bc82fc7e9f
The algorithm is now always the same, doesn't matter if we're adding or removing a container to/from its parent.
182 lines
4.5 KiB
C
182 lines
4.5 KiB
C
#ifndef _CON_H
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#define _CON_H
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/**
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent);
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/**
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con);
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/**
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con);
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/**
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con);
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/**
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con);
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/**
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con);
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/**
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con);
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/**
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con);
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/**
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* Checks if the given container is either floating or inside some floating
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* container. It returns the FLOATING_CON container.
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*
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*/
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Con *con_inside_floating(Con *con);
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/**
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* Returns the container with the given client window ID or NULL if no such
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* container exists.
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*
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*/
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Con *con_by_window_id(xcb_window_t window);
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/**
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* Returns the container with the given frame ID or NULL if no such container
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* exists.
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*
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*/
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Con *con_by_frame_id(xcb_window_t frame);
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/**
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* Returns the first container which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(i3Window *window, Match **store_match);
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/**
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* Returns the number of children of this container.
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*
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*/
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int con_num_children(Con *con);
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/**
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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* ignore_focus is to just insert the Con at the end (useful when creating a
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* new split container *around* some containers, that is, detaching and
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* attaching them in order without wanting to mess with the focus in between).
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*
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*/
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void con_attach(Con *con, Con *parent, bool ignore_focus);
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/**
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con);
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/**
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con);
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/**
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* Toggles fullscreen mode for the given container. Fullscreen mode will not be
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* entered when there already is a fullscreen container on this workspace.
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*
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*/
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void con_toggle_fullscreen(Con *con);
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/**
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* Moves the given container to the currently focused container on the given
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* workspace.
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace);
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/**
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* Returns the orientation of the given container (for stacked containers,
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* vertical orientation is used regardless of the actual orientation of the
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* container).
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*
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*/
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int con_orientation(Con *con);
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/**
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* Returns the container which will be focused next when the given container
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* is not available anymore. Called in tree_close and con_move_to_workspace
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* to properly restore focus.
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*
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*/
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Con *con_next_focused(Con *con);
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/**
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* Get the next/previous container in the specified orientation. This may
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* travel up until it finds a container with suitable orientation.
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*
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*/
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Con *con_get_next(Con *con, char way, orientation_t orientation);
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/**
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* Returns a "relative" Rect which contains the amount of pixels that need to
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* be added to the original Rect to get the final position (obviously the
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* amount of pixels for normal, 1pixel and borderless are different).
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*
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*/
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Rect con_border_style_rect(Con *con);
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/**
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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* For tabbed mode, the same applies, with one exception: when the container is
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* borderless and the only element in the tabbed container, the border is not
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* rendered.
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*
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*/
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int con_border_style(Con *con);
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/**
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* This function changes the layout of a given container. Use it to handle
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* special cases like changing a whole workspace to stacked/tabbed (creates a
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* new split container before).
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*
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*/
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void con_set_layout(Con *con, int layout);
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#endif
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