i3/src/util.c
2009-02-28 02:15:14 +01:00

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* util.c: Utility functions, which can be useful everywhere.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/wait.h>
#include <stdarg.h>
#include <assert.h>
#include "i3.h"
#include "data.h"
#include "table.h"
#include "layout.h"
#include "util.h"
#include "xcb.h"
int min(int a, int b) {
return (a < b ? a : b);
}
int max(int a, int b) {
return (a > b ? a : b);
}
/*
* Prints the message (see printf()) to stderr, then exits the program.
*
*/
void die(char *fmt, ...) {
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
exit(EXIT_FAILURE);
}
/*
* The s* functions (safe) are wrappers around malloc, strdup, …, which exits if one of
* the called functions returns NULL, meaning that there is no more memory available
*
*/
void *smalloc(size_t size) {
void *result = malloc(size);
exit_if_null(result, "Too less memory for malloc(%d)\n", size);
return result;
}
void *scalloc(size_t size) {
void *result = calloc(size, 1);
exit_if_null(result, "Too less memory for calloc(%d)\n", size);
return result;
}
char *sstrdup(const char *str) {
char *result = strdup(str);
exit_if_null(result, "Too less memory for strdup()\n");
return result;
}
/*
* Starts the given application by passing it through a shell. We use double fork
* to avoid zombie processes. As the started applications parent exits (immediately),
* the application is reparented to init (process-id 1), which correctly handles
* childs, so we dont have to do it :-).
*
* The shell is determined by looking for the SHELL environment variable. If it
* does not exist, /bin/sh is used.
*
*/
void start_application(const char *command) {
if (fork() == 0) {
/* Child process */
if (fork() == 0) {
/* Stores the path of the shell */
static const char *shell = NULL;
if (shell == NULL)
if ((shell = getenv("SHELL")) == NULL)
shell = "/bin/sh";
/* This is the child */
execl(shell, shell, "-c", command, NULL);
/* not reached */
}
exit(0);
}
wait(0);
}
/*
* Checks a generic cookie for errors and quits with the given message if there
* was an error.
*
*/
void check_error(xcb_connection_t *connection, xcb_void_cookie_t cookie, char *err_message) {
xcb_generic_error_t *error = xcb_request_check(connection, cookie);
if (error != NULL) {
fprintf(stderr, "ERROR: %s : %d\n", err_message , error->error_code);
xcb_disconnect(connection);
exit(-1);
}
}
/*
* Sets the given client as focused by updating the data structures correctly,
* updating the X input focus and finally re-decorating both windows (to signalize
* the user the new focus situation)
*
*/
void set_focus(xcb_connection_t *conn, Client *client) {
/* The dock window cannot be focused */
/* TODO: does this play well with dzen2s popup menus? or do we just need to set the input
focus but not update our internal structures? */
if (client->dock)
return;
/* TODO: check if the focus needs to be changed at all */
/* Store current_row/current_col */
c_ws->current_row = current_row;
c_ws->current_col = current_col;
c_ws = client->container->workspace;
/* Update container */
Client *old_client = client->container->currently_focused;
client->container->currently_focused = client;
current_col = client->container->col;
current_row = client->container->row;
/* Set focus to the entered window, and flush xcb buffer immediately */
xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, client->child, XCB_CURRENT_TIME);
//xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, 10, 10);
/* Update last/current clients titlebar */
if (old_client != NULL)
decorate_window(conn, old_client, old_client->frame, old_client->titlegc, 0);
decorate_window(conn, client, client->frame, client->titlegc, 0);
/* If were in stacking mode, we render the container to update changes in the title
bars and raise the focused client */
if (client->container->mode == MODE_STACK) {
render_container(conn, client->container);
uint32_t values[] = { XCB_STACK_MODE_ABOVE };
xcb_configure_window(conn, client->frame,
