void snap_current_container(xcb_connection_t *conn, direction_t direction) {
printf("snapping container to direction %d\n", direction);
Container *container = CUR_CELL;
assert(container != NULL);
switch (direction) {
case D_LEFT:
/* Snap to the left is actually a move to the left and then a snap right */
if (!cell_exists(container->col - 1, container->row) ||
CUR_TABLE[container->col-1][container->row]->currently_focused != NULL) {
printf("cannot snap to right - the cell is already used\n");
return;
}
move_current_window(conn, D_LEFT);
snap_current_container(conn, D_RIGHT);
return;
case D_RIGHT:
/* Check if the cell is used */
if (!cell_exists(container->col + 1, container->row) ||
CUR_TABLE[container->col+1][container->row]->currently_focused != NULL) {
printf("cannot snap to right - the cell is already used\n");
return;
}
/* Check if there are other cells with rowspan, which are in our way.
* If so, reduce their rowspan. */
for (int i = container->row-1; i >= 0; i--) {
printf("we got cell %d, %d with rowspan %d\n",
container->col+1, i, CUR_TABLE[container->col+1][i]->rowspan);
while ((CUR_TABLE[container->col+1][i]->rowspan-1) >= (container->row - i))
CUR_TABLE[container->col+1][i]->rowspan--;
printf("new rowspan = %d\n", CUR_TABLE[container->col+1][i]->rowspan);
}
container->colspan++;
break;
case D_UP:
move_current_window(conn, D_UP);
snap_current_container(conn, D_DOWN);
return;
case D_DOWN:
printf("snapping down\n");
if (!cell_exists(container->col, container->row+1) ||
CUR_TABLE[container->col][container->row+1]->currently_focused != NULL) {
printf("cannot snap down - the cell is already used\n");
return;
}
for (int i = container->col-1; i >= 0; i--) {
printf("we got cell %d, %d with colspan %d\n",
i, container->row+1, CUR_TABLE[i][container->row+1]->colspan);
while ((CUR_TABLE[i][container->row+1]->colspan-1) >= (container->col - i))
CUR_TABLE[i][container->row+1]->colspan--;
printf("new colspan = %d\n", CUR_TABLE[i][container->row+1]->colspan);
}
container->rowspan++;
break;
}
render_layout(conn);
}
/*
* Moves the currently selected window to the given workspace
*
*/
static void move_current_window_to_workspace(xcb_connection_t *conn, int workspace) {
printf("Moving current window to workspace %d\n", workspace);
Container *container = CUR_CELL;
assert(container != NULL);
/* t_ws (to workspace) is just a container pointer to the workspace were switching to */
Workspace *t_ws = &(workspaces[workspace-1]);
Client *current_client = container->currently_focused;
if (current_client == NULL) {
printf("No currently focused client in current container.\n");
return;
}
Client *to_focus = CIRCLEQ_NEXT_OR_NULL(&(container->clients), current_client, clients);
if (to_focus == NULL)
to_focus = CIRCLEQ_PREV_OR_NULL(&(container->clients), current_client, clients);
if (t_ws->screen == NULL) {
printf("initializing new workspace, setting num to %d\n", workspace-1);
t_ws->screen = container->workspace->screen;
/* Copy the dimensions from the virtual screen */
memcpy(&(t_ws->rect), &(container->workspace->screen->rect), sizeof(Rect));
}
Container *to_container = t_ws->table[t_ws->current_col][t_ws->current_row];
assert(to_container != NULL);
CIRCLEQ_REMOVE(&(container->clients), current_client, clients);
SLIST_REMOVE(&(container->workspace->focus_stack), current_client, Client, focus_clients);
CIRCLEQ_INSERT_TAIL(&(to_container->clients), current_client, clients);
SLIST_INSERT_HEAD(&(to_container->workspace->focus_stack), current_client, focus_clients);
printf("Moved.\n");
current_client->container = to_container;
container->currently_focused = to_focus;
to_container->currently_focused = current_client;
/* If were moving it to an invisible screen, we need to unmap it */
if (to_container->workspace->screen->current_workspace != to_container->workspace->num) {
printf("This workspace is not visible, unmapping\n");
xcb_unmap_window(conn, current_client->frame);
}
/* delete all empty columns/rows */
cleanup_table(conn, container->workspace);
render_layout(conn);
}
static void show_workspace(xcb_connection_t *conn, int workspace) {
Client *client;
xcb_window_t root = xcb_setup_roots_iterator(xcb_get_setup(conn)).data->root;
/* t_ws (to workspace) is just a convenience pointer to the workspace were switching to */
Workspace *t_ws = &(workspaces[workspace-1]);
printf("show_workspace(%d)\n", workspace);
/* Store current_row/current_col */
c_ws->current_row = current_row;
c_ws->current_col = current_col;
/* Check if the workspace has not been used yet */
if (t_ws->screen == NULL) {
printf("initializing new workspace, setting num to %d\n", workspace);
t_ws->screen = c_ws->screen;
/* Copy the dimensions from the virtual screen */
memcpy(&(t_ws->rect), &(t_ws->screen->rect), sizeof(Rect));
}
if (c_ws->screen != t_ws->screen) {
/* We need to switch to the other screen first */
