i3/include/data.h
2009-02-16 03:28:07 +01:00

197 lines
5.1 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#include <stdbool.h>
#ifndef _DATA_H
#define _DATA_H
/*
* This file defines all data structures used by i3
*
*/
#include "queue.h"
/* Forward definitions */
typedef struct Cell Cell;
typedef struct Font i3Font;
typedef struct Container Container;
typedef struct Client Client;
typedef struct Binding Binding;
typedef struct Workspace Workspace;
typedef struct Rect Rect;
typedef struct Screen i3Screen;
/* Helper types */
typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
enum {
BIND_NONE = 0,
BIND_MOD_1 = XCB_MOD_MASK_1,
BIND_MOD_2 = XCB_MOD_MASK_2,
BIND_MOD_3 = XCB_MOD_MASK_3,
BIND_MOD_4 = XCB_MOD_MASK_4,
BIND_MOD_5 = XCB_MOD_MASK_5,
BIND_SHIFT = XCB_MOD_MASK_SHIFT,
BIND_CONTROL = XCB_MOD_MASK_CONTROL,
BIND_MODE_SWITCH = (1 << 8)
};
struct Rect {
uint32_t x, y;
uint32_t width, height;
};
struct Workspace {
/* x, y, width, height */
Rect rect;
/* table dimensions */
int cols;
int rows;
/* These are stored here just while this workspace is _not_ shown (see show_workspace()) */
int current_row;
int current_col;
Client *fullscreen_client;
/* Backpointer to the screen this workspace is on */
i3Screen *screen;
/* This is a two-dimensional dynamic array of Container-pointers. Ive always wanted
* to be a three-star programmer :) */
Container ***table;
};
/*
* Defines a position in the table
*
*/
struct Cell {
int row;
int column;
};
struct Binding {
/* Keycode to bind */
uint32_t keycode;
/* Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */
uint32_t mods;
/* Command, like in command mode */
char *command;
TAILQ_ENTRY(Binding) bindings;
};
/*
* We need to save the height of a font because it is required for each drawing of
* text but relatively hard to get. As soon as a new font needs to be loaded, a
* Font-entry will be filled for later use.
*
*/
struct Font {
/* The name of the font, that is what the pattern resolves to */
char *name;
/* A copy of the pattern to build a cache */
char *pattern;
/* The height of the font, built from font_ascent + font_descent */
int height;
/* The xcb-id for the font */
xcb_font_t id;
TAILQ_ENTRY(Font) fonts;
};
/*
* A client is X11-speak for a window.
*
*/
struct Client {
/* TODO: this is NOT final */
Cell old_position; /* if you set a client to floating and set it back to managed,
it does remember its old position and *tries* to get back there */
/* Backpointer. A client is inside a container */
Container *container;
/* x, y, width, height */
Rect rect;
/* Name */
char *name;
int name_len;
/* fullscreen is pretty obvious */
bool fullscreen;
/* After leaving fullscreen mode, a client needs to be reconfigured (configuration =
setting X, Y, width and height). By setting the force_reconfigure flag, render_layout()
will reconfigure the client. */
bool force_reconfigure;
/* When reparenting a window, an unmap-notify is sent. As we delete windows when theyre
unmapped, we need to ignore that one. Therefore, this flag is set when reparenting. */
bool awaiting_useless_unmap;
/* XCB contexts */
xcb_window_t frame; /* Our window: The frame around the client */
xcb_gcontext_t titlegc; /* The titlebars graphic context inside the frame */
xcb_window_t child; /* The clients window */
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
CIRCLEQ_ENTRY(Client) clients;
};
/*
* A container is either in default or stacking mode. It sits inside the table.
*
*/
struct Container {
/* Those are speaking for themselves: */
Client *currently_focused;
int colspan;
int rowspan;
/* Position of the container inside our table */
int row;
int col;
/* Xinerama: X/Y of the container */
int x;
int y;
/* Width/Height of the container. Changeable by the user */
int width;
int height;
float width_factor;
float height_factor;
/* Backpointer to the workspace this container is in */
Workspace *workspace;
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
enum { MODE_DEFAULT = 0, MODE_STACK = 1 } mode;
CIRCLEQ_HEAD(client_head, Client) clients;
};
struct Screen {
/* Virtual screen number */
int num;
/* Current workspace selected on this virtual screen */
int current_workspace;
/* x, y, width, height */
Rect rect;
TAILQ_ENTRY(Screen) screens;
};
#endif