XCB_CONFIG_WINDOW_STACK_MODE, values);
}
xcb_flush(conn);
}
/*
* Switches the layout of the given container taking care of the necessary house-keeping
*
*/
void switch_layout_mode(xcb_connection_t *conn, Container *container, int mode) {
if (mode == MODE_STACK) {
/* When entering stacking mode, we need to open a window on which we can draw the
title bars of the clients, it has height 1 because we dont bother here with
calculating the correct height - it will be adjusted when rendering anyways. */
Rect rect = {container->x, container->y, container->width, 1 };
uint32_t mask = 0;
uint32_t values[2];
/* Dont generate events for our new window, it should *not* be managed */
mask |= XCB_CW_OVERRIDE_REDIRECT;
values[0] = 1;
/* We want to know when… */
mask |= XCB_CW_EVENT_MASK;
values[1] = XCB_EVENT_MASK_BUTTON_PRESS | /* …mouse is pressed */
XCB_EVENT_MASK_EXPOSURE; /* …our window needs to be redrawn */
struct Stack_Window *stack_win = &(container->stack_win);
stack_win->window = create_window(conn, rect, XCB_WINDOW_CLASS_INPUT_OUTPUT, mask, values);
/* Generate a graphics context for the titlebar */
stack_win->gc = xcb_generate_id(conn);
xcb_create_gc(conn, stack_win->gc, stack_win->window, 0, 0);
stack_win->container = container;
SLIST_INSERT_HEAD(&stack_wins, stack_win, stack_windows);
/* Raise the focused window */
values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(conn, container->currently_focused->frame,
XCB_CONFIG_WINDOW_STACK_MODE, values);
} else {
if (container->mode == MODE_STACK) {
/* When going out of stacking mode, we need to close the window */
struct Stack_Window *stack_win = &(container->stack_win);
SLIST_REMOVE(&stack_wins, stack_win, Stack_Window, stack_windows);
xcb_free_gc(conn, stack_win->gc);
xcb_destroy_window(conn, stack_win->window);
stack_win->width = -1;
stack_win->height = -1;
}
}
container->mode = mode;
/* Force reconfiguration of each client */
Client *client;
CIRCLEQ_FOREACH(client, &(container->clients), clients)
client->force_reconfigure = true;
render_layout(conn);
}
/*
* Warps the pointer into the given client (in the middle of it, to be specific), therefore
* selecting it
*
*/
void warp_pointer_into(xcb_connection_t *connection, Client *client) {
int mid_x = client->rect.width / 2,
mid_y = client->rect.height / 2;
xcb_warp_pointer(connection, XCB_NONE, client->child, 0, 0, 0, 0, mid_x, mid_y);
}
/*
* Toggles fullscreen mode for the given client. It updates the data structures and
* reconfigures (= resizes/moves) the client and its frame to the full size of the
* screen. When leaving fullscreen, re-rendering the layout is forced.
*
*/
void toggle_fullscreen(xcb_connection_t *conn, Client *client) {
/* clients without a container (docks) cannot be focused */
assert(client->container != NULL);
Workspace *workspace = client->container->workspace;
workspace->fullscreen_client = (client->fullscreen ? NULL : client);
client->fullscreen = !client->fullscreen;
if (client->fullscreen) {
printf("Entering fullscreen mode...\n");
/* We just entered fullscreen mode, lets configure the window */
uint32_t mask = XCB_CONFIG_WINDOW_X |
XCB_CONFIG_WINDOW_Y |
XCB_CONFIG_WINDOW_WIDTH |
XCB_CONFIG_WINDOW_HEIGHT;
uint32_t values[4] = {workspace->rect.x,
workspace->rect.y,
workspace->rect.width,
workspace->rect.height};
printf("child itself will be at %dx%d with size %dx%d\n",
values[0], values[1], values[2], values[3]);
xcb_configure_window(conn, client->frame, mask, values);
/* Childs coordinates are relative to the parent (=frame) */
values[0] = 0;
values[1] = 0;
xcb_configure_window(conn, client->child, mask, values);
/* Raise the window */
values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_STACK_MODE, values);
xcb_flush(conn);
} else {
printf("leaving fullscreen mode\n");
/* Because the coordinates of the window havent changed, it would not be
re-configured if we dont set the following flag */
client->force_reconfigure = true;
/* We left fullscreen mode, redraw the layout */
render_layout(conn);
}
}