i3/src/con.c

688 lines
20 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
*
* con.c contains all functions which deal with containers directly (creating
* containers, searching containers, getting specific properties from
* containers, …).
*
*/
#include "all.h"
char *colors[] = {
"#ff0000",
"#00FF00",
"#0000FF",
"#ff00ff",
"#00ffff",
"#ffff00",
"#aa0000",
"#00aa00",
"#0000aa",
"#aa00aa"
};
/*
* Create a new container (and attach it to the given parent, if not NULL).
* This function initializes the data structures and creates the appropriate
* X11 IDs using x_con_init().
*
*/
Con *con_new(Con *parent) {
Con *new = scalloc(sizeof(Con));
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
new->type = CT_CON;
new->border_style = config.default_border;
static int cnt = 0;
DLOG("opening window %d\n", cnt);
/* TODO: remove window coloring after test-phase */
DLOG("color %s\n", colors[cnt]);
new->name = strdup(colors[cnt]);
//uint32_t cp = get_colorpixel(colors[cnt]);
cnt++;
if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
cnt = 0;
x_con_init(new);
// TODO: this needs to be integrated into src/x.c and updated on config file reloads
xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background);
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));
TAILQ_INIT(&(new->focus_head));
TAILQ_INIT(&(new->swallow_head));
if (parent != NULL)
con_attach(new, parent, false);
return new;
}
/*
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
* ignore_focus is to just insert the Con at the end (useful when creating a
* new split container *around* some containers, that is, detaching and
* attaching them in order without wanting to mess with the focus in between).
*
*/
void con_attach(Con *con, Con *parent, bool ignore_focus) {
con->parent = parent;
Con *loop;
Con *current = NULL;
struct nodes_head *nodes_head = &(parent->nodes_head);
/* Workspaces are handled differently: they need to be inserted at the
* right position. */
if (con->type == CT_WORKSPACE) {
DLOG("it's a workspace. num = %d\n", con->num);
if (con->num == -1 || TAILQ_EMPTY(nodes_head)) {
TAILQ_INSERT_TAIL(nodes_head, con, nodes);
} else {
current = TAILQ_FIRST(nodes_head);
if (con->num < current->num) {
/* we need to insert the container at the beginning */
TAILQ_INSERT_HEAD(nodes_head, con, nodes);
} else {
while (current->num != -1 && con->num > current->num) {
current = TAILQ_NEXT(current, nodes);
if (current == TAILQ_END(nodes_head)) {
current = NULL;
break;
}
}
/* we need to insert con after current, if current is not NULL */
if (current)
TAILQ_INSERT_BEFORE(current, con, nodes);
else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
}
goto add_to_focus_head;
}
if (con->type == CT_FLOATING_CON) {
DLOG("Inserting into floating containers\n");
TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows);
} else {
if (!ignore_focus) {
/* Get the first tiling container in focus stack */
TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
if (loop->type == CT_FLOATING_CON)
continue;
current = loop;
break;
}
}
/* Insert the container after the tiling container, if found */
if (current) {
DLOG("Inserting con = %p after last focused tiling con %p\n",
con, current);
TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
} else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
add_to_focus_head:
/* We insert to the TAIL because con_focus() will correct this.
* This way, we have the option to insert Cons without having
* to focus them. */
TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
}
/*
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con) {
if (con->type == CT_FLOATING_CON) {
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
} else {
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
}
}
/*
* Sets input focus to the given container. Will be updated in X11 in the next
* run of x_push_changes().
*
*/
void con_focus(Con *con) {
assert(con != NULL);
DLOG("con_focus = %p\n", con);
/* 1: set focused-pointer to the new con */
/* 2: exchange the position of the container in focus stack of the parent all the way up */
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
if (con->parent->parent != NULL)
con_focus(con->parent);
focused = con;
if (con->urgent) {
con->urgent = false;
workspace_update_urgent_flag(con_get_workspace(con));
}
DLOG("con_focus done = %p\n", con);
}
/*
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_leaf(Con *con) {
return TAILQ_EMPTY(&(con->nodes_head));
}
/*
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
*
*/
bool con_accepts_window(Con *con) {
/* 1: workspaces never accept direct windows */
if (con->type == CT_WORKSPACE)
return false;
if (con->orientation != NO_ORIENTATION) {
DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con);
return false;
}
/* TODO: if this is a swallowing container, we need to check its max_clients */
return (con->window == NULL);
}
/*
* Gets the output container (first container with CT_OUTPUT in hierarchy) this
* node is on.
*
*/
Con *con_get_output(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_OUTPUT)
result = result->parent;
/* We must be able to get an output because focus can never be set higher
* in the tree (root node cannot be focused). */
assert(result != NULL);
return result;
}
/*
* Gets the workspace container this node is on.
