i3/include/config.h
Michael Stapelberg c145f7e529 first step of the big refactoring ("tree" branch).
From here on, we can track changes. It made no sense to put the
development up to this point into git.
2010-04-13 13:17:39 +02:00

175 lines
4.7 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* include/config.h: Contains all structs/variables for the configurable
* part of i3 as well as functions handling the configuration file (calling
* the parser (src/cfgparse.y) with the correct path, switching key bindings
* mode).
*
*/
#ifndef _CONFIG_H
#define _CONFIG_H
#include <stdbool.h>
#include "queue.h"
#include "i3.h"
typedef struct Config Config;
extern Config config;
extern SLIST_HEAD(modes_head, Mode) modes;
/**
* Used during the config file lexing/parsing to keep the state of the lexer
* in order to provide useful error messages in yyerror().
*
*/
struct context {
int line_number;
char *line_copy;
const char *filename;
/* These are the same as in YYLTYPE */
int first_column;
int last_column;
};
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
char *key;
char *value;
char *next_match;
SLIST_ENTRY(Variable) variables;
};
/**
* The configuration file can contain multiple sets of bindings. Apart from the
* default set (name == "default"), you can specify other sets and change the
* currently active set of bindings by using the "mode <name>" command.
*
*/
struct Mode {
char *name;
struct bindings_head *bindings;
SLIST_ENTRY(Mode) modes;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
struct Config {
const char *terminal;
const char *font;
const char *ipc_socket_path;
int container_mode;
int container_stack_limit;
int container_stack_limit_value;
/** By default, focus follows mouse. If the user explicitly wants to
* turn this off (and instead rely only on the keyboard for changing
* focus), we allow him to do this with this relatively special option.
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace
* the whole bar by dzen2, for example using the i3-wsbar script which
* comes with i3. Thus, you can turn it off entirely. */
bool disable_workspace_bar;
const char *default_border;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
struct Colortriple urgent;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
struct Colortriple urgent;
} bar;
};
char *glob_path(const char *path);
bool path_exists(const char *path);
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
/**
* Translates keysymbols to keycodes for all bindings which use keysyms.
*
*/
void translate_keysyms();
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
*
*/
void ungrab_all_keys(xcb_connection_t *conn);
/**
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
/**
* Switches the key bindings to the given mode, if the mode exists
*
*/
void switch_mode(xcb_connection_t *conn, const char *new_mode);
/**
* Returns a pointer to the Binding with the specified modifiers and keycode
* or NULL if no such binding exists.
*
*/
Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode);
/* prototype for src/cfgparse.y */
void parse_file(const char *f);
#endif