printf("moving over to other screen.\n");
c_ws = &(workspaces[t_ws->screen->current_workspace]);
current_col = c_ws->current_col;
current_row = c_ws->current_row;
if (CUR_CELL->currently_focused != NULL)
warp_pointer_into(conn, CUR_CELL->currently_focused);
else {
Rect *dims = &(c_ws->screen->rect);
xcb_warp_pointer(conn, XCB_NONE, root, 0, 0, 0, 0,
dims->x + (dims->width / 2), dims->y + (dims->height / 2));
}
}
/* Check if we need to change something or if were already there */
if (c_ws->screen->current_workspace == (workspace-1))
return;
t_ws->screen->current_workspace = workspace-1;
/* TODO: does grabbing the server actually bring us any (speed)advantages? */
//xcb_grab_server(conn);
/* Unmap all clients of the current workspace */
int unmapped_clients = 0;
for (int cols = 0; cols < c_ws->cols; cols++)
for (int rows = 0; rows < c_ws->rows; rows++)
CIRCLEQ_FOREACH(client, &(c_ws->table[cols][rows]->clients), clients) {
xcb_unmap_window(conn, client->frame);
unmapped_clients++;
}
/* If we did not unmap any clients, the workspace is empty and we can destroy it */
if (unmapped_clients == 0)
c_ws->screen = NULL;
/* Unmap the stack windows on the current workspace, if any */
struct Stack_Window *stack_win;
SLIST_FOREACH(stack_win, &stack_wins, stack_windows)
if (stack_win->container->workspace == c_ws)
xcb_unmap_window(conn, stack_win->window);
c_ws = &workspaces[workspace-1];
current_row = c_ws->current_row;
current_col = c_ws->current_col;
printf("new current row = %d, current col = %d\n", current_row, current_col);
/* Map all clients on the new workspace */
for (int cols = 0; cols < c_ws->cols; cols++)
for (int rows = 0; rows < c_ws->rows; rows++)
CIRCLEQ_FOREACH(client, &(c_ws->table[cols][rows]->clients), clients)
xcb_map_window(conn, client->frame);
/* Map all stack windows, if any */
SLIST_FOREACH(stack_win, &stack_wins, stack_windows)
if (stack_win->container->workspace == c_ws)
xcb_map_window(conn, stack_win->window);
/* Restore focus on the new workspace */
if (CUR_CELL->currently_focused != NULL)
set_focus(conn, CUR_CELL->currently_focused);
else xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, root, XCB_CURRENT_TIME);
//xcb_ungrab_server(conn);
render_layout(conn);
}
/*
* Parses a command, see file CMDMODE for more information
*
*/
void parse_command(xcb_connection_t *conn, const char *command) {
printf("--- parsing command \"%s\" ---\n", command);
/* Hmm, just to be sure */
if (command[0] == '\0')
return;
/* Is it an <exec>? */
if (strncmp(command, "exec ", strlen("exec ")) == 0) {
printf("starting \"%s\"\n", command + strlen("exec "));
start_application(command+strlen("exec "));
return;
}
/* Is it <restart>? */
if (strncmp(command, "restart", strlen("restart")) == 0) {
printf("restarting \"%s\"...\n", application_path);
execl(application_path, application_path, NULL);
/* not reached */
}
/* Is it 'f' for fullscreen? */
if (command[0] == 'f') {
if (CUR_CELL->currently_focused == NULL)
return;
toggle_fullscreen(conn, CUR_CELL->currently_focused);
return;
}
/* Is it just 's' for stacking or 'd' for default? */
if ((command[0] == 's' || command[0] == 'd') && (command[1] == '\0')) {
printf("Switching mode for current container\n");
switch_layout_mode(conn, CUR_CELL, (command[0] == 's' ? MODE_STACK : MODE_DEFAULT));
return;
}
enum { WITH_WINDOW, WITH_CONTAINER } with = WITH_WINDOW;
/* Is it a <with>? */
if (command[0] == 'w') {
command++;
/* TODO: implement */
if (command[0] == 'c') {
with = WITH_CONTAINER;
command++;
} else {
printf("not yet implemented.\n");
return;
}
}
/* It's a normal <cmd> */
char *rest = NULL;
enum { ACTION_FOCUS, ACTION_MOVE, ACTION_SNAP } action = ACTION_FOCUS;
direction_t direction;
int times = strtol(command, &rest, 10);
if (rest == NULL) {
printf("Invalid command (\"%s\")\n", command);
return;
}
if (*rest == '\0') {
/* No rest? This was a tag number, not a times specification */
show_workspace(conn, times);
return;
}
if (*rest == 'm' || *rest == 's') {
action = (*rest == 'm' ? ACTION_MOVE : ACTION_SNAP);
rest++;
}
int workspace = strtol(rest, &rest, 10);
if (rest == NULL) {
printf("Invalid command (\"%s\")\n", command);
return;
}
if (*rest == '\0') {
move_current_window_to_workspace(conn, workspace);
return;
}
/* Now perform action to <where> */
while (*rest != '\0') {
if (*rest == 'h')
direction = D_LEFT;
else if (*rest == 'j')
direction = D_DOWN;
else if (*rest == 'k')
direction = D_UP;
else if (*rest == 'l')
direction = D_RIGHT;
else {
printf("unknown direction: %c\n", *rest);
return;
}
if (action == ACTION_FOCUS) {
focus_thing(conn, direction, (with == WITH_WINDOW ? THING_WINDOW : THING_CONTAINER));
}
else if (action == ACTION_MOVE)
move_current_window(conn, direction);
else if (action == ACTION_SNAP)
snap_current_container(conn, direction);
rest++;
}
printf("--- done ---\n");
}