*
*/
Con *con_get_workspace(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_WORKSPACE)
result = result->parent;
assert(result != NULL);
return result;
}
/*
* helper data structure for the breadth-first-search in
* con_get_fullscreen_con()
*
*/
struct bfs_entry {
Con *con;
TAILQ_ENTRY(bfs_entry) entries;
};
/*
* Returns the first fullscreen node below this node.
*
*/
Con *con_get_fullscreen_con(Con *con) {
Con *current, *child;
/* TODO: is breadth-first-search really appropriate? (check as soon as
* fullscreen levels and fullscreen for containers is implemented) */
TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
entry->con = con;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
current = entry->con;
if (current != con && current->fullscreen_mode != CF_NONE) {
/* empty the queue */
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
}
return current;
}
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
}
return NULL;
}
/*
* Returns true if the node is floating.
*
*/
bool con_is_floating(Con *con) {
assert(con != NULL);
DLOG("checking if con %p is floating\n", con);
return (con->floating >= FLOATING_AUTO_ON);
}
/*
* Checks if the given container is either floating or inside some floating
* container. It returns the FLOATING_CON container.
*
*/
Con *con_inside_floating(Con *con) {
assert(con != NULL);
if (con->type == CT_FLOATING_CON)
return con;
if (con->floating >= FLOATING_AUTO_ON)
return con->parent;
if (con->type == CT_WORKSPACE)
return NULL;
return con_inside_floating(con->parent);
}
/*
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->window != NULL && con->window->id == window)
return con;
return NULL;
}
/*
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->frame == frame)
return con;
return NULL;
}
/*
* Returns the first container which wants to swallow this window
* TODO: priority
*
*/
Con *con_for_window(i3Window *window, Match **store_match) {
Con *con;
Match *match;
DLOG("searching con for window %p\n", window);
DLOG("class == %s\n", window->class_class);
TAILQ_FOREACH(con, &all_cons, all_cons)
TAILQ_FOREACH(match, &(con->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
*store_match = match;
return con;
}
return NULL;
}
/*
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con) {
Con *child;
int children = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
return children;
}
/*
* Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a
* container.
*
*/
void con_fix_percent(Con *con, int action) {
Con *child;
int children = con_num_children(con);
/* TODO: better document why this math works */
double fix;
if (action == WINDOW_ADD)
fix = (1.0 - (1.0 / (children+1)));
else
fix = 1.0 / (1.0 - (1.0 / (children+1)));
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent <= 0.0)
continue;
child->percent *= fix;
}
}
/*
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
* entered when there already is a fullscreen container on this workspace.
*
*/
void con_toggle_fullscreen(Con *con) {
Con *workspace, *fullscreen;
DLOG("toggling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == CF_NONE) {
/* 1: check if there already is a fullscreen con */
workspace = con_get_workspace(con);
if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
LOG("Not entering fullscreen mode, container (%p/%s) "
"already is in fullscreen mode\n",
fullscreen, fullscreen->name);
} else {
/* 2: enable fullscreen */
con->fullscreen_mode = CF_OUTPUT;
}
} else {
/* 1: disable fullscreen */
con->fullscreen_mode = CF_NONE;
}
DLOG("mode now: %d\n", con->fullscreen_mode);
/* update _NET_WM_STATE if this container has a window */
/* TODO: when a window is assigned to a container which is already
* fullscreened, this state needs to be pushed to the client, too */
if (con->window == NULL)
return;
uint32_t values[1];
unsigned int num = 0;
if (con->fullscreen_mode != CF_NONE)
values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
atoms[_NET_WM_STATE], ATOM, 32, num, values);
}
/*
* Moves the given container to the currently focused container on the given
* workspace.
* TODO: is there a better place for this function?
*
*/
void con_move_to_workspace(Con *con, Con *workspace) {
if (con_is_floating(con)) {
DLOG("Using FLOATINGCON instead\n");
con = con->parent;
}
/* 1: save the container which is going to be focused after the current
* container is moved away */
Con *focus_next = con_next_focused(con);
/* 2: get the focused container of this workspace by going down as far as
* possible */
Con *next = workspace;
while (!TAILQ_EMPTY(&(next->focus_head)))
next = TAILQ_FIRST(&(next->focus_head));
/* 3: we go up one level, but only when next is a normal container */
if (next->type != CT_WORKSPACE)
next = next->parent;
/* 4: if the target container is floating, we get the workspace instead.
* Only tiling windows need to get inserted next to the current container.
* */
Con *floatingcon = con_inside_floating(next);
if (floatingcon != NULL) {
DLOG("floatingcon, going up even further\n");
next = floatingcon->parent;
}
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* 5: re-attach the con to the parent of this focused container */
con_detach(con);
con_attach(con, next, false);
/* 6: keep focus on the current workspace */
con_focus(focus_next);
}
/*
* Returns the orientation of the given container (for stacked containers,
* vertical orientation is used regardless of the actual orientation of the
* container).
