3ada8f326c
Commands are 'mark' and 'goto'. Both can be used either directly, like 'mark a' and 'goto a', or interactively (just 'mark'). For interactive mode, i3-input must be installed and in your PATH.
116 lines
3.3 KiB
C
116 lines
3.3 KiB
C
/*
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* vim:ts=8:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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*
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* (c) 2009 Michael Stapelberg and contributors
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*
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* See file LICENSE for license information.
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*
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*/
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#include <xcb/xcb.h>
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#include "data.h"
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#ifndef _CLIENT_H
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#define _CLIENT_H
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/**
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* Removes the given client from the container, either because it will be
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* inserted into another one or because it was unmapped
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*
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*/
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void client_remove_from_container(xcb_connection_t *conn, Client *client,
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Container *container,
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bool remove_from_focusstack);
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/**
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* Warps the pointer into the given client (in the middle of it, to be
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* specific), therefore selecting it
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*
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*/
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void client_warp_pointer_into(xcb_connection_t *conn, Client *client);
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/**
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* Kills the given window using WM_DELETE_WINDOW or xcb_kill_window
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*
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*/
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void client_kill(xcb_connection_t *conn, Client *window);
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/**
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* Checks if the given window class and title match the given client Window
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* title is passed as "normal" string and as UCS-2 converted string for
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* matching _NET_WM_NAME capable clients as well as those using legacy hints.
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*
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*/
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bool client_matches_class_name(Client *client, char *to_class, char *to_title,
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char *to_title_ucs, int to_title_ucs_len);
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/**
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* Enters fullscreen mode for the given client. This is called by toggle_fullscreen
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* and when moving a fullscreen client to another screen.
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*
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*/
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void client_enter_fullscreen(xcb_connection_t *conn, Client *client);
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/**
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* Toggles fullscreen mode for the given client. It updates the data
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* structures and reconfigures (= resizes/moves) the client and its frame to
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* the full size of the screen. When leaving fullscreen, re-rendering the
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* layout is forced.
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*
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*/
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void client_toggle_fullscreen(xcb_connection_t *conn, Client *client);
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/**
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* Sets the position of the given client in the X stack to the highest (tiling
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* layer is always on the same position, so this doesn’t matter) below the
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* first floating client, so that floating windows are always on top.
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*
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*/
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void client_set_below_floating(xcb_connection_t *conn, Client *client);
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/**
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* Returns true if the client is floating. Makes the code more beatiful, as
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* floating is not simply a boolean, but also saves whether the user selected
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* the current state or whether it was automatically set.
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*
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*/
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bool client_is_floating(Client *client);
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/**
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* Change the border type for the given client to normal (n), 1px border (p) or
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* completely borderless (b).
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*
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*/
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void client_change_border(xcb_connection_t *conn, Client *client, char border_type);
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/**
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* Unmap the client, correctly setting any state which is needed.
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*
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*/
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void client_unmap(xcb_connection_t *conn, Client *client);
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/**
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* Map the client, correctly restoring any state needed.
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*
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*/
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void client_map(xcb_connection_t *conn, Client *client);
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/**
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* Set the given mark for this client. Used for jumping to the client
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* afterwards (like m<mark> and '<mark> in vim).
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*
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*/
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void client_mark(xcb_connection_t *conn, Client *client, const char *mark);
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/**
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* Pretty-prints the client’s information into the logfile.
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*
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*/
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#define CLIENT_LOG(client) do { \
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LOG("Window: frame 0x%08x, child 0x%08x\n", client->frame, client->child); \
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} while (0)
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#endif
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