*
*/
int con_orientation(Con *con) {
/* stacking containers behave like they are in vertical orientation */
if (con->layout == L_STACKED)
return VERT;
if (con->layout == L_TABBED)
return HORIZ;
return con->orientation;
}
/*
* Returns the container which will be focused next when the given container
* is not available anymore. Called in tree_close and con_move_to_workspace
* to properly restore focus.
*
*/
Con *con_next_focused(Con *con) {
Con *next;
/* floating containers are attached to a workspace, so we focus either the
* next floating container (if any) or the workspace itself. */
if (con->type == CT_FLOATING_CON) {
DLOG("selecting next for CT_FLOATING_CON\n");
next = TAILQ_NEXT(con, floating_windows);
if (next == TAILQ_END(&(parent->floating_head))) {
Con *ws = con_get_workspace(con);
next = ws;
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
next = TAILQ_FIRST(&(next->focus_head));
if (next == con) {
DLOG("skipping container itself, we want the next client\n");
next = TAILQ_NEXT(next, focused);
}
}
if (next == TAILQ_END(&(ws->focus_head))) {
DLOG("Focus list empty, returning ws\n");
next = ws;
}
}
return next;
}
/* try to focus the next container on the same level as this one */
next = TAILQ_NEXT(con, focused);
/* if that was not possible, go up to its parent */
if (next == TAILQ_END(&(parent->nodes_head)))
next = con->parent;
/* now go down the focus stack as far as
* possible, excluding the current container */
while (!TAILQ_EMPTY(&(next->focus_head)) &&
TAILQ_FIRST(&(next->focus_head)) != con)
next = TAILQ_FIRST(&(next->focus_head));
return next;
}
/*
* Get the next/previous container in the specified orientation. This may
* travel up until it finds a container with suitable orientation.
*
*/
Con *con_get_next(Con *con, char way, orientation_t orientation) {
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
/* 1: get the first parent with the same orientation */
Con *cur = con;
while (con_orientation(cur->parent) != orientation) {
DLOG("need to go one level further up\n");
if (cur->parent->type == CT_WORKSPACE) {
LOG("that's a workspace, we can't go further up\n");
return NULL;
}
cur = cur->parent;
}
/* 2: chose next (or previous) */
Con *next;
if (way == 'n') {
next = TAILQ_NEXT(cur, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(parent->nodes_head)))
return NULL;
} else {
next = TAILQ_PREV(cur, nodes_head, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(cur->nodes_head)))
return NULL;
}
DLOG("next = %p\n", next);
return next;
}
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the
* amount of pixels for normal, 1pixel and borderless are different).
*
*/
Rect con_border_style_rect(Con *con) {
switch (con_border_style(con)) {
case BS_NORMAL:
return (Rect){2, 0, -(2 * 2), -2};
case BS_1PIXEL:
return (Rect){1, 1, -2, -2};
case BS_NONE:
return (Rect){0, 0, 0, 0};
default:
assert(false);
}
}
/*
* Use this function to get a containers border style. This is important
* because when inside a stack, the border style is always BS_NORMAL.
* For tabbed mode, the same applies, with one exception: when the container is
* borderless and the only element in the tabbed container, the border is not
* rendered.
*
*/
int con_border_style(Con *con) {
Con *fs = con_get_fullscreen_con(con->parent);
if (fs == con) {
DLOG("this one is fullscreen! overriding BS_NONE\n");
return BS_NONE;
}
if (con->parent->layout == L_STACKED)
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
return con->border_style;
}
/*
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
* new split container before).
*
*/
void con_set_layout(Con *con, int layout) {
/* When the container type is CT_WORKSPACE, the user wants to change the
* whole workspace into stacked/tabbed mode. To do this and still allow
* intuitive operations (like level-up and then opening a new window), we
* need to create a new split container. */
if (con->type == CT_WORKSPACE) {
DLOG("Creating new split container\n");
/* 1: create a new split container */
Con *new = con_new(NULL);
new->parent = con;
/* 2: set the requested layout on the split con */
new->layout = layout;
/* 3: While the layout is irrelevant in stacked/tabbed mode, it needs
* to be set. Otherwise, this con will not be interpreted as a split
* container. */
new->orientation = HORIZ;
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
if (old_focused == TAILQ_END(&(con->focus_head)))
old_focused = NULL;
/* 4: move the existing cons of this workspace below the new con */
DLOG("Moving cons\n");
Con *child;
while (!TAILQ_EMPTY(&(con->nodes_head))) {
child = TAILQ_FIRST(&(con->nodes_head));
con_detach(child);
con_attach(child, new, true);
}
/* 4: attach the new split container to the workspace */
DLOG("Attaching new split to ws\n");
con_attach(new, con, false);
if (old_focused)
con_focus(old_focused);
tree_flatten(croot);
return;
}
con->layout = layout;
}